mapped by new year
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This beatmap was ranked on 18 December 2024!
nominated by KnightC0re and fllecc
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01:46:395 - remove the break here? it feels weird this is the only break in this section

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01:54:801 (2) - shorten to 1/16 to better represent the drums?

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02:08:605 (1) - would make this a 1/16 slider bcs 1/8 sounds kinda off since i don't really think its even a double hit in the song

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02:24:161 (1) - this slider i think is slightly offscreen on the left side

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02:35:897 - 02:36:197 - do you wanna map these snares here?

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idk about these... but i feel like i might have an idea :)

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!

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02:45:467 (2,3,4) - i think these drums are pretty impactful so spacing of these should be larger

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03:03:474 (1) - theres 1/8 drums here so i think this deserves a reverse slider

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03:14:559 - soft finish?

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03:59:577 (1) - you probably wanted to represent the high pitch guitar with this shape but i feel like the vocals are way more dominant so it feels weird having such a rough shape on such serene vocals

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Idk man i do this all through out the map, i think the player wont get jumpscared or feel that that particular slider is misplaced

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04:03:471 (2) - i think this is supposed to end on the white tick at 04:03:765

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04:28:965 (3,4,5) - i know you have pretty large jump spacing overall but these feels too big for relatively chilller drums

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04:31:077 (1,2,1,2,1,2,1,2,1,2) - the jumps here feels less impactful since there's not really any contrast in their spacing to emphasize any changes of the drums.

for example i think 04:31:977 (2) - should be more emphasized for the snare drum, and 04:32:274 (1,2,1,2,1) - should have more varied spacing with the multitude of different toms/kicks the song uses

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04:32:240 (1,2,1,2) - could further nerf these to make 04:31:643 (1,2) - more emphasized

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Reopened by KnightC0re

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04:38:589 (2,1) - do you wanna modify these sliders to be more chaotic to reflect the metal growls of the vocals

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04:43:677 (3,4) - a 1/8th gap on such big and sharp movement feels kinda rough to play imo, could either shorten 04:43:677 (3) - into a 1/4 slider or maybe ctrl g 04:43:677 (3) - and nerf spacing between 04:43:677 (3,4) -

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04:58:977 (1) - imo this slider just looks out of place with the general style of the map :D

what would u think of something like this maybe? would fit well with 04:59:877 (2) - imo

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05:09:189 (1) - if you ctrl-g this it could be pretty epic cuz the change in movement direction would reflect the high pitch of the horn/sax or whatever the intrument is

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05:29:565 (1) - could move this off the left more so that its more similarly spaced to the 1/2 jumps here and not randomly smaller.

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05:30:322 (4,5,6,7,8,9) - i don't like that you map both brass and percussion here and It could be better if u use nc to express that you are mapping a different layer instead of making it similar to how you mapped out the percussion before.

Currently the percussion seems to reach a peak here in terms of intensity where 1/2 beats stand out more than the brass inst to me, if you want to continue mapping the percussion i would just ignore the brass and focus on the 1/2 stuff going back and forth in the song.

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05:50:583 (1,1,1,1,1) - 06:26:583 (1,1,1,1,1) - imo would be cool to put a red-only colorhax on these spaced nc spams

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05:52:383 (3) - y not curve this like this so u infer the movement towards the next objs like u do for the others: https://puu.sh/KhDez.png (red is the current, green is the movement players make on this pattern despite the visuals)

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05:52:833 (1,1,1) - 06:00:033 (1,1,1) - i think if these highlighted triples/start of the stream follows the circular motion of the previous patterns, they would feel slightly more natural to play. it might not make too much of a difference since the spacing is so low, but it adds a slight amount of polish that ppl might appreciate

05:52:833 (1,1,1) - if you ctrl-g these, it perfectly follows the circular motion presented by 05:51:933 (1,2,3,1,2,3,1,2,3) -
06:00:033 (1,1,1) - if you shift 06:00:108 (1,1) - a tick early and have 06:00:033 (1) - on the white tick it fits the movement a bit better

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06:04:083 (1,2,3,4,1,2,3,4) - considering these are all the same (snares) why don't you keep them the same combo and make a shape to show that rather than make it part of the drum roll patterning (↘↗↘↗ >>> ↷↘↗)

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hmm i dont think i get it, also the ncs are for readability

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right now the patterns are like↘↗↘↗

I think they could go like ↷↘↗ instead, I forgot to include a screenshot LMFAO-

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Reopened by honne

https://puu.sh/KhDfs.png yeah i forgot to post here

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hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm... idk ........ if u turn off hitsounds the changes in drums are a bit more noticeable

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and even if u ignore the drums u still have the vocals

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06:10:083 (1) - 06:11:283 (1) - could nerf sv on these a bit bcs i would jump out the window if i randomly sliderbroke on these for no reason

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06:24:783 - 06:30:483 - are these lowered hs volumes intentional? feels kinda weird they're used so sparsely

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06:29:583 (2) - you wanna nc this? you used an nc directly before this but immediately after you double nc'd on the same rhythm 06:30:483 (1,1) -

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06:33:183 (9) - nc this as well cuz its on a white tick?

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06:33:183 (1) - is this supposed to be red? its feels kinda out of place because the rest of the nc spam spams 06:33:183 (1) - are only gray

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or maybe colorhax just broke from this #4694156 recheck this anyway

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i wanted it to be gray cuz it'll be the last "stream" so i wanted it to be kinda of like a "fade out" if you will

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Its seamingly all coming back to normal, after the stream

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07:17:580 - up to 07:31:989 -

this jump section is pretty monotonous, it uses the same circular movement throughoout (clockwise) with minimal spacing changes.

i think an easy way to improve this is to lower the initial spacing of the jumps at the start, increase the spacing of the groups of jumps every 12 circles, where the crash cymbal hits, while also reversing the circular flow on each of these crash hits to have a bit of movement variety.

also the crash is very impactful compared to other drum hits so i think each of these cymbal hits should have considerably larger spacing than the toms

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07:21:145 (1,2,3,4,5,6,7,8,9,10,11,12) - 07:28:344 (1,2,3,4,5,6,7,8,9,10,11,12) -
still think these specifically could have anti-clockwise movement instead of clockwise, emphasizing each new combo by having a new movement direction

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Reopened by KnightC0re

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07:32:139 (1) - could end this spinner on the red tick at 07:35:889 as that's where the growl ends

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few things i wanna make sure about the long sliders near the end

since the sliders do usually end on audible sounds, thoughts on adjusting some slider lengths?
08:58:352 (1) - end on 09:04:951 - with the guitar?
09:17:549 (1) - end on 09:27:897 - stronger guitar note?

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10:17:597 (24,1) - would nerf this spacing as there's not really anything apparent in the song to warrant this much spacing contrast

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10:39:673 - would remove clap here to make rhythm feel more natural, that clap makes it sound like it should be clickable but there's nothing really in the song to represent like that

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10:55:061 (1) - wanna hitsound this with a whistle or smth, think this should have a bit of emphasis

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maybe soft sampleset with a drum whistle, drum sampleset sounds unfitting to me bcs there's no drum sound here

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Reopened by fllecc

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