mapped by - Lenkon
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This beatmap was ranked on 15 May 2023!
nominated by BlackBN and -Flashlight-
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00:14:319 - 00:26:907
01:07:186 - 01:20:613
check the color consistency with upper diffs?

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yep

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Marked as resolved by - Lenkon

02:00:893 - 02:14:319
I think it's a pretty stupid idea to sacrifice the drums at 01:59:634 - and 02:08:026 - for rest moments, espeically 02:08:026 - is pretty out of place.

I would suggest ignoring the drums on the blue ticks and focus more on the guitar and drums instead, like this example I did for you:

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Should be applied to 02:54:599 - 03:21:452 as well!

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I really like my idea of using 2plets, because I think that the drums on the blue ticks also audible and I would like them to highlighted. + I think that with 2plets it will be much more interesting to play, because there is more variety

Aboute 02:08:026, I didn't know where to put rest moment ;w;

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Marked as resolved by - Lenkon

there are some patterns that make the diff feel very close to oni and very far from oni regarding spread progression, like 00:40:748 and 00:44:524.

would advise reducing their size, in this example you could delete 00:42:111, 00:42:216, 00:45:468 and 00:45:573, and apply similar concepts to other patterns like 00:54:174, 00:57:951, 01:00:888, etc.

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also this last part 02:54:594 - really breaks the spread progression from futsuu and is too hard, should remove notes to add a few 1/1 rest times inbetween to reduce density at least

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yep

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Marked as resolved by - Lenkon

very nice

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this is the only diff where you map these drums 00:15:573 / 00:17:251 sacrificing the vocals like 00:15:363 / 00:15:783 etc. which is mapped in the higher diffs (and i.e. 00:15:783 even in the futsuu). should rearrange the rhythms to better map the vocals there to have consistent rhythm through the spread

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and this section 01:07:181 - too

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yep

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Marked as resolved by - Lenkon

02:01:727 (4,5,6,7) - I don't think these doublets match any layer of the music properly. There are couple different approaches that I'd do instead.

  1. If you want to keep doublet mapping, stick to the drums instead:
    02:01:727 (4) -> 02:01:622 & 02:02:042 (6) -> 02:01:937
    02:05:083 (22) -> 02:04:979 & 02:05:398 (24) -> 02:05:293
    and so on. Also on the second kiai
    You can use some dk / kd doublets on muzu level diffs btw, so consider doing that for some more pattern variety

  2. Guitar focus, would result in no doublets:
    02:02:042 (6) -> 02:01:937
    Could delete 02:02:986 (12) -
    etc.

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02:07:601 (37,38,39,40) - Having this sudden 1/1 section when the other instances of this part are densely mapped feels really off. Here is how I'd do it, depending on which option you chose above:

  1. The drum focus => https://i.imgur.com/YdiyOSE.png
  2. The guitar focus => https://i.imgur.com/ZPelMiN.png
    The finisher makes the gap feel less awkward.
    Same for last kiai ofc.
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yep, 1st option, but I don't want to do multicolor

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Marked as resolved by - Lenkon
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