mapped by MILK_16
submitted
ranked
This beatmap was ranked on 6 January 2025!
nominated by Sadu and Spectator
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hello, there's a few parts that have very poor rhythm usage that don't really follow the song that should be fixed imo

01:09:354 (3,1,2) -

03:12:354 (1,2,3,4,1) -

these dont currently follow either the vocals or the drums, instead just being mapped like filler rhythm

best would be to do something similar to 01:08:354 (1,2) - and group them in 3 imo as that fits best for the drums and vocals combined

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sure, re-arranged those sections, should be fine now

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Marked as resolved by Cowboy

01:00:354 - 01:04:188 - for this part i think you can nerf the dashes from 1.90x to 1.80x, they could be more lenient since it's the rain

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02:08:354 -
03:01:688 - same for these parts

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ds reduced to ds as suggested

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Marked as resolved by Cowboy

03:09:688 - 03:17:021 - emphasis of sounds is very inconsistent here, would recommend to have hyperdashes on consistently either the first of the two strong vocals (example 03:09:688 or 03:12:854) or the second of the two vocals (example 03:09:854 or 03:13:021) to follow the important emphases and flow of the song better. this would also be for consistency with the ideas how you mapped similar vocals at 00:00:355 - 00:05:021 and 01:08:354 - 01:13:021

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not sure what's this to be intended, but 03:11:354 (2,3) - 03:14:021 (2,3) - 03:16:688 (2,3) - 03:19:354 (5,1) - those are fine to me and the mentioned are ok, so o,o didn't get the point tho

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looked at this section in more detail and realised you have mixed the vocal emphasis in a somewhat orderly manner, which still works good enough to represent the music despite the inconsistencies in focus, i'll write all the way you used emphasis here to demonstrate it and also bring out a couple examples where emphasis is lacking and should be increased to follow the intensity of the rest of the patterns

03:09:688 (1) - first vocal emphasis
03:10:188 (3,4) - second vocal emphasis
03:10:688 (5,6) - neither emphasis, should have hyperdash between 03:10:354 (4,5)
03:11:021 (1,2) - second vocal emphasis
03:12:354 (1) - first vocal emphasis
03:12:688 (2,3) - second vocal emphasis
03:13:354 (4) - first vocal emphasis
03:13:688 (1,2) - second vocal emphasis
03:15:021 (1) - first vocal emphasis
03:15:521 (3,4) - second vocal emphasis
03:16:021 (5) - neither vocal emphasis, should have hyperdash between 03:15:688 (4,5)

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Re-mapped this whole section having this suggestions in mind, should be fine now!!

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Marked as resolved by Cowboy

so i think there are a lot of stuffs are out of bounds(being placed on x:16 and x:496) which broke the guideline
Dashes and hyperdashes should not be used when the destination of the dash or hyperdash is located near the left or right border of the playfield. This creates an uncomfortable movement as the catcher is forcibly stopped upon reaching the border of the playfield (x:16 on the left and x:496 on the right).

i could list out some of them so that u could fix faster

00:27:521 (2) - bend this to the left a little bit so 00:28:188 (3) - this won't be on x:496
01:12:688 (5,6,7) - (5) and (6) could be a little right so that u could move (7) out of the x:16
02:35:021 (1) - adjust 02:34:854 (4) - so that it won't be at x:496 anymore
02:55:021 (5,6) - 02:58:688 (2,3) - 02:59:521 (4,5) -

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As far I know being 16-496 objects placed are ok, so it won't be really a problem. Need a second thought on this orz

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these would be okay as long as the player is not likely to hit the wall with them. many examples here seem to have been changed but in general the usage of these coordinates seemed fine to me in the map

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okay, resolving this then, ty

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Marked as resolved by Cowboy
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