mapped by MILK_16
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This beatmap was ranked on 6 January 2025!
nominated by Sadu and Spectator
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00:00:355 (1,2) - quite intense sound on this dash + did hyperdash on all other similar sounds in the section, could do hyperdash here as well to emphasise 00:00:521 better and for consistency with other patterns

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00:03:021 (1,2) - same here

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mmm don't want to overdone this part, also is kinda strong for a beginning, increased ds a bit instead

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Marked as resolved by Cowboy

00:08:188 (4) - there is only a weak background sound here, so the current dash + antiflow for it would be too intense when compared to how you used a very similar pattern in the previous section for the much more intense synths. would make the hyperdash on 00:08:188 (4,1) - flow to avoid too much emphasis on 00:08:188 (4), also for consistency with 00:13:521 (4,5) -

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02:22:188 (2) - same but could also make 02:21:688 (1,2) - more walkable

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imo both seems fine as they are rn, even played on half time doesn't need boost

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Marked as resolved by Cowboy

00:11:688 (3) - this slider goes out of bounds at 00:11:854, should be moved to be within the playfield, current position makes the player likely to hit the wall in an uncomfortable motion

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tilted a bit to avoid this

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Marked as resolved by Cowboy

00:13:688 (1,2) - 00:14:354 (4,5) - wiggles are kinda unneeded here, would just use curved streams

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okiee

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Marked as resolved by Cowboy

00:16:354 (1,2) - use 2 1/2 sliders instead of 3/4? since you barely used any 3/4 sliders in the upcoming parts

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aight changed

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Marked as resolved by Cowboy

00:20:354 (1) - this feels quite underwhelming with the strong vocal + kick + synth sounds on 00:20:688 - 00:21:021 - could just make the slider into a full dash pattern instead by having 00:20:688 - somewhere around distance snap 1.3-1.5x, this could emphasise these sounds better

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could do that but want to give a break to the players, also pairing with: 00:58:854 (1) - this, if still a issue i'll change

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Marked as resolved by Cowboy

00:21:603 (6,1,2) - this is quite difficult for a rain player as they would have to do a fast hyperdash, walk and then dash again, while it would be much more intuitive to just hold dash here. the song intensity also does not require such a hard pattern. you could nerf it by reversing flow between 00:21:688 (1,2) - which would be a lot more intuitive to play

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did something as suggested

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Marked as resolved by Cowboy

there is quite a strong vocal sound on 00:36:521 - which feels a bit underemphasised now with just the standstill, could do an antiflow dash here for more emphasis

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yup, ds increased

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Marked as resolved by Cowboy

00:38:688 (3,4,5) - can you make these the same as 00:37:688 (1,2) - ? would be way more consistent that way

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no problem

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Marked as resolved by Cowboy

00:44:354 (1) - imo map this a 3/4 and then a 1/2 slider starts at the white tick should emphasize the YE sound better and not to mention that there was also a custom hs, same for 00:45:688 (1) - 00:55:021 (1) - 00:56:354 (1) - 01:52:354 (1) - 01:53:688 (1) - 02:03:021 (1) - 02:04:354 (5) - 02:56:354 (3) - 02:57:688 (3) -

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Got the point and it kinda fits well, but wanna leave simplistic this way

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Marked as resolved by Cowboy

00:50:688 (3,1) - the dash here feels underwhelming, especially considering the intense sound on 00:51:021 - is very similar to 00:49:688 - which you did a 1/4 hyperdash for, you could map 00:50:854 - here and do a 1/2 hyperdash to 00:51:021 - which would bring intensity to a more suitable level

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hdash added

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Marked as resolved by Cowboy

00:55:521 - could map this for consistency with 00:44:854 (2) - 01:52:854 (2) - 02:03:521 (2) -

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yup

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Marked as resolved by Cowboy

01:09:688 (1,2) - this should be a hyperdash for consistency with following vocals as you did with 01:08:354 (1,2,3) - and to avoid underemphasising the strong vocals

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hdash added

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Marked as resolved by Cowboy

01:10:354 (4,5) - this is antiflow dash after the 1/1 hyperdash which is pretty harsh for rain, please adjust the flow here

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fixed

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Marked as resolved by Cowboy

01:15:021 (5) - missing nc

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done

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Marked as resolved by Cowboy
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Reopened by Sadu
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did all except last one

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Marked as resolved by Cowboy

01:18:021 (2,3,4) - this broke the guidelines
Hyperdashes that are basic-snapped should not be used consecutively when different beat snaps are used. For example, a 1/1 hyperdash followed by a 1/2 hyperdash.

by making 01:18:021 (2) - horizontal point to the right u can avoid it

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done. thanks!

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Marked as resolved by Cowboy

since you follow the synth on 01:37:021 (1,2,3,4) - you could start the 1/4-s from 01:36:854 - instead to follow the synths in their entirety and for consistency

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even if there's a noticeable sound i'll get pass by since 01:39:688 (1,2,3,4) - are the same as those mentioned

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Marked as resolved by Cowboy

you could move 01:37:521 (4) - to x: 303 to better follow the build-up of intensity in 01:37:021 (1,2,3,4,1) -

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gonna leave for consistency with other streams

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Marked as resolved by Cowboy

01:40:021 (8,9) - i think this antiflow 1/4s isn't fit for this relatively calm part here, consider making it flowy like what u did before

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yup changed

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Marked as resolved by Cowboy

01:41:020 (3,4,5) - could make this into a 1/1 to follow vocals like you did at 01:40:354 (1) - and 01:41:688 (1) -

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01:42:354 (3,4) - same but also would keep a circle on 01:42:854 - for consistency with 01:41:521 (6) -

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want to keep current since like the way follow the sounds behind, also im following vocals certain time

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Marked as resolved by Cowboy

01:59:521 (2,3) - would reduce dash here a bit, it's tight

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reduced

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Marked as resolved by Cowboy

02:00:021 (3,1) - you could make this at least 3x distance as 02:00:354 - is more intense than other following sounds in that measure but has lower hyperdash distance to it, such as you did at 00:52:021 (4,1) -

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sure, ds increased

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Marked as resolved by Cowboy

02:06:854 (1) - quite strong vocals here so standstill feels a bit underwhelming, you could do an antiflow slider instead

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mmm curved a bit

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Marked as resolved by Cowboy

02:14:188 (2) - please move to the right for a bit, it's a little hard to react

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moved

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Marked as resolved by Cowboy

02:19:021 - would finish the spinner here on downbeat

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okie

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Marked as resolved by Cowboy

02:23:688 (3,4) - 02:34:354 (3,4) - i think these could be splitted as 2 1/2 slider so that the cymbal crash won't be underemphasized

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sure, changed to 1/2's

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Marked as resolved by Cowboy

02:31:688 (3,4,5,6,7,1) - i think this could be change like this to avoid 4 notes out of bound and to cover the cymbal crash at (5)

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Liked this pattern, applied

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Marked as resolved by Cowboy

02:31:938 (4) - move to x:480 for aesthetic?

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re-arranged the entire stream instead

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Marked as resolved by Cowboy

the distances at 02:32:021 (5,6,7) - are a bit aesthetically displeasing considering the flow here, could move 02:32:104 (6) - to x: 184 for same aesthetic idea but looking better

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sure, moved

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Marked as resolved by Cowboy

02:43:688 (5,6,7,8) - make this the same as 02:43:021 (1,2)? intensity remains the same but this one has less movement than the previous ones so it feels awkward

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okie

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Marked as resolved by Cowboy

02:58:688 (2) - this is too close to the left wall, please move to the right

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both fixed

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Marked as resolved by Cowboy

03:04:688 (2) - move to x:258 for equalized distances

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moved

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Marked as resolved by Cowboy
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