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right now 00:16:821 (1) & 00:26:127 (2,3) - this is mapped actively on vocal i suppose and this 00:17:238 (2,3) - is mapped passively on the instrumental layer which imo is causing an emphasis issue.

I first noticed this when sightreading the map because i didn't know which layer you chose to map here, so id suggest mapping this more actively, there is many possibilities on how to (look at the other gds, especially drunk texts hat the same idea imo)

ps. you can map on both layers here, just make them active so you can differentiate when playing

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Changed the first slider to both as 2 circle so hopefully its more intuitive!

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Marked as resolved by [3D]

00:44:599 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2) vs 02:17:932 (1,2,3,1,2,3,1,2,3,1,2,3,1,2)

i feel like the ending jumps of the song have less intensity than the last pattern of the first kiai, due to spacing and axis,
thus creating a contrast issue; id suggest making the pattern on 02:17:932 more intense by higher spacing and sharper change of movement before the last pattern

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"sharper change of movement" by that i meant insteead of this 02:17:655 (7) - note folowing into the jumps you could change the anchorpoints like this: to create more movement impact and creating more emphasis on final jumps

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I ended up deciding to nerf the angles on the first jump part while buffing spacing on the last section so it should be better now :)

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a

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Marked as resolved by Herazu

dude this is sick, 01:44:321 (1)02:02:377 (5) love this part

& 02:20:155 (1,1,1)

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