Fuwari

Hanon x Kotoha

Guest difficulty by Capu
2:03
164
703
0
mapped by Vivien
submitted
ranked
This beatmap was ranked on 4 February 2024!
nominated by kanpakyin and Nostril
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00:09:170 (44,45,46) - I feel like a simple 1/2 should be sufficient at this spot?

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i think capu just did some kind of improve there, its been used pretty often in this diff so pretty sure its intentional, seems fitting for me too
open for more opinions tho, i'll change if its a big problem

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Marked as resolved by Vivien

00:11:731 (60,61,62,63,64,65) - if you strictly follow the drumset then this should be 2 triplet starting at 00:11:731 -

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changed

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Marked as resolved by Vivien

00:14:932 : I think you could adjust the rhythm here to be x xxx instead of the current xxx x, to be consistent with what you did at 00:08:987 and 01:01:670

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ok

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Marked as resolved by Vivien

00:34:963 (180,181,182) - I cannot understand the kkk triplet here. It doesn't emphasize the music well imo and doesn't highlight anything?

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same as #4090838

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Marked as resolved by Vivien

I agree that it feels a bit weakly supported. I think the intent here is to make the rhythm a bit more interesting than just constant 1/2 - which isn't a bad idea at all.

But I think this could be improved by moving 00:35:054 to 00:34:871, where I think the strained vocal supports this pattern better.

Then could recolor this area a bit. Maybe something like this (cursor at 00:34:780):

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Reopened by Nostril

done

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Marked as resolved by Vivien

01:16:670 : Maybe add a 1.05x SV here? I think it helps make the start of the synth solo section look a bit more cleanly defined. Makes the finisher also look like it's less "in the middle" of the pattern too imo

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yes

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Marked as resolved by Vivien

01:18:865 (65,66,67,68) - it seems that you're trying to stick to the pitch in this whole section? If that's the case, it should be kdkk?

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changed

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Marked as resolved by Vivien

01:29:201 : I think moving this improv to 01:29:383 feels better to me. Since you had a 1/2 gap after most of the other "meguru" vocals. Also consistent with what you did at 01:35:237 and 01:41:091.

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yep

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Marked as resolved by Vivien

01:32:127 : Consider moving this improv over to 01:32:310 and changing it to a kat?

I think it works well structurally by making this rhythm - 01:32:036-01:32:585 match with 01:32:768-01:33:316. Also keeps it more similar to the progressed version at 01:37:890-01:38:438.

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00:57:005 - Actually same here, maybe move this one to 00:57:188. Can keep the color the same for this though.

If you apply, same for Inner on both of these?

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sure

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Marked as resolved by Vivien

01:36:784 : Maybe recolor this to kkddk instead, since I think current coloring is a bit tough for a dense part in regular Oni.

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d

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Marked as resolved by Vivien

01:39:985 : Maybe remove this note for the regular Oni, just seems a bit tough given there's a 1/4 pattern right after this finisher and a 5plet before this.

Actually removing this one note seems to drop the SR by like almost 0.10* alone lol

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d

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Marked as resolved by Vivien

01:47:127 : I think it feels better to move this to 01:46:944 and change it to a kat. Since usually in the other instances you aligned your 1/4 improv with the red-tick and ending at the next downbeat (e.g. 01:29:292, 01:35:146, 01:40:999)

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sure

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Marked as resolved by Vivien

01:57:371 : Maybe move this to 01:57:188 - I think that represents the snare rhythm here more accurately, and it's basically what you did at 00:11:731-00:12:280

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yep

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Marked as resolved by Vivien

01:57:455 : Small thing, but I think you could recolor this to kkD as a nod to the earlier non-finisher version at 00:11:723-00:12:272. Since I think that kkd kkd / kkd kkD thing is a nice little memorable thing. Also plays a bit smoother imo.

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d

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Marked as resolved by Vivien

I think the ending feels a bit weird on Oni and Inner, since the song suddenly shifts to piano but there isn't much in the map to really represent that shift.

02:03:316 : Maybe remove this note to create a gap after the drum part

02:03:499 : Give this note like 25% HS volume or something - it just doesn't feel right at the same volume as everything else imo. Remember to offset the green line early to make sure this one is applied

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hopefully changed correctly

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Marked as resolved by Vivien

Yeah the mapping looks good now, but for the green lines, just make 02:03:316 - and everything after it 25%.

Since the way playing osu taiko works, is that the hit sound change is in-effect only starting at the exact moment of the green line. So since you've put the HS change directly at the same time as the note, then it wont be applied if the player hits the note even 1ms early.

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Reopened by Nostril

oops

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Marked as resolved by Vivien

actually sorry to reopen - one more thing >.<

I guess its a bit odd to have the 25% volume change only in the upper diffs, so maybe could you either also apply the volume part to lower diffs?

Or could just get rid of the 25% volume change that i suggested since there aren't really other volume changes in the set anyway, id be fine with that too tbh after looking at this some more.

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Reopened by Nostril

changed on the other diffs too

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Marked as resolved by Vivien
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