02:24:161 (1) - this slider i think is slightly offscreen on the left side
02:45:467 (2,3,4) - i think these drums are pretty impactful so spacing of these should be larger
03:59:577 (1) - you probably wanted to represent the high pitch guitar with this shape but i feel like the vocals are way more dominant so it feels weird having such a rough shape on such serene vocals
04:28:965 (3,4,5) - i know you have pretty large jump spacing overall but these feels too big for relatively chilller drums
04:31:077 (1,2,1,2,1,2,1,2,1,2) - the jumps here feels less impactful since there's not really any contrast in their spacing to emphasize any changes of the drums.
for example i think 04:31:977 (2) - should be more emphasized for the snare drum, and 04:32:274 (1,2,1,2,1) - should have more varied spacing with the multitude of different toms/kicks the song uses
04:38:589 (2,1) - do you wanna modify these sliders to be more chaotic to reflect the metal growls of the vocals
04:43:677 (3,4) - a 1/8th gap on such big and sharp movement feels kinda rough to play imo, could either shorten 04:43:677 (3) - into a 1/4 slider or maybe ctrl g 04:43:677 (3) - and nerf spacing between 04:43:677 (3,4) -
04:58:977 (1) - imo this slider just looks out of place with the general style of the map :D
what would u think of something like this maybe? would fit well with 04:59:877 (2) - imo
05:09:189 (1) - if you ctrl-g this it could be pretty epic cuz the change in movement direction would reflect the high pitch of the horn/sax or whatever the intrument is
05:30:322 (4,5,6,7,8,9) - i don't like that you map both brass and percussion here and It could be better if u use nc to express that you are mapping a different layer instead of making it similar to how you mapped out the percussion before.
Currently the percussion seems to reach a peak here in terms of intensity where 1/2 beats stand out more than the brass inst to me, if you want to continue mapping the percussion i would just ignore the brass and focus on the 1/2 stuff going back and forth in the song.
05:50:583 (1,1,1,1,1) - 06:26:583 (1,1,1,1,1) - imo would be cool to put a red-only colorhax on these spaced nc spams
05:52:383 (3) - y not curve this like this so u infer the movement towards the next objs like u do for the others: https://puu.sh/KhDez.png (red is the current, green is the movement players make on this pattern despite the visuals)
05:52:833 (1,1,1) - 06:00:033 (1,1,1) - i think if these highlighted triples/start of the stream follows the circular motion of the previous patterns, they would feel slightly more natural to play. it might not make too much of a difference since the spacing is so low, but it adds a slight amount of polish that ppl might appreciate
05:52:833 (1,1,1) - if you ctrl-g these, it perfectly follows the circular motion presented by 05:51:933 (1,2,3,1,2,3,1,2,3) -
06:00:033 (1,1,1) - if you shift 06:00:108 (1,1) - a tick early and have 06:00:033 (1) - on the white tick it fits the movement a bit better
06:04:083 (1,2,3,4,1,2,3,4) - considering these are all the same (snares) why don't you keep them the same combo and make a shape to show that rather than make it part of the drum roll patterning (↘↗↘↗ >>> ↷↘↗)
06:10:083 (1) - 06:11:283 (1) - could nerf sv on these a bit bcs i would jump out the window if i randomly sliderbroke on these for no reason
06:29:583 (2) - you wanna nc this? you used an nc directly before this but immediately after you double nc'd on the same rhythm 06:30:483 (1,1) -
06:33:183 (1) - is this supposed to be red? its feels kinda out of place because the rest of the nc spam spams 06:33:183 (1) - are only gray
this jump section is pretty monotonous, it uses the same circular movement throughoout (clockwise) with minimal spacing changes.
i think an easy way to improve this is to lower the initial spacing of the jumps at the start, increase the spacing of the groups of jumps every 12 circles, where the crash cymbal hits, while also reversing the circular flow on each of these crash hits to have a bit of movement variety.
also the crash is very impactful compared to other drum hits so i think each of these cymbal hits should have considerably larger spacing than the toms
07:21:145 (1,2,3,4,5,6,7,8,9,10,11,12) - 07:28:344 (1,2,3,4,5,6,7,8,9,10,11,12) -
still think these specifically could have anti-clockwise movement instead of clockwise, emphasizing each new combo by having a new movement direction
few things i wanna make sure about the long sliders near the end
since the sliders do usually end on audible sounds, thoughts on adjusting some slider lengths?
08:58:352 (1) - end on 09:04:951 - with the guitar?
09:17:549 (1) - end on 09:27:897 - stronger guitar note?
10:55:061 (1) - wanna hitsound this with a whistle or smth, think this should have a bit of emphasis