Difficulty contains multiple density and spread diff issues where it makes it seem more like a normal, or precisely too close with the normal density. Fyi, Density is based by the song's feedback, i.e how much the song is strong (verse, kiai, bridge, breaks) you have to follow it mapping it more or less dense. Spread difficulty is how much a diff (increasing or decreasing), compared with another one, is different counting: density, overmap and patterning difference.
00:01:006 - 00:08:013 Starting with this section, but precisely on 00:04:509, song density is growing up but you're still keeping like this part 00:01:006. snares like 00:04:728 00:05:604 00:06:151 with this whole bunch of high notes are covered by 00:06:261 (5) - you could hit all with some circle and slider, for example.
00:16:553 (1,2,3,4) - also this part is growing up, you would overmap the snares present in the song and increase the contrast between Hard and Normal
00:18:524 - 00:34:290 This whole section is equal with the Normal's density, entire patterns like 00:18:524 (1,2,3,1,2,3,5,6,7,1,2,3,4) - are the same and this is not good since you're transforming it in a Normal, let's see what could you change for solve this problem.
00:55:312 (1,2,1) - you might increase the density here since the map is going like to "explode" for enjoying to the chorus. You would consider to sound actively these notes 00:55:750 00:55:969 etc. and the whole spinner part
00:58:816 - 01:12:830 Also kiai part needs some increasement with density. Objects like 00:58:816 (1) - 01:00:568 (5) - 01:01:881 (1) - 01:05:823 (3) - 01:09:765 (2) - would be changed in something more similar to 1/2 sliders but let's see how would we solve this.