03:51:296 (3) - (top) in streams where most circles have default soft-hitnormal backing switching to drum-hitnormal which is much softer makes feedback feel weird when playing with map skin
u can either
same applies to 01:32:934 (1) - (top) where this kinda makes the stream feel weird to me
tried mixing with soft-hitnormals around but doesn't fit well with its feedback lol, did some hs changes below:
03:51:296 (3), 03:51:660 (3) - to soft-hitwhistles like 02:48:660 (2,3,4,1,2,3,4,1)
02:08:934 (1,2,3,4,1,2,3,4,1,2,3,4,1) - applied the same as 03:51:296 (3) and now using soft-hitclap2 on 02:08:934 (1) and others for vocal feedback
changed 01:30:024 (5) and the rest to soft-whistle and added new custom soft-hitclap4 in place of drum-hitclap, also corrected HS volume with lower diffs
01:29:297 (1) - 80% 01:29:661 (1) - 55%, applied all diffs
00:19:115 - related ticks muted:
00:17:297 (2) - Normal
00:44:025 (3) - 01:04:570 (1) - 02:11:479 (1) - 02:14:388 (1) - Hard
00:44:025 (3) - 00:45:661 (1) - 01:04:570 (1) - 02:11:479 (1) - 02:14:388 (1) - 02:36:934 (1) - Insane
00:18:752 (1) - 00:44:025 (3) - 00:45:661 (1) - 00:46:388 (2) - 01:04:570 (1) - 02:11:479 (1) - 02:14:388 (1) - 02:36:934 (1) - Topdiff
just found out 01:04:570 (1) slider end on 6/4 sounds better with vocal, applied on top 3 diffs
leaving this up in case any changes needed
You need a stronger hitsound for your kicks (i.e. your drum-hitnormal).
The current drum-hitnormal is not really stronger/different from soft-hitnormal.
So you have stuff like 00:25:297 - 00:31:115 - and a lot more where the kicks are audible from the song, but nothing's really audibly different with hitsounding.
03:41:903 - 1/3 stuff happening from here is kind of a wasted opportunity.
03:41:903 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,1) - For top diff this is fine but at the same time these are not really harder than Insane level of gameplay (constant + low spacings throughout the whole thing).
And while I get that you don't want to complicate things in lower diffs but at least you could still map the 1/3 stuff in Insane to do cool things (even what you did in top diff would have been fine here).
You have some inconsistent hs usage throughout every diff, nothing major but still worth checking out:
Hard
-> 03:42:376 (3,1) + 03:43:831 (4) + 03:45:285 (4) missing whistles
Insane
-> 03:26:740 (2) + 03:42:376 (4,1) + 03:43:831 (4) + 03:45:285 (4) missing whistles
Judgment
-> 03:42:376 (3) + 03:43:831 (9) + 03:45:285 (4) claps missing