mapped by xKongou
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This beatmap wasn't updated since 29 March 2023 so it was graveyarded...
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00:00:139 (1,1,2,1,2,1,2,1,2,3,1,2,1,2,3,4,1) - excessive use of NC when there isn't any notable change in the rhythm. It's recommended to put NC around every 2 downbeats so as to follow the vocal's pace

for example:

  • delete NC from 00:00:421 - 00:01:547 - and start NC from 00:02:384 - (NC follow new vocal line + languange change)
  • delete NC from 00:02:663 - (continuing vocal pace from 00:02:384 - ) 00:03:938 -
  • delete NC 00:06:091 - and add NC at 00:06:375 - (NC follow new vocal line) and delete again at 00:08:339 - cause there isn't anything notable here (something notable for example like crash/splash cymbal or any impactul sound).
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i un-NC some, but i do a little bit of change and not apply some

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Marked as resolved by xKongou

00:26:409 (1,2) - Similar visual spacing with 00:29:809 (1,2) - but have different beat snapping gap. You get the idea already

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ok

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Marked as resolved by xKongou

00:33:493 (1,1,2,1) - the general movement of these objects are pretty awkward to play.

ctrl+g 00:33:776 (1) - could make the aim from 00:33:493 (1,1) - much more fluid and you could put 1/2 slider here 00:34:059 - (considering it's also a rather impactful transition) rather than just a circle so you put continuous movement from 00:34:059 - to this slider 00:34:342 (1) - and the overall gameplay could be smoother.

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i did some adjustments while fixing #3631945

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Marked as resolved by xKongou

00:57:846 (4,1) - make em a bit more closer my guy

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gotcha

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Marked as resolved by xKongou

01:07:165 (1,2) - The sound that only indicate stop-and-go emphasis are vocal here, but you follow drum here 01:06:053 (1,2,3,1) - . Better unstack it to follow the general emphasis of the instrument

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and once only you put 1/1 stack here in the whole chorus section without any notable rhythm change. pretty weird if you ask me.

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ok

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Marked as resolved by xKongou

01:22:193 (4) - this active object doesn't reflect any prominent sound in the song, and since you ignored kick at 01:22:335 - the emphasis become more questionable. Just delete the circle and prolong 01:21:767 - by 1/2 and you can complement the guitar sound more.

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extended

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Marked as resolved by xKongou

01:23:046 - wrong end slider snap, it snaps at 01:23:209 - . The closest snap to that timing is 1/7 (having standard 1/2 snapping is preferable tbh even though it's not pretty accurate)

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i use 1/3 to follow the rest of the difficulty (except normal of course)

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Marked as resolved by xKongou

01:23:330 - delete slider and add 1 circle here instead. all of the object (included passive) here 01:23:046 (1,1,1,2,1) - follow every sound except here 01:23:520 - so having hold note there kinda blurred your emphasis

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ok

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Marked as resolved by xKongou

01:23:615 (1,2) - having kick clickable while the snare became passive is weird, especially in hard diff when you still have to simplify rhythm to an extent. quick solution would be making 2 1/2 sliders (without reverse) so each slider would follow clap and kick respectively

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ok

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Marked as resolved by xKongou
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