mapped by sayucat_
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This beatmap wasn't updated since 18 October 2023 so it was graveyarded...
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00:15:479 (2) - nitpicky but maybe increase the sv to 1,20x - 1,25x here since the vocal tune slightly raised up here compared to on previous object 00:15:158 (1) -

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dont really wanna change cuz i use same sv for the crashes

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Marked as resolved by sayucat_

00:30:398 - add circle here? since there's noticable drum sound here? if its for consistency with 00:19:971 (2,1,2) - then you're wrong about it cuz 00:30:398 - this part has drum when 00:19:971 (2,1,2) - no drum on red tick

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01:32:003 - ^ + vocal here

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sure

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Marked as resolved by sayucat_

00:34:730 (4,5) - there's an improvement for hitsounding here, like having (4)'s tail as soft clap + (5) as soft clap instead of kick sound for additives

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eh fine

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Marked as resolved by sayucat_

00:35:372 (1,2) - idk about this one, you did circles jump at 00:25:104 (3,4,5,6,7) - but for 00:35:372 (1,2) - just 2 1/2 slider with comfortable flow which doesnt feel right to me since it has vocal in it. maybe ctrl g 00:35:693 (2) - this slider would solve the problem ig

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not really

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Marked as resolved by sayucat_

00:51:094 (1,2) - increase the ds here for make the differences with 00:50:773 (3,4) - since their ds are technically the same. 00:51:094 (1,2) - this one had strong instrument sound + vocal in it when 00:50:773 (3,4) - only had vocal, so treat them the same makes 00:51:094 (1,2) - these circle underwhelming imo

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sure

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Marked as resolved by sayucat_

00:52:056 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 01:53:661 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 02:44:997 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - yes, these 3 have the same lyrics and same beat, but the first thing you hear went from low pitch to higher pitch slowly. for this case, you can keep the first one, but the next one like 00:53:340 (1,2,3,4,5,6,7,8) - should be more scaled up thanks to the vocal's pitch that went higher slowly rather than just copy paste and move it a little bit without more scaling

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sure

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Marked as resolved by sayucat_

00:59:115 (1) - 02:00:719 (1) - 02:52:056 (1) - i have a feeling that this will be really better without using NC for those 3

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fair

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Marked as resolved by sayucat_

01:06:495 (1,2) - compared to what you did on 02:08:099 (1,1) - and 03:04:570 (1,1) - , it's better to NC 01:06:816 (2) - for consistency sake

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wtf did i do there lol im so dumb

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Marked as resolved by sayucat_

01:47:885 (5) - move this a lil bit to right like this https://i.imgur.com/4tRuJXf.png cuz the current pattern kinda underwhelming for emphasizing the instrument sounds here and also for better progression towards kiai section

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sure

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Marked as resolved by sayucat_

02:11:468 (7,1,2) - very weird rhythm choice. it doesn't even have double notes here and it's mostly just 1/2 rhythm instead of the current one. it's better to use 1/2 slider -> 1/2 note instead

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k

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Marked as resolved by sayucat_

would it be better to fill 02:24:742? cuz just like 02:24:260 there's no vocal but you put a note there
or a slider at 02:24:581?

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eh wanna keep it as it is

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Marked as resolved by sayucat_

02:51:896 (6) - what a big jump for vague vocal sounds here, i didnt expect you put a circle here since you usually leave it blank and just emphasize the vocal on white tick 02:52:056 (1) - so it kinda shocked me. perhaps you can delete it for consistency but if you did this cuz a better progression since this the last kiai, maybe nerf the ds here cuz this circle didnt deserve the same treatment with others circle here 02:51:415 (3,4,5,1) - since the sound very vague on red tick

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those pauses were because the drums were much sharper, keep it as it is

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Marked as resolved by sayucat_

03:25:425 (1) - silencing the slider tail sound by set the last greenline to 5%, its sounds pretty annoying imo.

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it applies to all diff

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nah, blame @crysisters

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Marked as resolved by sayucat_
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