sv changes are a little unexpected on this at some points, i will mention them here for clarity however majority of the ones I take issue with make for visually unclear rhythm where the slider looks like a 1/2 length slider. Could u just make them subtle (buff sv)?
00:31:980 (2) / 00:39:980 (1) / 01:35:980 (2) / 01:43:980 (1)
those are fine. the sliders are long enough (in the timeline) that the player has plenty of time to react to the lower sv and hold it accordingly
major issue with the usage of 1/8 extended sliders because it doesnt align with the spread of the mapset progression-wise; rhythmic density is at multiple points denser than that of the insane difficulty, which is incongruent to how players might perceive the difficulty of both the hard and insane.
i'd suggest changing this difficulty name to light insane and adding a simpler hard difficulty if you want to retain the 1/8 sliders
some other issues associated with this:
quoting the guidelines:
Avoid visually similar spacing for different rhythms. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognisably different from other rhythm gaps.
i can see where ure coming from with the 1/8, however most of them come from this 1 single pattern 00:54:480 (1,2,1,2,1,2,1,2) - , which i really dont want to change. if i were to tone down the 1/8 in other parts, it would make this pattern too unexpected, as the player isnt properly introduced to 1/8 gaps. personally think its fine since other gameplay elements are significantly easier than in the insane anyway.
"rhythmic density is at multiple points denser than that of the insane difficulty" where exactly? there are maybe 2 spots that have similar density to the insane for a brief moment, but at no point is the density actually higher
00:50:980 (2,3,4) - fixed all these. they were not supposed to be stacked like that
will leave open for further discussion
i will try and explain it better i think my wording might not have been clear enough:
it feels as though every time the insane diff utilises 1/8 extensions, the mapper has opted to use it for when the sliders/buzz sliders are longer than 6/8, as well as at points on the map where emphasis is very much deserved, i.e.
save for the last kiai because it seems to me that their goal was to increase rhythmic density for the sake of last kiai emphasis.
every time an instance of this pattern (00:42:980 (2,3,4) - , 00:46:480 (1,2) - , 00:54:480 (1,2) - etc.) occurs is when i feel like the density is higher than that of the insane difficulty. 1/8 extensions could potentially be perceived to be more demanding timing wise as compared to the insane diff due to the nature of held notes; players have to abide rather strictly to it and tapping it like it was a 1/4 at this bpm will most definitely result in some random slider end drops.
while i do appreciate that at least your 1/8 extensions happen in ABAB and only in 00:54:480 (1,2,1,2,1,2,1,2) - , it just didnt feel very necessary because it didnt feel like they were particularly meant for emphasising anything in the song (i can maaaybe see a case be made for 00:54:480 (1,2,1,2,1,2,1,2) - ). all of these patterns could easily be solved by opting for pure 1/4s, 1/4 reverses, triples, or by simplifying the rhythm further.
my main point was simply that it would make the progression from hard -> insane much clearer if you didn't muddy it with 1/8 extensions, which is why you can either go with changing the difficulty name to light insane (which allows you to utilise 1/8s) and for the set owner to get another hard difficulty, or you can change your patterns to something more suitable, e.g.
i understood ur main point the first time, although i dont understand how that tangent about how the 1/8 is being utilized has anything to do with it.
now if u look at just the 1/8 in isolation then, yes there isnt that much progression from the hard to the insane, but that is ignoring the fact that there is plenty of difficulty progression in every other area. i think its a non-issue.
regarding the density stuff. just because there is a 1/8 gap in there doesnt mean it suddenly has more rhythmic density.
00:42:980 (2,3,4) - this is about the same density as insane, if u consider objects before and after.
00:46:480 (1,2) - , 00:54:480 (1,2) - these have significantly lower density than the insane.
also changing the diff name to a light insane seems like an odd suggestion to me. not only is this difficulty way easier than what i would expect a light insane to be in the context of the song and spread, but adding another easier hard diff would make the spread quite unbalanced.
This diff doesn't read like a hard at some parts and it's kinda troll with the 1/8 lol, if this was like 90 bpm or less i would say it's ok to use it but this is not rly the right justification and it's counterintuitive with the ideas you introduce with 1/4 in the beginning (00:11:980 (1,2) / 00:17:105 (2,3) ) and never do anything more with that like increasing the spacing in the chorus.
01:05:035 (1) - and all the other ones. dont understand why you nc this id just keep it in the combo
01:12:035 (1) - why nc this, feel like it should be 01:12:535 (1) - here instead and 01:13:035 (1) - remove this nc.
01:29:785 (1) - 01:31:535 (1) - 01:35:535 (1) - 01:39:535 (1) - 01:41:785 (1) - 00:25:785 (1) - 00:27:535 (1) - 00:29:785 (1) - 00:31:535 (1) - 00:33:785 (1) - 00:35:535 (1) - 00:37:785 (1) - feel like these all shouldnt be ncs, think it follows the song better if they are all in the same combo as the sliders before. And if u decide to keep these ncs, 01:37:785 (2) - this isnt nc'd so nc it
01:37:730 (2) - fixed this one
01:01:480 (1) - the ncs in this part all follow the vocal phrases instead of the kick like ure suggesting. keeping as is
01:29:980 (2) - the ncs in this part are done to separate the repeat sliders from everything else as they are its own thing. also keeping those