just clarifying it here. also 00:04:337 (2) needs same clarification.
00:06:785 (2,3) - might be good to map this as a triple cuz ignoring melody after the intro being literally just the melody feels a bit bad
I would suggest overlapping these two notes here: 00:07:416 (1,2) - , just like this: 00:04:890 (1,2) - , Or don't do overlapping in the latter ig. I didn't see an arrangement like this: 00:04:890 (1,2) - with notes at 1/1 gap tho.
this one too: 00:47:680 (7,8) - , please tell me if I missed something here I am extremely new to mapping as well. So, sorry if I messed up anywhere.
made the start consistent but i didnt see how the one at osu://edit/00:47:680 (7,8) correlated so i made that one similar to the kiai's back and forths
00:47:364 (5) - perfect stacks. Seems to be the only place with perfect stack in the entire map, at least according to my mapset verifier. And players seems to hate that as well. Was this intentional? If not then maybe change it or increase stack leniency.
00:50:364 (3,1) - kinda similar to what i mentioned on gamerlols extra but i think mapping a triple here would work a lot better to give more emphasis to 00:50:522 (1), randomly skipping the drums just leaves a weird feeling overall
ok i made them 1/4 slider to ciclrcloei[hfepiughsdfilughdsf ouhxcup9hgdvp9uh jumps
imo you made the distance here too big compared to kiai ones 00:57:627 (4,5,6,1) - which makes a unnecessary difficulty spike
maybe place 01:06:153 (6,7) - higher because it seems like you tried to stack it in 01:05:680 (3) - and you probably did not wanted that ueu)b