mapped by nassrall
submitted
ranked
This beatmap was ranked on 24 September 2023!
nominated by arcpotato and Invisible O
New Discussion
Please sign in to post or reply
Discussions
Sort by

bro the quality of the audio died after the silence was added

can you send the original audio again so i could help from there

(leave open)

permalink

its not exactly an issue but you had a better audio to begin with so like its kinda ass

permalink

https://dekovner.s-ul.eu/gIgwfhkL audio

Axer bot moment
I can't manually encode audio to 186 kbps. There are only 192 kbp/s and 160kbp/s to choose from.

permalink

i will figure this one out during the weekend

permalink

https://arcsine.s-ul.eu/JkUIqOoV new audio

offset ~1064 (+31 from current), need verification on this tho

rmemeber to shift the preview point if needed again

permalink

new spectro:

permalink

DONE. Thanks arcpotato :3

permalink
Marked as resolved by SudoKu37

1054 sounds more accurate, so -10 from the current offset

permalink
Reopened by Invisible O

fix. thank you

permalink
Marked as resolved by SudoKu37

ok after gathering like 8 opinions, general consensus is that you should revert it to the original offset i suggested 1064 (+10) lol

btw for the preview point, can you place it 1/8 before the vocals? just to make sure it wont be cut off randomly. so like 02:06:601 after change is re-applied

permalink
Reopened by arcpotato

okie

permalink
Marked as resolved by SudoKu37

could add j-pop jpop in tags
change hanyu to hanyuu for the full version of the name, could add 古手羽入 for the kanji ver
could add the vocalists Yui Horie 堀江由衣 Yukari Tamura 田村ゆかり in tags
could add kai ~character case book~ Vol.1 volume 1 for the album

tags to copy:
higurashi no naku koro ni kai ~character case book~ Vol.1 volume 1 when they cry japanese video game visual novel vn pop j-pop jpop electronic dance trance techno furude hanyuu 古手羽入 Yui Horie 堀江由衣 Yukari Tamura 田村ゆかり

permalink

added, thank you

permalink
Marked as resolved by SudoKu37

should probably move preview point to before the vocal since you changed audio and didnt touch the preview point i think

permalink

I'd like to leave it as is, it sounds better this way

permalink
Marked as resolved by SudoKu37

what lol
the preview point is after the vocal right now cuz you didn't shift it when you changed the audio if im not wrong, causing it to not be what you intended originally so I'm asking you to move the preview point back some ms. site probably just hasn't updated to the current (weirder) audio preview yet

ill check tomorrow in case i am wrong tho

permalink

Sorry I forgot to clarify, but I already fixed it ^^'

permalink

Your first note is placed before it able to hit it. This is because the osu editor does not work very well with offset 0.

To solve this you need to add a silence to your audio at the beginning. Let me help you with it:

  1. Download the audio from the link:
    https://dekovner.s-ul.eu/DyRu1MDK

  2. Replace your current audio with this one

  3. Change the offset to 1045

  4. Shift all green lines 1045 ms forward. To do this go to Timing ==> Timing Setup Panel ==> Inherited Lines, press Ctrl+A and type 1045 in Move selected offsets by

permalink

fix.

permalink
Marked as resolved by SudoKu37

1045 feels very late and when playtesting this in the editor i hit the notes about 12~14ms early.

Around 1033 sounds much more accurate imo.

permalink
Reopened by Invisible O

lmao. You are right, I don't know how it happened, maybe I should have reinstalled the map after changing the audio

permalink

fix. Thanks Invisible O

permalink
Marked as resolved by SudoKu37

I recommend that you reposition your background a bit so that the eyes and face in general of the left girl are visible during the game.

To do this, go to the game folder ==> open the .osu file with your difficulty ==> find the [Events] parameter ==> copy my message below and replace the values ==> save the file.

[Events]
//Background and Video events
0,0,"9bd24ba7773e3d8f6ba95ae0b6e474e5.jpg",0,80
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples

If you want to change the values a bit yourself, you can change the "80" value in the third line.

permalink

yes thank you

permalink
Marked as resolved by SudoKu37
/