mapped by seedcrack
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This beatmap wasn't updated since 3 February 2023 so it was graveyarded...
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Careful with certain objects arrangements that can lead to misreads, especially contextually.

For example: 01:08:460 (5,1,2) - 1 and 2 being right under the tail of 5 is already hard to read but could be acceptable on its own however, having 01:10:380 (5,6,7) - be the exact same thing visually occur right after can lead players to assume it's the same patern rhythmitically.

Distinguishing your paterns visually helps avoid these issues.

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Moved the later pattern to be more spaced

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Marked as resolved by seedcrack

The intensity comparison has some problems, because the entire map uses similar spacing, which makes it impossible to distinguish the intensity of the music

00:01:500 - ~ 00:16:860 - vs 00:17:580 - ~ 00:48:060 -
The spacing between the intro and the verse is similar, you should change the spacing according to the intensity of the music
00:01:500 - is stronger than 00:17:580 -, so you need to increase the spacing of 00:01:500 -

Next 00:48:300 - ~ 00:54:540 -
This section is the quietest part of the whole music, so in addition to reducing the density of the rhythm, you also need to reduce the spacing to express the calmness of this piece of music

00:55:980 - 01:02:460 - the intensity of the music is higher than the previous three sections, so you need to increase the spacing or use difficult techniques on the objects to emphasize this section

Last 01:03:660 - ~ 01:34:380 -
The most intense parts of the song require a more complex rhythm and use stronger spacing to emphasize this verse, and if you understand the problem I explained above, you can see that this verse has almost the same intensity as the other verses.

Adjust the rhythm and spacing according to the different music intensity of each section, so that it can be closer to the music itself and allow players to have a better gaming experience

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Intro - kept the same
Verse - nerfed
Build up - can't figured out yet
Kiai - buffed

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I figured out the build up
Thanks for a helpful mod!

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Marked as resolved by seedcrack

This diff shouldn't be named Lunatic if you're going for a ranked map
Diff spike (the square jumps) is a bit overused
Again, spacing is too plain and generic, making the map look irrelevant and does not represent the rhythm

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remapped

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Marked as resolved by seedcrack
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