mapped by Tuffiii
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This beatmap wasn't updated since 13 February 2025 so it was graveyarded...
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00:00:317 (1,2,1,2) - broken stack

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purposely

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Marked as resolved by Mithia

finally, someone got it

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ooo hahah i see now! XD

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00:17:830 (7) - maybe make this 1/6 instead to represent the uhhhhhhh hihat thingies here?

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no, I prefer the piano :3c

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Marked as resolved by Mithia

00:23:506 (3) - could nc to hint different snappings

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ye

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Marked as resolved by Mithia

so truer

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00:27:398 (2,1,2,3) - maybe this is a little bit overspaced without any meaning

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nah its okay

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Marked as resolved by Mithia

00:37:289 - would suggest spacing this out to emphasise the symbol + to make the pattern not so continuously twisty as it feels pretty bad to play

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moved just a little

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Marked as resolved by Mithia

00:44:425 (1,2,3,4,5,1,2,3,4,1) - this works so well why are u so good at mapping-

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thanks owo

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00:57:722 (1,2) - these sliders end on 1/8 instead of 1/2

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me when

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Marked as resolved by Mithia

00:38:262 (1,2) - similarly there is also a burst here in the background that is unmapped

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on the first point I don't feel the need to place a triple, and on the second, yes, it's fine.

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Marked as resolved by Mithia

01:05:019 (3,4) would be nice to add whistles for these two since they follow piano

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@LeomineXD

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Marked as resolved by Mithia

01:05:506 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
vs
01:10:695 (1,2,3,4,1,2,3,4,1,2,3,4) -
its the same 1/3 sound but you decided to do it differently for some reason (one more spaced than the other) its kind of inconsistent imo

also 01:05:506 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - flow is a little bit weird

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it's a conceptual thing, so I'll keep it

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Marked as resolved by Mithia

01:12:533 (1,1,1) - kinda weird imo that u suddenly follow piano here cause u expect these notes to be related to the former ones

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it's a small change and it's not so sudden, so I don't see that much of a problem.

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Marked as resolved by Mithia

01:20:316 (1,2) - ctrl+g would better represent the piano similarly to the snap aiming you used at 01:05:506 (1,2,3,4). could also remove nc for consistency.

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agree with the nc issue but not with ctrl + g

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Marked as resolved by Mithia

01:21:398, 01:22:371 - missing hs

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Hmmm this doesn't happen only in my diff, in fact it happens in all of them, so I'll assume it's not a problem

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Marked as resolved by Mithia

01:23:262 - could do an additive soft-hitclap here to better represent the burst

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Yeah, in fact it was done in the next section to this one

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Marked as resolved by Mithia

if you're gonna have this burst here maybe add soft-hitclap for all circles here instead?

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Reopened by Ixcors

@leomine thoughts

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i fix it :)

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Marked as resolved by Tuffiii

01:27:884 (1,2) - i think spacing could be buffed here since its like the climax of the piano scale buildup

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01:38:263 (1,2) - same here

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I'll agree with only two buffs, the first and the third mentioned not so much cus its more for aes in this case x)

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e

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Marked as resolved by Mithia

01:39:722 (2) - could be 3/4 to emphasise the high note, since its very different from 01:29:344 (2)

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I left it that way cus I wanted the sliderend to represent the drums

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Marked as resolved by Mithia

01:48:154 (2) - holy plz consider reducing sv here, u'd think it's a 1/2 slider by the looks of it..
or just not overlap 01:48:316 (1) - with anything instead it'd also b readable

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kk

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Marked as resolved by Mithia

02:02:181 (3,1) - this a big diffspike lol... maybe move (3) to the head of (1) so that you can abuse slider leniency?

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wtf true

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Marked as resolved by Mithia

02:21:560 (1) - would keep using the kick slider jumps like 02:20:911 (2,3) here since the sounds are still the same and the sudden change in active rhythm is unpredictable and odd.

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Nor so unpredictable, since after this comes a 1/1 slider, also the piano changes a touch more in that part so I didn't opt to keep using those kick sliders there

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Marked as resolved by Mithia

02:41:830 (3,1) would be nice to reduce spacing between these two since this is a pretty large 1/4 gap and the vocal on 02:42:154 (1) isn't strong enough to support it in this section which is much calmer

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in terms of contrast I think it looks good, the vocal gives enough to represent it this way, in terms of playability it is also easy to play
I also think that if I change it, it will affect a little bit what I want to do there.

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Marked as resolved by Mithia

02:46:695 - i would recommend continuing NC every 4th object starting from here to keep it consistent with all other 1/3 streams.

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I also thought about it but I didn't want to add too many NCs XDDDD

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Marked as resolved by Mithia

02:47:776 (2,3,2,3) - could have some soft-hitwhistles on these

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oke

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Marked as resolved by Mithia

02:48:965 (1) SNOW MIKU

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SNOOWMIX TURURURURUR AHHH!

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02:48:965 (1) - can u marry me? mithia

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flushed

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02:48:965 (1) THE SNOW MIKU

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02:48:965 (1) - yeah um im adding a 4th praise to this slider!!

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my masterpiece

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02:59:884 - would be cool if you could make this active for consistency with 03:00:857 (2,3). e.g. https://osu.ppy.sh/ss/18441104/f98b

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I like the idea but I don't really want to add it here

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Marked as resolved by Mithia

03:00:479 (1) - should be snapped to 03:00:533

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so truers

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Marked as resolved by Mithia

03:01:506 (2) - ctrl+g for some movement to better emphasise the vocals

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only for the vocal

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Marked as resolved by Mithia

03:01:938 (2,3) - missing a beat here, could add to the start of the 1/3 stream for consistency with 02:46:587. e.g. https://osu.ppy.sh/ss/18441111/637c

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Hmmmm I don't understand exactly how one thing connects to the other

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.

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Marked as resolved by Mithia

03:03:398 (4) - 1/3 snapping instead of 1/4.

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e

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Marked as resolved by Mithia

03:08:425 (1,2,3,4,1,2,3,4) - i think the spacing of these could be lowered, and 03:09:398 (1,2,3,4) spaced a lot more, since the piano rises and becomes very high at the end

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I use 03:09:722 (1,2) - as a representation in the intensity reset here, that's why I differ in having more distance. Other than that, I fixed the stream cus it was really shitty XD

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Marked as resolved by Mithia

03:09:073 (1,2,3,4,1,2,3,4) - these flow rly bad with the other bursts here imo, i'd recommend instead of making jump streams change the angles a bit so they connect better, and make the second burst a gradually increasing stream.
e.g. https://osu.ppy.sh/ss/18447498/d1c5

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Well, at least I was the only one who didn't think so

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Marked as resolved by Mithia

03:15:398 (3,3) - how about making these 3 active circles per slider instead? Could show some variation in rhythm for the last chorus since it is higher pitched, it'd work well imo.

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Hmmmmno thanks, I like it as it is and it would ruin the previous sequence.

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Marked as resolved by Mithia

03:40:046 (3,4) - i feel like this is a bit of a diffspike and could be nerfed, maybe just stack onto 03:40:208 (1) since the rest of the part is pretty chill anyway

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is that in this section its just active as the rest, but on an intermediate scale

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Marked as resolved by Mithia

03:41:506 (3,1,2,3) - correct me if I'm wrong but I think these should be 1/4 instead of 1/3, unless you hear something that I don't, in which you can just explain and resolve this.

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I forgot the sv XDXD

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Marked as resolved by Mithia

03:47:668 (4,1) - broken stack for sure this isn't intentional

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I didn't make a stack between the two of them

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Marked as resolved by Mithia

03:47:668 (4,1) - just a tad bit unfortunate that u didn't make some cool 1/3 patterns here, similar to 01:05:181 - would b cool, cuz it just suddenly feels like an insane diff imo lol

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Why would I make patterns 1/3 where there is no 1/3? XD

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Marked as resolved by Mithia

i was either mistaken or just posted wrong timestamp

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Oh lmao 🧐

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🧨

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03:53:506 (1,2,3) - personally would recommend making this a reverse slider instead as it can imply the song is getting calmer with lower rhythm density, and it might be hard for people to read or expect the triple as it is completely overlapped and right after a very long and slow slider implicating an end.

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good point

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Marked as resolved by Mithia

03:58:938 (1) could mute spinner end since song is quieting down

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true 🚬

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Marked as resolved by Mithia
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