#3833807 #3833836/10258386 in regards to sliderticks
there's a lot of sliders in this map which have sliderticks that just...don't follow anything and make more sense being silenced
the examples i gave up there plus stuff like 03:18:358 (1) - 03:21:882 (1) - 04:14:245 (1) - this sound way better with sliderticks silenced instead -- i'd go through the map and fix these as they pop up
diff name honestly would be cooler if you did "THRONE OF THE FORSAKEN -FEEL IN IMAGE-", matches title that way and looks a lot cooler
alternatively "Throne of the Forsaken -Feel In Image-" -- which just removes the comma
this ^
sliderticks stand out more than active hitobjects' hitsounds
current hitsounds also kinda blend in too much with the music atm
00:21:799 (1) - ok yea really use some louder kick or sth this shit is QUIET!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ok since it basically happens across the whole map and pointing everything out would take hours ill just make a general post
map feel extremely overspaced imo even for an (almost) 8 star map. jumps especially in less intense sections but not limited to them are usually overspaced resulting in certain sections or patterns feeling underemphasised.
ive already pointed out a few of these cases such as #3824347 #3824369
but since this is apparent throughout the whole map i highly suggest going through the map while keeping an eye out for similar problems as i mentioned and changing them as you see fit.
you could just nerf spacing slightly as i suggested which is the easiest and fastest way to do it. if you feel like a spacing nerf wouldn't be enough or would ruin your ideas for the pattern you could potentially change the angles or movement so they stand out differently. its entirely up to you
since im sure you know what youre doing i wont give any specific examples on how to change stuff but if you feel like you need any just let me know and ill provide one