bloated audio
here's better one https://dopaminos.s-ul.eu/trocADHZ, set offset to 812 (+17)
(thanks to ruben)
and yea, remove additional points cuz song here is syncopating and drums are not matching metronome with current
do it AFTER all mods to match timestamps
i just realized this audio is peaking too much sometimes soooo
change to this one https://dopaminos.s-ul.eu/zJiXfJ3z
your hitsounding is lacking of really much details that could heavily impact players feedback on the map, here's some examples of what you could do to improve your hitsounds:
Hitsounding Kicks
Currently kicks are not hitsounded at all, hitsounding them with drum-hitnormal would improve players feedback and song representation, because kicks are pretty noticeable.
Making hitsounds more consistent
00:36:516 - 00:39:865 is really outstanding due to having really bassy custom hitsounds and utilizing Normal sampleset, which is louder by itself and supposed to be more active, when this music section itself is being more quiet.
Try to hitsound this with using drum sampleset, it would be more proper hitsounding, because drum-hitfinish is using same low tom as present in the song.
Also, would be nice to hitsound snares here with drum-hitwhistles and lower volume down to 50% up to 00:38:609, because this section is actually quieter than previous (00:27:586), but you're increasing volume here and using more active hitsounding, which does not really fits the song here.
Pretty similar thing happens 00:39:307 (1,2,3,4,5,6,7,8,9) - here and 01:07:074 (1,2,3,4,5,6,7,1) - here, where you can add similar variety to the first example of this point to make hitsounding brighter.
some missing hitsound stuff (looking on top diff but it's general)
00:31:772 (3,1) - add finish on sliderstart (3) and sliderstart (1) cuz song has cymbals at this moment
00:26:749 (1,2,1,2) - i see you're trying to ascend this moment a bit, but song has snares everywhere here, so... add claps on each object.
if you wanna to have some "ascendance" - try to using volume for that, increase it from object to object with peak on 00:27:028 (2) - so next jumps would louder too
00:07:353 (2) - finish
00:08:888 - would be nice to add clap to finish to emphasize it more
00:16:702 (2) - finish
00:22:842 (5,1) - finishes
00:29:539 (5) - forgot clap
00:35:400 (1) - add finish for cymbal
00:35:679 (2) - clap
00:45:307 - add finish for cymbal and cuz you did it 00:47:539
00:35:679 - forgot clap (this is a sliderend)
00:40:842 (1) - add finish, remove clap cuz song doesnt have snare here but has cymbal
idk why but for some reason video freezes for first 2-3 seconds for me, can you re-encode it to .avi? osu works better with avi than mp4 for some reason.
also i feel that video is a little out of sync and should have like... 416ms offset?
check it yourself please by trying to sync 00:07:353 (2) this with video transition to anime name
meta source: https://www.youtube.com/watch?v=5hJMagQq9W0
https://www.youtube.com/watch?v=5meiM9GisNE
add (TV Size) to the title because full size is 2:50,
would be also nice to add jrock j-rock departure anime op opening ver version 癒魔法の間違った使い方 Chiyu Mahou no Machigatta Tsukaikata
for better searchability