[!]
i find very weird that rarely, you're using really wide and uncomfortable to play jumps, while whole map is utilizing just sharp-angled patterns like stars and triangles.
i see that sometimes you're trying to make outstanding patterns with really wide angle to represent loud drums, but this hurts playability much and could be done in a better way.
here's some examples of patterns i'm concerned mostly about:
00:12:237 (2,3,4,5,6) - this pattern is a bit uncomfortable to play, because previosly you wasn't really using that much of a playfield movement in patterns and it makes me mousedrift for a bit.
try to do triangle/star as you did before (00:11:121 (2,3,4,5) - ) but with higher spacing to emphasize pitch change
00:16:702 (2,3,4,5) - nearly same as ^, there's just no understandable reason to make such a spike, because here's nothing outstanding in music at this moment.
00:26:749 (1,2,1,2,3,4,5,1) - and also ^, i'm not really sure it should be that wide considering your other similar by idea patterns (00:35:818 (2,3,4,5,6,1,2) - ) was using just sharp-angled jumps
00:48:655 (1,2,3,1) - outstanding patterns with really wide angle to represent loud drums
in context
there's some other spots like examples above, so i'd heavily suggest you to make stuff above more comfortable to play by using mostly common patterns in this map (sharp-angled jumps triangles/stars) and also to check whole map if you could improve some angles in terms of playability.
also reverse stuff appears on insane diff, when out of sudden, rarely you're using sharp-angled jumps, while most of the map is utilizing alt/flow patterns so check it too, please.