00:25:943 (3) - Should move this one to the white tick instead, vocal sticks out way more then the background layers this one is mapped to and overall fits in better since pretty much all active rhythm is very vocal-centric anyway from 00:19:387 - onwards too.
Can prob do the same with 00:18:831 (3) - for same reasons
00:29:377 (1,2,3) - the way this is patterned really does not work with 3/8 sliders, the snap between the sliderend and next sliderhead is too far and is too strenuous for the sounds. would either rework the patterning to make the sliders play into each other better or just simply change the sliders to 1/4
01:09:387 (1,2) - Should perfect stack these to match 01:10:276 (4,5) - and probably separate 01:08:720 (2,3) - to keep the rhythms different from each which is why I assume these one's weren't stack but imo better in this case to just have the 1/4 split a tiny bit and keep the consistency with the tendency of perfect stacking the 1/2 gaps across the map
changed 01:08:720 (2,3) - . Unstacked 1/2s is to give the pattern a little more structure and players shouldnt have much problem reading it bc of the sr range and repeating rhythm
01:27:821 (3,4,5,6,1) - nc spam for 1/6 snapping nc consistency with 02:37:599 (1,1,1,1) - and 02:39:599 (1,1,1,1) -
02:24:498 - SV increase here too? Pitch noticeably increases from 02:24:054 (1) - and the following slider on 02:24:943 (1) - has an increase for it too so makes sense to put one in the middle here as well
02:41:821 (1,2,1) - would be cool to make these into 3/8 sliders instead, makes the sliders 'continue' smoother into each other and doesnt negatively affect gameplay