mapped by Telzzxs
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Hype Train7 / 5
Nomination Status0 / 2
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lovely set

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General check

Metadata: Screenshot taken from game itself YT source. Where did the romanization come from though?

Tags: Copy these exactly

konami bemani nostalgia op.3 佐藤俊介 脇田潤 wac pop'n music UniLab piano bass instrumental 青の王宮 Op.3's Story video game music vgm rhythm game NOSTALGIA Music Collection ~Op.3~ disc4 ost track 10 rice technical polyrhythm multi keymode

Add:

  • rice technical polyrhythm (pattern types)
  • multi keymode (to denote that it's 4K and 5K)

Audio: 192kbps mp3, looks good

Timing:

  • No resets needed
  • Offset would benefit from +5ms (702 -> 707) to better line up with percussion
  • New preview point at 01:21:937 -

OD/HP:

  • I would consider lowering HP of Normal, Hyper, and Real to 7.2/7.5/7.8 because of the technical nature of the map making it harder to recover HP.

BG: 1124x730, 425kb all good but the BG is a little low quality. Do you have a higher quality image anywhere? Or a way to resize the dimensions to landscape?

Files:

  • No delay on hitnormal, all good
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All fixed

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Marked as resolved by Telzzxs

Changed BG to a 2160 * 1215 1.4MB source from same artist

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Spread: I think the spread has some issues going from Normal to Real in both the 4K and 5K sets.

  • Real diff uses many more 1/4 snaps (and higher for some grace notes and small bursts e.g. 00:30:702 - or 01:39:702 - ) that the Normal does not, and does so at a much higher frequency than Normal. For example, take 00:52:394 - , the Normal is primarily 1/2 rhythms whereas the Real diff uses 1/4 consistently which makes the diff twice as dense as the Normal.
  • The addition of LN at 01:21:932 - is also non-existent in Normal but rather tricky to coordinate in Real diff alongside all the other streams. The normal would greatly benefit from some more LN usage to better ease the player into the LN skill requirement needed for top diff.

I think until these two main things are fixed, this map is not yet rankable. I'd argue that you probably need a brand new diff between Normal and Real or to nerf Real significantly to close the diff gap. I'd prefer the former (adding a diff) as it would slot quite well in between the two with the existing gap without needing to really adjust any patterns from the Real or Normal diffs. Nerfing the Real diff would also work though the map would lose some of its charm.

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My understanding of low diff gap aspect was not specific enough when mapping these XwX, Thank you for your correction.
I will add appropriate difficulty later to balance the gap

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Finished it and adjusted the gap distribution slightly

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Marked as resolved by Telzzxs

被榨干了

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3

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<3

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smelled it now has 5k

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你根本吃不消.jpg

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