mapped by _Misti
submitted
ranked
This beatmap was ranked on 15 October 2024!
nominated by Spectator and Nelly
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00:01:610 (3,1) - this should be a hyperdash for consistency with 00:04:483 (5,1) -

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i think it's fine because 00:01:610 (3,1) has less intense brass than 00:04:483 (5,1) so it's a good way to emphasise it

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keeping it as a non hdash cuz the second one is definitely louder

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Marked as resolved by Katsuragi

00:02:310 (2) - unnecessary overmap since your intention was to make this a standstill

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its not overmapped, theres a drum roll there

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Marked as resolved by Katsuragi

00:03:410 (1) - the dash here feels a bit too overdone considering it's the beginning part of the song, please move slider-tick to the right a bit

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nerfed

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Marked as resolved by Katsuragi

00:03:965 (2) - I don't hear any sound on blue tick so a vertical kickslider would suit better

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i made it 1/4 instead

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Marked as resolved by Katsuragi

00:08:614 - feels off using the droplet to represent that drum, would add a note (replace slider)

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i made it a slider and a note

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Marked as resolved by Katsuragi

00:09:134 (1) - this is too tight after the 1/4 hyperdash, also there's no intense sound that supports the use of the slider with such a high SV. please nerf the SV

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nerfed to 1.25

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Marked as resolved by Katsuragi

00:10:949 (3) - remove the note here for the consistency with 00:10:410 (1)? they are the same sounds

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going to keep that, theres a drum kick sound at 00:10:949 (3) -. do you think removing the ghost note at 00:10:140 (5) - would help it sound less messy

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yep removing the ghost note at 00:10:140 (5) helps

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fixed

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Marked as resolved by Katsuragi

00:11:128 (4) - would move the slidertick to the right to make the movement more natural

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done

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Marked as resolved by Katsuragi

00:11:667 (5,1) - not sure why hdash here (nothing much to emphasize) instead of 00:11:936 (2,3) - with the obvious cymbal

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00:26:019 (9,10,1) - same reason as above
01:04:304 (6,7,8) - same reason as above again

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00:11:667 (5,1) - im ignoring cymbal for the trumpet, the direction change should be enough here imo

00:26:019 (9,10,1) - I didnt want to make it a hyper because that would be 2 consecutive hypers here, i dont mind adding one if its really that bad

01:04:304 (6,7,8) - i think its fine, adding more hypers makes it kinda messy and im choosing to ignore the background for the vocals

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i added a hyper to the first one

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.

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Marked as resolved by Katsuragi

00:11:847 (1,2,3,4,5) - would be better if hdash from 2->3 and from 5 onward only because the transition from 4->5 is weaker than 5->6

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imo its fine, i like the double hyper rn into the strong trumpet sound

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Marked as resolved by Katsuragi

00:11:847 (1,3) - swap NC

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00:54:783 (1,2) - this one too or add NC on (2)?

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done

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Marked as resolved by Katsuragi

00:12:116 (4) - remove the note here? ghost note doesn't fit nicely and 1/2 could emphasize the melodies better imo

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00:28:825 (5) - same here, to emphasize the vocal sound

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removed all but added a note at 00:30:262

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.

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Marked as resolved by Katsuragi

00:13:284 (1,2,3) - this jump could use some more spacing so you can just hold dash all the way through

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buffed to 1.25x

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Marked as resolved by Katsuragi

00:14:002 (4) - maybe you can make the sliderend a walk instead of dash?

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i like how it plays rn

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Marked as resolved by Katsuragi

00:17:415 (5,6) - would move 5 to x:233 and 6 to x:367 to have a bit more antiflow movement

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done

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Marked as resolved by Katsuragi

00:25:858 - you are missing a small drum + big vocal sound starts here, also for this part i suggest change hdash from
9->10 to 10->1 because big emphasize on 1 should be better and also make 7 8 9 10 a good build up

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DONE

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Marked as resolved by Katsuragi

00:29:813 - add a note here?

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added

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Marked as resolved by Katsuragi

00:34:663 (5) - maybe change this to horizontal and 00:35:022 (1) - to vertical to form a better movement between 00:34:663 (5,1,2)?

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changed

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Marked as resolved by Katsuragi

00:35:022 (1,2) - there's a standstill between here while 00:35:382 is a pretty strong sound, maybe add a (hyper)dash?

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i think the sound is emphasized enough with the stop and dash movement

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Marked as resolved by Katsuragi

00:35:382 (2) - idk if making a flowed full dash onto HDash after is a good idea could just flip the slider for antiflow or reduce SV instead

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reduced sv to 1

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Marked as resolved by Katsuragi

00:36:808 - where did this green line come from

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00:00:892 - this one too

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Idk what happened, maybe it was me when I copied the hitsounds. I removed both lines

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Marked as resolved by _Misti

00:38:435 (3) - 00:41:310 (3) - would make these curved sliders so that the movement is more intuitive

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curved them

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Marked as resolved by Katsuragi

00:44:633 (5) - would remove the note here since it feels overmapped

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i think i would have to remove most triplets in this section? I think its fine unless youre suggesting that i remove all triplets with the ghost notes

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yea actually you can remove 00:46:070, 00:47:687 and 00:48:405 as well to emphasize the upcoming part where the song goes more intense

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removed them

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Marked as resolved by Katsuragi

00:49:932 (3) - would be nicer if this is horizontal for the emphasis, vertical feels a bit underwhelming

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done

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Marked as resolved by Katsuragi

00:54:603 (4,5) - should be 1/6

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fixed

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Marked as resolved by Katsuragi

00:54:603 (4,5,6) - wiggle here feels pretty overdone, would simplify the flow like the picture

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i like how it whips your catcher into the crash, i nerfed the distance a bit to make it a bit easier instead

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.

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Marked as resolved by Katsuragi

00:54:723 (6,1) - prefer having a hdash here, you can still keep the one at 00:54:962 -

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added hyper

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Marked as resolved by Katsuragi

00:54:962 - maybe anti-flow here to emphasise the vocals?

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alternatively you could do something like you did at 01:06:639 (1) and start the whole slider from anti-flow

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i think antiflow would be too difficult

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Marked as resolved by Katsuragi

00:59:274 (1) - not sure if leaving non trigger fruits is intentional or not but I would make them full HDashes still by increasing slider's SV

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it is intentional, i nerfed it to 1.8 so its easier to catch

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Marked as resolved by Katsuragi

01:01:429 (3,4) - i think it wouldn't hurt to buff into hdash cuz high vocal also reducing abnormal spacing from 01:01:609 (4) to 01:01:968 (5)

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changed

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Marked as resolved by Katsuragi

01:01:968 (5) - consider moving this to x:423 to reduce the dash, currently the dash feels too tight

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done

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Marked as resolved by Katsuragi

found a few edges / pixels might wanna fix them
01:03:405 (5,1) -
01:21:010 (1,2) -
01:24:423 (2,3,4,5) -

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.

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Marked as resolved by Katsuragi

01:03:765 (1,2,3) - make these wiggles like 01:02:687 (2,3,4) maybe? would be a good contrast

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changed

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Marked as resolved by Katsuragi

01:04:034 (4) - 01:04:394 (7) - remove the notes here? other ghost notes are fine but I think removing those would fit better with the song

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done

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Marked as resolved by Katsuragi

01:05:471 (2,3) - this feels really really far, please reduce it

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fixed

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Marked as resolved by Katsuragi

01:06:010 (6) - would move to x:80 for more intuitive movement

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done

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Marked as resolved by Katsuragi

01:09:962 (3,4) - 1/4 hyperdash here is too far for no reason, please reduce it

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nerfed to 4.56. Ill reduce it more if it has to be nerfed but I like the hard swinging motion into 1/1 gap here

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Marked as resolved by Katsuragi

01:11:669 (3,4) - 4 should be a hyper-slider instead of 3 to reflect the vocal's pitch

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fixed

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Marked as resolved by Katsuragi

01:12:028 (4,1,2) - subjective, but i think the expression would be better if the sliders (1,2) are faced differently from (4) cause the vocal tone changed

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ill try to figure something out

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i added increasing sv

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Marked as resolved by Katsuragi

01:16:429 (5,1) - nice to have hdash for the cymbal; ctrl+g is way better

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yep feels way better

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Marked as resolved by Katsuragi

01:18:675 (4) - would remove the hyperdash to have some contrast with 01:20:112 (5) where the pitch goes higher

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removed

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Marked as resolved by Katsuragi

01:24:423 (2,3,4) - pretty awkward hyperdash between 2 and 3, would remove it and add hyperdash between 3 and 4 so that you can have proper emphasis

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done

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Marked as resolved by Katsuragi
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