mapped by xKongou
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This beatmap wasn't updated since 29 March 2023 so it was graveyarded...
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Your DS uses are all over the places the general gameplay movement of the map are sometimes feels awkward. For example intro use 0,9x DS multiplier while partial section of the verse (started from here 00:16:219 - ) uses 0,8x DS then out of nowhere it uses 0,9x again in 00:18:481 (1,2,3) - then back at 0,8x (also to point out that 00:20:501 (4,1) - use 1.0x out of nowhere). There's many same problem persists in the map but I won't point out the others since the sample above is explanatory enough.

Consider to just use one kind of DS and SV global multiplier since the density of the map is enough already to cover the difficulty of the map.

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Since the BPM variety aren't straying that far from the average BPM, it's okay to put only one kind of SV multiplier. (Just use base SV and don't change the SV multiplier)

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i originally wanna spice the density up by using a variable (but not really noticeable) DSes
i'll reconsider it soon

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it's the lowest diff ffs, unless u make easy diff, then this mod would be debatable

rather than using DS variety, just manipulate (only) SV since DS follow the SV multiplier.

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ok, fixed the DS

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Marked as resolved by xKongou

Considering the BPM, it would be better to set the AR around 5-5.5. Especially with how you mapped the chorus which is pretty dense for normals in this BPM range.

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second this

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addressed

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Marked as resolved by xKongou

elaborate diff name reasoning cause I don't understand the relevance

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Pretty sure mapper said it in the desc already so :tf:

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huh, okay. could serve this post as reminder then since other's diffname is pretty normal compared to this lmao

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can;t think of last diff name so i decided to think abt it later
i will use a conventional diff name if i had 2 BNs

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Marked as resolved by xKongou
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