mapped by Qutatos
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This beatmap wasn't updated since 25 January 2025 so it was graveyarded...
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I think you can lower the spacing on some jumps. They go way too crazy. At the same time right next to cross screen jumps there are sliders with underwhelming spacing on vocals

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⏲️

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Marked as resolved by Qutatos

I will write a general problem that I see.
1 - spacing is not different in some places, which sometimes confuses. For example, the same slow part has the same distance with the cue or has a heavy rhythm. 02:44:992 (1,2) - For example here
2 - I would replace the rhythm, spam with sliders, this is cool and fun, but still! The music builds up, but the rhythm remains the same. (written here --> #4232838)
3 - Look at the flows on the map, they look unpleasant in some places, but maybe it's just a "new meta"
4 - And where there are identical moments, you can diversify them to make it more enjoyable to play! (written here --> #4232957)
That's all for now, I would write more.. But for now I'm not good at writing MODS..
If you want to tell me more just contact me when I'm online

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1 - раздвинул ноты, которые имели звук 02:32:753 (3,4,5,6) - и далее, 02:47:529 (3) - 02:50:962 (1,2) - 02:54:544 (3,4).
2 - поправил?
3 - 02:02:009 (1) - 03:30:513 (6,1,2,3) - и подобное вроде бы поправил. Не знаю, есть ли ещё подобные проблемы. Самостоятельно я больше не вижу
4 - некоторое разнообразие вроде бы привнесено 00:07:385 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - как тут, на некоторых повторяющихся моментах нарастание ?добавлено?

из чата, что не обозначено в других модах:
00:14:549 (1,1) - слайдеры в ноты сойдёт?
01:32:757 (3,4,5,6) - ноты
01:36:041 (4,5) - вокал
05:04:117 (1,2,3,4) - вокал

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Marked as resolved by Qutatos
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Marked as resolved by Qutatos

Flow, amazing. Fun factor, amazing; however...

Song emphasis needs massive work

Tagging onto this. #4214659.

00:07:385 - Everything before this is mapped poorly to the song. There are 2 prominent sounds, the drum and guitar. You place the sliders consistently between each individual measure; however, you are 1. not consistent and 2. not mapping accurately to the song.

00:00:221 -> 00:03:654 & 00:03:803 -> 00:07:236 - Are DIRECT copies to eachother; however, you use completely different rhythms. This inconsistency is not great. 00:00:221 (1,2,3,4,1,2,3) - Is mapped pretty well. You emphasize each guitar strum with a slider; then in the next measure. 00:03:803 (1,2,3,4,5,1,2,3,4) - Is the exact same as the first part; but mapped with completely different rhythm. That, along with it not following the music properly is very poor.

Next measure starting 00:07:385 - here follows along with poor rhythm choice.

Example. 00:07:385 (1,2,3,4,1,2,3,4) - should be mapped with this rhythm as 00:07:833 (3,1) - have very prominent sounds on the slidertail.

Spacing is another issue along with this.
00:20:818 (1,2,3,1,2,3) - You do a good job here, lowering the spacing as the song is lowering in intensity, but you need to do this throughout the song. You need to establish bigger spacings when a more emphasized sound calls for it, and stay consistent to that.

Example. 00:23:505 (1,2,3) - This sound 00:23:952 (3) - here has a very prominent guitar AND clap but has much less spacing then 00:23:505 (1,2). This is poor song emphasis and should be mapped with much more spacing; something like this works well with spacing and looks nice.

Notice the red arrow pointing towards the previous and next distance snap. The 00:23:505 (1,2) - has a 3.04 DS and 00:23:803 (2,3) - has 4.08 DS. A 25% increase which is perfect to highlight this prominent guitar + clap sound. I moved 2 to x244 y128 and for the 3 I ctrl < and moved it to x351 y348.

Another section, you can even emphasize slider sections. 00:46:788 (1,2,3,4,5,6) - I made the more emphasized guitar notes here have higher SV and gave them slightly more spacing. Notice the colored lines are the same SV, the teal lines are the spacings differing to imply a more emphasized guitar sound.

These issues are apparent all throughout the map.

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Thank you so much for such a detailed response! It all sounds very sad, despite the fact that I seemed to be spending a lot of time on matching spacings to the music. Apparently I was prioritizing some of the sounds incorrectly. I'll try to fix many of the things you pointed out to me.

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I have made some of the corrections you have marked. Could you please re-check?
And I'm not quite sure what the last notice in your post refers to. Perhaps there should be another screenshot?

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00:46:788 (1,2,3,4,5,6) - I made the more emphasized guitar notes here have higher SV and gave them slightly more spacing. Notice the colored lines are the same SV, the teal lines are the spacings differing to imply a more emphasized guitar sound.

ye mb

i will recheck soon :)

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all the sections i addressed look much better!

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Marked as resolved by Deag

The slow parts in this song are all mapped good

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I think from 01:11:862 - here until 01:40:518 - here you could map the drums more actively instead of the current passive mapping. Currently the rhythm feels way too underwhelming to a 7* difficulty.

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Do you suggest shortening the long sliders and putting an extra one on each white tick?

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Basically yeah. Also maybe you can use some slidervelocity variation between the two, so their importance is more distinguishable.

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Ok, maybe I fixed it. Can you check? Yes, some sliders can be changed to 4 notes and slider (like 01:18:429 (3,4,5), 01:32:757 (3,4,5) ), but I don't see the point in that. Therefore, I think we can leave the sliders for the vocals in this part.

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✓?

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Marked as resolved by Qutatos

Yes, looks really good <3

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Set the combo colors please

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Marked as resolved by Qutatos

The drop of the general spacing of the objects in the section starting from 01:40:518 - here feels too much, it is pretty similar to the section starting 03:49:654 - here. I think it could use some buff in spacing. You could also add some increase in spacing from 01:51:264 - here to emphasize the guitar and have better transition into 01:51:264 - this next jump section.

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similar thing in the section starting from 02:59:317 - here

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✓?

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Marked as resolved by Qutatos

Offscreen hit objects.
- 00:47:534 - Slider tail is offscreen.
- 02:12:306 (2) - Slider body is offscreen.
- 02:55:738 (1) - Slider body is offscreen.
- 05:17:102 (2) - Slider body is offscreen.
Based on Mapset Verifier

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I've already fixed it, haven't I?

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I'm checking with Mapset Verifier on the latest version of the map. Maybe take a look at the objects timestamped in testplay to see where they go offscreen?

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Oh nvm, I guess you updated it like 90 minutes ago. This can be resolved now.

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Marked as resolved by Nidasimno

TY <3

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01:02:907 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - эта штука самая сложная в карте и добавляет ~1 звезду, само по себе видеть такой дифспайк в таком месте чутка странно и необоснованно

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Пытался подстроить гитарку. Что можно сделать с этим моментом? 4 ноты + реверс слайдер * 4?

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как вариант

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Возможно, решено?

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Marked as resolved by Qutatos

Вроде теперь диффспайк не отличается от других

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