mapped by isca
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Hype Train7 / 5
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00:01:647 (1,2) - and 00:08:504 (1,2) - are the same sounds, still the spacing is completely different. I think making 00:08:504 (1,2) - a bit larger in spacing is alright, for buildup reasons, however the jump you have here right now is too much i think

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reduced spacing a bit

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Marked as resolved by isca

00:05:504 (2,3,4,5,6,7) - a bit weird tbh. Burst isnt a good way to represent the focus to guitar cuz guitar is 1/2. 2 1/4 sliders instead to keep 1/4 rhythm?

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these are mapped to the faded out-ish drums not the guitar

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Marked as resolved by isca

00:12:361 (1,2,3,4,5,6,7) - think the jump to 1 is a bit large for the sound being represented by 1. Also the stream is a bit too much, if you still want to keep it however, i would recommend decreasing the spacing between the circles, to fit the energy of the song

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moved the stream closer, left the stream spacing the same since its only 140bpm

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Marked as resolved by isca

00:14:932 (1,2,3,4,5,6) - this concept rocks, its so much fun

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00:24:147 (1,2,3,4) - This burst is kinda hard to read, as it's the first 1/3 burst in the map, and you don't really notice it if you don't know the song.

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reduced spacing of it a bit, not much else i can do

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Marked as resolved by isca

Not entirely sure if that's a viable option, but I've seen quite a few people make a nc on every single circle of the stream, if it's a different rythm than usual. But again, I'm not sure if that's a good idea for this map, since you have a lot of other different rhythms

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00:29:075 (3,4) - i don't really get why you didn't put the fast slider on the high guitar pitch here as well

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yeah my mistake. fixed

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Marked as resolved by isca

00:33:575 - this pattern could be a bit jarring this early in the song, particularly this slider 00:34:004 could be shortened a bit. but i do see the vision of the pattern relative to the song

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the intensity goes 110% here so having giga fast slider represents that really nicely. i dont see the need to nerf this. plays nice aswell imo

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Marked as resolved by isca

00:33:575 (1,1,1) - also goes crazy

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00:39:789 (1,2,3) - i dont think you should space it that far away from 00:39:361 (3,4,5) - as there's no really strong sound that would justify it

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moved the tripple closer

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Marked as resolved by isca

00:40:218 (3) - could shorten it to normal 1/4 slider and really space out 00:40:432 (1) - i think that would make cool contrast

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i dont really see the need to change anything here since i believe that the (1) gives enough emphases to the finish. Having it further away feels really weird gameplay-wise because of the relatively slow sv of all the sliders combined.

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Marked as resolved by isca

00:44:325 (3) - move this back to the white tick. currently it is unsnapped
01:11:718 (3) - same with this one
01:27:039 (3) - move the tail out to the white tick to make more sense
01:52:897 (3) - move back to the white tick

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all goofy snaps are intended.
01:27:039 (3) - fixed

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Marked as resolved by isca

00:44:331 (3) - why not snap this to white tick, sounds morelike guitar lands on it rather than 1/12

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okayge

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Marked as resolved by isca

00:49:438 (2) - why this ends on 1/9

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cuz timing point. changed rhythm to fit

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Marked as resolved by isca

00:50:958 (1) - this is 1/12

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same on insane i think

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01:04:699 (1) - this is 1/8th

changed the rest

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Marked as resolved by isca

00:55:004 (1,2) - nc spam on these could notify the player about 1/8 rhythm

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there is a lot of weird tripple rhythms in the song so i dont really want to single out 1/8ths because then it'll make it hard to differentiate for example 1/4th from 1/5th or 1/6th because i wont be able to nc them since then players might misread them for 1/8ths.

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Marked as resolved by isca

00:55:010 (1,2,3) - triple sounds pretty unfitting honestly, also off with the actual guitar

00:55:010 (1) - this sounds a lot later than the actual string, guitar lands around 00:54:974 - so maybe u can try different snapping here or just simplify this whole guitar rhythm to something simpler (or ignoring it like u did on insane diff)

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i just realized it sounds later because of #4669269 xd

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removed tripple and moved on white tick

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Marked as resolved by isca

00:56:285 (1,2,3) - triple sounds too off, maybe just one slider on white tick

02:04:855 (1,2,3) - same

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01:10:007 (1,2,3) - u can do double instead of triple

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changed all to singke slider on white tick

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Marked as resolved by isca

00:57:861 (2) - dont know why would you stack it on next object instead of logic you already following for example here 00:50:718 (4) -

works fine in this case 01:11:575 (2) - cuz previous slider is shorter and you have bigger rhythm gap, so either change circle position closer to 00:57:575 (1) - or shorten the slider

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00:57:575 (1) - ctrl+g'd

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Marked as resolved by isca

01:03:980 (4) - snap to white tick

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its gonna be off-time then though, i'd rather keep it as-is

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Marked as resolved by isca

01:19:004 (1,2,3) - a large spacing isn't really necessary here, i think something with ~0.5ds would work better

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the sound feels really full here because of the bass guitar, hi hats and vocals so having really small spacing with these big gaps will feel very disconnected

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r

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Marked as resolved by isca

01:24:147 (9,10) - 01:25:432 (15,16) - i feel like you could lower the sv on these because this section is much less intense compared to other sections with the same guitar sounds like 00:29:289 (4,5) - and also to create contrast with the next section

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Marked as resolved by isca

no its 1/8th hi-hats

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Marked as resolved by isca

Reopening, I'm hearing the first set of hihats (01:26:504 (1,2,3)) as 1/6, while the second set (01:26:932 (4,5,6)) is 1/8.

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Reopened by Reletr

yeah i guess i can hear it. changed

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Marked as resolved by isca

01:26:932 (1,2,3,1,1,1,2,3) - tone down spacing between all those to give more oomph to 01:28:432 (1,2) - ?

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yuh, good suggestion

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Marked as resolved by isca

01:26:932 (1,2,3) - Could ask for more opinions but even tho the snapping is more accurate as 1/8, I think it'd make more sense to make it 1/6 instead. Because it sounds just like 01:26:504 (1,2,3) - so playing it differently is weird imo

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the mapping part of me wants to keep it as is but the player side of me is begging to change it :sob:

made it 1/6th

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.

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Marked as resolved by isca

01:29:289 (1) - this is a really important downbeat, i'd definitely make the jump bigger especially since the jump into 01:28:647 (2) is so big

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made it slightly bigger

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Marked as resolved by isca

01:47:289 (1) - i'd change this slider to kick slider and circle after + increase intensity (through spacing, etc.) of 01:47:717 (2,3,4,5,6,7,8,9) - as there's cool vocal rise that feels very noticeable

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increased spacing, left the slider the same

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Marked as resolved by isca

i came here to make the same suggestion bc right now its mostly the same spacing until the huge jump at 01:48:789 (3), would be nice if it was more of a gradual buildup

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Reopened by Kataryn

did things

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Marked as resolved by isca

01:56:289 (1) - 02:11:718 (2) - 02:14:718 (2) - 02:16:432 (1) - Slider head is snapped before a line which would modify its slider velocity, either delete or fix imo

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fixed

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Marked as resolved by isca

02:13:861 (1) - looks to be potentially 1 or 2 pixels off screen? its hard to tell but I would recommend shifting it up 1 or 2 pixels just to be safe

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1 pixel moved up

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Marked as resolved by isca

02:41:289 (1,2,3,4) - after using such a huge spacing in buildup entering kiai with relatively small spacing here feels kinda underwhelming, suggest to buff spacing between those

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reduced spacing on the buildup jumps. kiai un-changed.

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Marked as resolved by isca

02:41:289 - 03:21:575 - simple but effective, I like it!

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02:50:289 (2,3) - this point onwards, ur slider tails and sliderbody have soft-hitclaps which are kinda annoying

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fixed

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Marked as resolved by isca

ok

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.

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Marked as resolved by isca

02:57:147 (3,4) - feels weird spacing those 2 so close to 02:56:718 (2) - as you using much higher spacing for gaps like this (honestly even swapping them already will do enough)

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swapped

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Marked as resolved by isca

03:35:718 (3,4) - That's just personal preference i guess, but I think it looks nicer if you do something else with 4. Just make another cool shape with 3 and 4, I think it fits the rest of the map better to end it with something more aesthetic

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change the pattern around a little bit to match the patterns earlier in the map

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Marked as resolved by isca

03:36:253 (1) - end spinner a bit earlier pls it extends too much i think

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same in other diffs

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sure

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Marked as resolved by isca

kept the same on top diff cuz drain requirement

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