mapped by ceytnot
submitted
ranked
This beatmap was ranked on 9 March 2025!
nominated by Embo and KnightC0re
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00:00:025 (1,2,3,4,5) - I don't think this rhythm works that well. In the song, it's the same thing 5 times, but you map it as 00:00:025 (1) - circle and then 00:00:498 (2,3,4,5) - sliders. Also, the sounds on the white ticks are much more important than the sounds on the red ticks, so the sliders end up being a bit awkward.

I'd suggest focusing on the more important sounds by either changing 00:00:498 (2,3,4,5) - these to just circles on the white ticks (better option imo) or using the same rhythm as is used in the Hard diff.

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5 circles

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Marked as resolved by ceytnot

00:03:814 (3) - this vocal is long + the current rhythm ignores 00:04:288 this drum+vocal. I think extending the slider so that it ends 00:04:288 here would be better.

Same goes for 00:08:867 (1) - 00:13:919 (4) - 00:18:972 (1) - 01:14:551 (3) - 01:19:603 (1) - 01:24:656 (1) - 01:29:709 (1) -

also, there's no vocal 01:25:288 (2,3) - on [3] here, so I'd suggest changing this into a 1/1 slider.

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yeah

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Marked as resolved by ceytnot

00:29:077 (1,2,3,4,1,2,3) - I think it would be better to just focus on the vocals here instead of switching to the guitar 00:30:972 (1,2,3) - here. By focusing on just 1 thing, the calmness of the section would be represented better imo.

00:40:130 (3) - I'd also suggest changing this into a 3/2 slider to represent the held vocal

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1st - okay
2nd - i like my option more, sorry

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Marked as resolved by ceytnot

00:30:972 (1,2,3) - these slider tails overlapping might be confusing for new players since the 3's tail is closer to 1 than 2 is, and the heads and tails of sliders in the default skin are very similar, so the pathing could be a bit obscure

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fixed i guess

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Marked as resolved by ceytnot

01:06:340 (1,2,3) - could rotate 3 further away so it's clearer that 2 is closer to 1

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oke

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Marked as resolved by ceytnot

01:39:814 (1,2,3,1,2,3) - 01:49:919 (1,2,3,1,2,3) - these 6-object chains

think it'd be better to save these longer chains for the chorus since they're more intense, so these could be less dense

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yea

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Marked as resolved by ceytnot

01:45:814 (3,1,2) - similar pathing issue with other mods, 2's tail is too close to 3 that it might confuse players that it's the next object, rotate 2 away to make the pathing more obvious

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02:12:340 (4,1,2) - these too, might have to re-arrange this a bit more to make it work

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yea

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Marked as resolved by ceytnot

01:51:182 (1,2,3) - the vocals calm down here, so I think the mapping should too. I'd suggest changing this into a 3/2 1-reverse slider to better contrast it with the surrounding patterns.

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k

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Marked as resolved by ceytnot

02:03:814 (1,2) - this gap is pretty empty for this reasonably intense section. I'd suggest filling it by changing 02:03:814 (1) - this into a 1/1 slider, for example.

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tbh, i wanna make emphasis on different vocals. how can you see, 02:03:814 (1) - here vocals is kinda stops, and at 02:13:919 / 02:24:024 vice versa is kinda held vocal, so i wanna leave as is (if possible ofc)

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Marked as resolved by ceytnot

02:06:814 (2,3) - these offbeats are quite awkward cuz it's the only instance in the map, it might be better to use a slider here instead

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imo its ok, but reopen if no

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Marked as resolved by ceytnot

02:07:445 - add whistle here

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yea

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Marked as resolved by ceytnot
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