mapped by - aev -
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This beatmap wasn't updated since 12 May 2024 so it was graveyarded...
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00:00:542 (542|1,620|2) - You should remove this since it is before the start of the song and I don't think I heard anything there. Unless you really want to have that thing you can put it at 00:00:699 and move the LN at 00:00:699 (699|0) to 00:00:857 https://cdn.discordapp.com/attachments/1111986689481642075/1147585835286417479/image.png

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try listening to it again, there's definitely a piano sound there. could be a volume issue since i tend to always map with full volume

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Marked as resolved by My Angel Chen

my bad, but I don't think I heard anything before 00:00:699 other than the singer is inhaling

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00:01:963 - this LN sounds weird and unnatural, you should move it to 00:01:805 instead. You can add something at 00:02:120 - 00:02:278 for the "everything"

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00:00:699 (699|0,1015|1,1331|3,1647|2,1963|3,2594|1) - all of these are mapped to the bell sound rather than the vocals

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Marked as resolved by My Angel Chen

00:03:208 - considering how you represent crashes and cymbals throughout the map i think this should also be a triple. especially considering how loud it is and comparing it to 00:04:471 -

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changed to triple

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Marked as resolved by My Angel Chen

00:03:366 (3366|3) - this ln should start on the blue line 00:03:445 - here for the vocal similarly to 00:04:076 (4076|3) -

00:03:208 (3208|0) - this ln should also be extended to 00:03:524 -

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i shortened the ln length but i didnt extend the other one since it would be weird.

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Marked as resolved by My Angel Chen

00:12:208 (12208|2) - how about moving this to col4 stacking it with 00:12:050 (12050|3) - for the identical pitch?

same: 01:25:313 - 03:39:208 -

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i dont like stacking it, but i can swap it instead

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Marked as resolved by My Angel Chen

00:24:226 - no drums so maybe single LN?

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there is still the snyths so its still justifiable

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Marked as resolved by My Angel Chen

00:27:208 - could be triple similarly to 00:22:155 -

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sure

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Marked as resolved by My Angel Chen

00:27:839 (27839|0) - the "like" vocal u represent here is shorter and ends 00:27:997 - here. so how about shortening the ln ending it 00:27:997 - here instead then making it a double for the kick?

example:

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sure

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Marked as resolved by My Angel Chen

00:28:471 - 00:28:945 - 00:30:208 - why no notes here when you use note for this 00:29:576 - 00:29:892 - etc

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added notes

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Marked as resolved by My Angel Chen

00:32:103 - there is another one of the high pitched synths sounds here so you could represent it like this

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it is too faint, id rather not to

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Marked as resolved by My Angel Chen

00:37:155 - missing note for hat? should probably be consistent with 00:36:839 - etc

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added

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Marked as resolved by My Angel Chen

00:39:918 (39918|1) - subjective but i think the sound youre trying to represent here is a little thin and the 1/4 reverse shield on the same hand as the new ln makes it quite tricky to hit imo. How about giving the cymbal 00:39:839 - by making it a triple, then removing the note.

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it should be fine imo, 1/4 shield usage is quite plenty throughout the diff

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Marked as resolved by My Angel Chen

00:47:103 - 02:44:576 - double? to be consistent with 00:44:576 -02:45:208 - etc

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sure

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Marked as resolved by My Angel Chen

00:52:471 - here to 00:53:734 - you jack everything except 00:53:103 (53103|1,53260|2) - so how about rearranging a little to make the patterning consistent

same here if apply - 02:50:260 -

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done

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Marked as resolved by My Angel Chen

00:55:866 - 00:56:024 - missing note? it feels a little confusing having 00:55:708 (55708|1) - this but not the other ones
how about something like this?

02:53:103 - same

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added some notes

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Marked as resolved by My Angel Chen

00:56:418 - vs 02:53:892 - shouldnt they be the same?

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sounds different to me, the latter is fainter and missing the sound in the middle of it

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Marked as resolved by My Angel Chen

00:56:436 (56436|2,56515|3,56594|0) - what's these 3 notes for?

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try hearing it again, there's some very faint snyths sound there

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Marked as resolved by My Angel Chen

the anchor is fine imo since its only 1/1 snap on a 190 bpm map, moreover its a reversed pattern of 01:12:699 (72699|3,72699|2,72857|1,73015|3,73015|0,73015|2) - so id rather not break it

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Marked as resolved by My Angel Chen

01:15:918 (75918|2) - this note is debatable imo as i think it is making the piano roll 01:15:997 (75997|1,76076|2,76155|0,76234|1) - feel less impactful

honestly up to you on this one, but i personally think you could remove 03:23:497 (203497|2) - same

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i'd say making this pattern instead of it being just a roll would give more impact to the player, since this is much trickier jump in difficulty compared to a roll. also keeping the notes

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Marked as resolved by My Angel Chen

01:17:278 - there is drum and 01:17:357 - there isn't drum so maybe 01:17:278 - double and 01:17:357 - single?

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01:17:357 (77357|0) - moved downwards

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Marked as resolved by My Angel Chen

01:18:524 - you represent the kick but then suddenly ignore the percussion 01:18:760 - 01:18:918 - i think that you should instead of making 2 layers conflict, focus on one of the fully. So either remove 01:18:524 (78524|2) - or make it more percussion focused for example like this

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done

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Marked as resolved by My Angel Chen

01:23:910 - double? all redlines before are double

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its a burst so id rather not, would also create anchor in col4 with 1/2 snapping

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Marked as resolved by My Angel Chen

01:28:155 (88155|2) - 1/4 ln to be consistent with 01:28:787 (88787|1) - ?

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the short ln is for the synth sound, alternatively i could follow the longer snyth sound but id rather focus on the jacking part

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Marked as resolved by My Angel Chen
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there are two synths sound actually, one is on 01:30:857 (90857|0) - the other is on 01:30:936, i did the former one so its more consistent overall

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Marked as resolved by My Angel Chen

01:39:682 - minor change but how about removing some clutter from col 2 by moving 01:39:682 (99682|1) - to col1 and 01:39:760 (99760|0,99839|1) - ctrl g this, as it plays a lot smother imo

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is this good?

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Marked as resolved by My Angel Chen

01:43:331 - 01:44:278 - should be consistent

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removed

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Marked as resolved by My Angel Chen

01:45:129 (105129|0) - i think it would be cool moving this to col2 as it would create a pattern that progressively moves to the left with the pitch

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i prefer jumps srry

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Marked as resolved by My Angel Chen

01:53:260 - double?

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doubled

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Marked as resolved by My Angel Chen

02:08:436 (128436|1) - maybe no sounds here

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there is a snyth sound there

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Marked as resolved by My Angel Chen

02:08:576 - is this being a double intentional? it is a very faint sound so i think it doesnt warrant a double, considering all the other similar sounds are represented as single (ex. 02:07:471 - )

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singled

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Marked as resolved by My Angel Chen

02:17:103 -02:19:629 - 03:03:839 - 03:47:892 - Could consider making triple, very impactful sound

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one of those conflicts with a 1/4 otherwise all tripled

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Marked as resolved by My Angel Chen

02:28:173 (148173|3) - no synths here so maybe a note?

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nah all of the timing point you send here has either a kick sound or a snare sound, it will be too weak if i represent them as a singles

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Marked as resolved by My Angel Chen

02:28:866 - 02:35:497 - 02:36:445 - 02:37:076 - missing note for the synth?

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intentional gapping,would give to much stress for players if its continuous 1/4 ln

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Marked as resolved by My Angel Chen

02:29:910 - missing LN for synth

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added

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Marked as resolved by My Angel Chen
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readjusted the ln length and moved the lns

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Marked as resolved by My Angel Chen

02:38:497 (158497|3) - cant really hear any synths here so i think it should be a SN and then you could extend 02:38:418 (158418|2) - to 1/2 ln instead

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its two 1/4 ln snyths sound but the sound is the same pitch so no change

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Marked as resolved by My Angel Chen

02:53:594 (173594|1) - vocal ends at 02:54:384 - so maybe extend it to 02:54:384 - ?

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sure

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Marked as resolved by My Angel Chen

03:13:155 (193155|2,193313|1,193471|2,193629|1,193787|2) - not a huge fan of the long 1/2 trill, although it is very minor i think its best to avoid

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reduced the trill count to 4

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Marked as resolved by My Angel Chen

03:28:629 - throughout the map you make full jack for double kicks, which i think is a good concept. so how about making 03:28:629 - double for the kick and then rearrange it to stack with 03:28:471 -

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doen

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Marked as resolved by My Angel Chen

03:36:839 - could add a ln here for the vocal in col2

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nah

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Marked as resolved by My Angel Chen

03:42:226 - recommend to add a note on col3 for the hat sound

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added

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Marked as resolved by My Angel Chen

same reasoning as the other one since its pree much the same, would rather keep it simple -w-

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Marked as resolved by My Angel Chen

03:50:418 (230418|2) - i think it is more comfortable to begin the 1/4 on the opposite hand than the ln so i would suggest moving the note to col1

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id say pitch relevancy here, sound goes from high to low back to high

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Marked as resolved by My Angel Chen
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