mapped by svaysvay
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last updated
This beatmap wasn't updated since 29 November 2023 so it was graveyarded...
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00:01:811 (2) - is actually 1/8 and a note after it ueu)b maybe fix maybe not ueu)b

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just clarifying it here. also 00:04:337 (2) needs same clarification.

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did 1/4 and a circle like i did in my exta

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Marked as resolved by gamerlol

i think that works ueu)b

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i just wanna mention its not fixed yet on the live version

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Reopened by Tesla173

e

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Marked as resolved by gamerlol

00:05:680 (3) - id suggest using 2 circles here cuz its kind of a build up with the pitch rising and all

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i dont hear it sorry sounds like the one at 00:02:995

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Marked as resolved by gamerlol

00:06:785 (2,3) - might be good to map this as a triple cuz ignoring melody after the intro being literally just the melody feels a bit bad

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00:09:153 (2,3) - 1/2 slider + double so melody is clickable?

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Ye

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Marked as resolved by gamerlol

00:06:943 (3,4,5) - why there's a triple, there's no sound to support it

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changed to smth like the 2nd time where its 3/4 then a circle

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Marked as resolved by gamerlol

I would suggest overlapping these two notes here: 00:07:416 (1,2) - , just like this: 00:04:890 (1,2) - , Or don't do overlapping in the latter ig. I didn't see an arrangement like this: 00:04:890 (1,2) - with notes at 1/1 gap tho.

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this one too: 00:47:680 (7,8) - , please tell me if I missed something here I am extremely new to mapping as well. So, sorry if I messed up anywhere.

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made the start consistent but i didnt see how the one at osu://edit/00:47:680 (7,8) correlated so i made that one similar to the kiai's back and forths

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Marked as resolved by gamerlol

00:10:732 (3,4,5,6,7,8) - I suggest just map the full stream or change it to rhythm like this. The current one just feels strange, shifting emphasis to red ticks.

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did the first suggestion

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Marked as resolved by gamerlol

00:20:364 (2) - This slider ends on a strong and long sound so imo it should be clickable. Maybe eemove a reverse and add another slider.

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yee

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Marked as resolved by gamerlol

00:28:259 (2,3) - You stick to vocals in this part but suddenly left vocal on sliderend and turn to map a drum. Could change to 2 1/2 sliders.

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did 2 1/2 sliders

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Marked as resolved by gamerlol

00:30:311 (1,2,3) - i think u could increase the sv as well as the spacing here a bit just to emphasize the intense instruments a bit

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do

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Marked as resolved by gamerlol

00:47:364 (5) - perfect stacks. Seems to be the only place with perfect stack in the entire map, at least according to my mapset verifier. And players seems to hate that as well. Was this intentional? If not then maybe change it or increase stack leniency.

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that wasnt intentional oops fixed

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Marked as resolved by gamerlol

make sure you update it tho ueu)b

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i was gonna send it later bc this was one mod i brought it up w svaysvay

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00:50:364 (3,1) - kinda similar to what i mentioned on gamerlols extra but i think mapping a triple here would work a lot better to give more emphasis to 00:50:522 (1), randomly skipping the drums just leaves a weird feeling overall

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ok i made them 1/4 slider to ciclrcloei[hfepiughsdfilughdsf ouhxcup9hgdvp9uh jumps

https://imgur.com/a/5Irynhn

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Marked as resolved by gamerlol

imo you made the distance here too big compared to kiai ones 00:57:627 (4,5,6,1) - which makes a unnecessary difficulty spike

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Reopened by Ccori

the end of the buildup sounds more intense than kiai imo

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Marked as resolved by gamerlol

wait i was looking at the wrong diff gime a sec

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my point still stands

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maybe place 01:06:153 (6,7) - higher because it seems like you tried to stack it in 01:05:680 (3) - and you probably did not wanted that ueu)b

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Nah it wasn't meant to be stacked, moved it slightly for visuals

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Marked as resolved by svaysvay

01:06:153 (6,7) - would be cool to emphasize the voice "glitching" by using some kind of 1/4 rhythm

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Turned it into a 1/4 slider, I think that's the best I can do

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Marked as resolved by svaysvay
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