HS MOD (i copied timepoint from top diff cuz feels that you use hs copier):
00:23:975 00:25:907 (2) 00:27:839 00:30:738 (1,2) 00:35:569 00:37:501 02:24:385 (8) - 02:24:144 02:20:520 (9) - 02:22:453 (7) - it seems that with soft sample it feels better
00:24:941 00:28:805 00:31:704 00:32:670 00:33:636 (2) - 00:34:603 00:36:535- need soft sliderENDs not normal (for example: 00:39:675 (6,7) - using sliderends with soft sample)
00:53:685 (1,2) Normal sample + 2ND circle need drum hit clap, 00:53:926 (3,4) - better use for soft
01:09:144 (1,2,3,4) - same
01:23:033 (2) need whistle for feedback guitar here, also 03:04:723
change to soft also this one 02:01:921 (2,3,4) - cuz there is no strong sound to use normal sample
01:55:520 (7,8) - also may be soft?
02:46:003 (1,2) - drum claps seems also good here, 02:48:419 sliderend closer to drum here than soft
Looking at this map I can point out a few things I think would be good to keep in mind.
Overall, the map isn't necessarily bad nor wrong per say, however it does have one big issue I think. While I understand the song is very basic, or rhythmically simple, I feel that you overuse the same rhythm over and over again, making for a pretty overall boring experience. This is especially the case since the map goes on for just over 3 minutes. While it is very easy to map to the drums, I wouldn't recommend solely sticking to one element of the music because each instrument has its own rhythm, so its important to branch out to the other parts of the music to pick other interesting rhythms. Otherwise, it feels like you're playing the same thing for 3 minutes straight.
Other than that, your visual composition and patterns are overall very neat and nice to play, it just needs to have a bit more rhythmic variety.
The hitsounds also need to be tuned down (I believe the soft-hitclap is too loud or possibly the normal-hitnormal)
Yeah i absolutly agree #3982997 that timing is not correct on some sections (not only in this, in map overall) like 00:04:892
every 00:56:100 those finishes which ruin timing every time
01:05:762 end ect.
Mostly kiai feels inaccurate in offset and it occurs due to every changes of bpm(like 00:24:699 this 4rd beat of 4ticks or 00:26:632 2nd and 4th tick of 4 ticks feels one of correctly which literally means about changes of bmp to much times) and streams like that 00:22:767 (7,8,9) -, 00:05:376 (1,2,3,4,5,6,7) - (top diff) definetly incorrect.
Ask someone who have experience in that deal to help you, im not good into it to much.