The first 5 1/2 sliders are all different. Copy paste... every slider. And keep them on a consistent degree axis.
Perfect consistency is best in similar sounding sections. Minimal slider shapes is better. unless its tech or somethin unique
00:21:382 (1) - 00:29:776 (10)
im really struggling to understand why sliders are where they are. There's a distinct guitar and piano. Some of the sliders follow the guitar, some follow the piano and some are just not emphasized at all. Try to just stick to following one instrument here.
following guitar
00:21:382 (1) - 00:22:159 (5) - 00:24:335 (3) - good examples
00:22:936 (3) - 00:25:734 (1) - bad examples
following piano
00:21:382 (1) - 00:22:159 (5) - 00:24:335 (3) - good examples
00:21:848 (3) - 00:24:646 (4,6) - bad examples
Guitar has a consistent up and down sorta play to it. Mapping that with notes on the down beats and sliders on the up beats of each measure would probably play nice.
I could very well be missing something
00:26:511 (1) - following nothing
00:23:403 (6) -
00:22:625 (2) - (this is hitsounded on nothing maybe you didnt see it starts 00:22:470 (1) - here?)
feel like 00:30:320 (4) - should be moved to where 00:30:242 (3) - is. And then just add a note onto 00:30:475 (1,2,3,4,5,6,7,8,9,10) - this stream
bc its got the piano the slider should probably start on it for better feedback
same thing in this section; however, there is a really cool increasing pitch piano. It'd be really cool if each were mapped
00:33:817 (6) & 00:35:061 (4) - is very cool
but again the other sliders throw me off heavy
and these piano notes are all easy and consistent which makes flow better; they'd just feel really nice to play if emphasized
just to note
00:36:460 (4) - 00:38:636 (9) - you shouldn't do it here bc the drums are more prevalent and mapped well as is
Oof, don't really know about this long chain of 1/2's. Could cause issues for the current ranking standards, I would at least make 00:38:791 (1,2) - into a slider, it will also emphasize the loud pitch sound (piano?) that extends for a bit. Thoughts?
Feel like streams sharply changing directions like this 00:40:967 (5) should only be done so when the a sound in the song stands out enough that would support it, right now the song just keeps going. But 00:40:657 (1) is a sound that could support a change in flow.
i typed this out before looking at the timeline
00:40:967 (5,6,7,8,9) - y such a sharp turn. The drums here are slightly increasing in volume. Just do a slightly increasing spacing; slightly curvy stream. Only do angles when there is a very distinct sound, even a clap. But I don't hear anything to emphasize this.
sure it wooorks but there's no instrument highlighting the sharp angle. It probably plays ok, but mapping is a lot about emphasizing the song. Even when something is impossible to notice while playing
00:44:853 (8,9) - Would CTRL+G this. Having slider ends ending on loud sounds like this don't feel right especially in a 7*
Then a new combo can be added on 00:45:009
00:45:631 (11,12) - Can be turned into circles to emphasize the instrumentals on each 1/2, rather than just having the sliders go over them. 00:46:252 (1) - Is an extended sound so it should be a slider.
i feel like 00:44:853 (8,9) would be better suited as a 1/1 as 00:45:009 is barely noticable imo
agreed with 00:45:631 (11,12), changed that into circles
changed 00:46:252 (1) to slider
00:50:449 (6) - this should be a 1/2 slider.
00:50:527 (7) - the sound ur emphasizing here is actually on 00:50:449 (6)
00:56:201 (3) - to fill in more space plus highlight lyric id make this a slider.
&
if you do #4079573 this mod then you can highlight the clap & lyric a little more.
bc if you just stack the triple into a lyric it'll just look ugly
or in the first bit 00:51:227 (3) - 00:53:714 (3) - leave as is; maybe a small slider 00:53:714 (3) - here
00:56:045 (1,2,3) - then here do this mod to fill it in a little more
00:58:532 (1,2,3) - then here map the white tick cymbals 00:58:999 - etc to fill it in
would just slightly increase intensity in this section barely. And fill in empty space
but its probably okay just mapped as the triples lmao
01:01:175 (1,2,3,4,1,2,3,4) - these two combos are the same in the music but 01:01:175 (1,2,3) - have equal spacing & 01:02:107 (3,4) - have closer spacing (not ideal just stack them probably)
then 01:01:796 (1,2,3) - are stacked & 01:02:107 (3,4) - has big spacing! Completely opposite. Both patterns work but should be consistent
Okay this is an issue throughout the whole map 01:12:366 (4,1,2,3,4,5,6,7,8,9,1) . Visual Spacing, best way to learn it semi fast is to; 1. highlight the same combo (change combo colour on big white tick) https://imgur.com/a/ZjZbAH3 | 2. Turn the gaps here https://imgur.com/a/cQTmCOF into this https://imgur.com/a/70nwMld | This gives maps better structure and pattern definition. I also left the timeline in the last link if you want to see the rhythm i recommend using.
01:19:983 (1,1) - avoid overlaps like these, either make it look like you want them to stack or give them space, this also happens A LOT in the map
this is strictly for map aesthetic appeal
You should try to just perfectly stack; or PERFECTLY overlap things throughout the entire map. No in between.
02:33:662 (1,4) - very easy to just stack over eachother
01:21:537 (4,5,6,7,8) - Definitely is also problematic for when it comes to visual spacing (as mentioned by previous modders).
Just make sure that each object has "got some room to breathe", a little bit of free distance around them.
One of the methods I just used - By going on the blue tick on the top timeline I used 01:22:159 (7)'s approach circle as perfect guidance for how far I should space this part out & how the slider shape should somewhat look like:
This shouldn't always be used, since for louder parts of the song you should use higher spacing.
Yeah I'd say that's one way to do it, since right now every slider here 01:34:439 (5,6,7) have got their own shape which makes it feel a little too random than it should, since the vocals stay the same throughout, so should the sliders also pretty much stay the same for consistency's sake.
this map needs more 1/1 sliders for rhythm variation. I'm going to highlight some points where they would work | 02:35:682 (3,2) 02:38:170 (7,2) 02:32:418 (3,4) - These to emphasize vocals | 02:51:848 (6,1) 03:03:040 (1,2) 03:03:506 (3,4) - These to emphasize guitar | These are great for variation 02:56:667 (8,2)
02:39:413 (13,14,15,16,17,1,2,3,4,5,6,7,8,9,10,1) - stream is not too emphasized; probably shouldnt have this big of spacing
it should mimic 00:30:087 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11) - this stream
02:49:361 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - this too
im assuming ur mapping it bigger bc its in the kiai and the KIAI is more intense. but you should always try to map around the sounds in the map. Not around what you've mapped. If the big black plays for a few seconds and transitions into my love you should NOT keep mapping big black
i really hope that reference makes sense if not here ya go
(https://osu.ppy.sh/beatmapsets/41823#osu/131891)
(https://osu.ppy.sh/beatmapsets/163112#osu/397535)
Don't forget to check your unsnapped sliderends with AiMod!
02:50:605 (9) & 02:51:071 (2) are unsnapped.
This can sometimes accidentally happen when making changes to the map so I suggest checking AiMod every once in a while (before submitting a new version of the map xd).