00:28:847 (3,4) - this is a bit of a too difficult pattern, as not only does it have quite difficult and fast anti-flow on the reverse slider, but the 1.1x distance also requires quite precise timing. you could use a flowier pattern here, though the 1.1x is okay to keep as there would be a long straight movement pattern, which lessens the need for more precise timing. however, 1x would work as well
00:48:497 (3,1) - The spinner must be at least 250 ms apart from the previous object, currently 150.00001192092896 ms.
emphasize/consistency
there is a big cymbol on this beat which you mapped with a spinner only. I think this is pretty underwhelming for such an important sound.
you could do it like you did it with 00:48:797 (4,5) which not only gives 00:51:197 emphasize but also stayes consistent in rhythm with your previous choices.
to not misscomunicate anything here is where i think objects should be placed:
move the start of the spinner to 00:51:497 and place a note at 00:51:197
spinner trap
Spinner traps should not be used.
I am pretty sure that this is a spinner trap because there are a lot of fruits at the right side of the playfield and only the last one is to the left which is unreasonable to be expected that the player follows that one banana instead of the many ones to the right.
you also made the start of you pattern way to the left which is pretty hard for players at that level to react to in time
you could shorten the spinner or mirror the gameplay afterwards to be on the right side
00:58:397 (1) - could move it to left side of 00:58:547 (2) instead so that if the player goes for the last banana in the left on the spinner before, they can still avoid spinner trap with a dash
consistency
in this part of the song 01:07:997 - 01:17:597 the dashes are really inconsistent with
01:07:847 (3,1)
01:08:897(2,1)
01:10:097 (3,1)
...
I would stay consistent with the dashes and do less in general so i think you should only place dashes on the really important vocal emphasizes and less in general:
01:07:847 (3,1)
01:10:097 (3,1)
01:12:497 (3,1)
01:14:897 (3,1)
01:17:447 (2,1)
These are the spots i believe should have dashes.
01:18:497 (4,1,2,3) - this flow is quite uncomfortable, could make 01:18:947 (2,3) movement to the right direction instead so the player is not forced to tap too much with walk -> standstill -> walk in same direction again
emphasize
like you did here 01:19:697 (1,2) you could also have the emphasize on 01:22:097 (1,2) instead of 01:21:797 (4,1) to stay consistent
also NC on 01:19:997 instead of 01:19:697 for the downbeat and all the other occasions
consistency/emphasize
you could make 01:25:247 (2,3) a dash too for the clap emphasize like you did at 01:24:047 (3,4)
01:26:597 (1,1) - while the dash here does land on quite a strong beat, there's also 01:27:197 (2) - which is an even stronger sound, which is underemphasised with the current dash structure. you could improve the emphasis here by moving the dash from 01:26:597 (1,1) - to 01:27:047 (1,2) -
01:53:597 (1,2,3,4,1,2,3,4,1,1,1)
density
this pattern is pretty dense with no break for the player in between. considering the fact that this is also above the average bpm 180 being 200 bpm and the 1/4 sliders at 01:54:797 and 01:55:547, i feel like there should be at least a 1/1 gap somewhere to ensure that the player at this level of skill does not get overwhelmed
what rhythm you want to follow is up to you but generally speaking you dont need to map all the drums here you could try to simplify it
01:54:647 (8,1) - could add dash here, the drums go crazy so might want to emphasise this section a bit more, right now there's big gap without any dash
02:02:447 (3) - I believe here it should be mapped as a circle while the slider should start at 02:02:597
consistency
is there any reason why this 02:16:547 (3,4) is a standstill but 02:18:947 (3,4) isnt? it makes for an inconsistent emphasize for a simmilar sounding part in the song so i would make both have a simmilar spacing