00:03:561 (3561|0,3561|1) - 推荐13轨double,这里可以和 00:03:975 (3975|1,3975|3,4181|3,4181|1) - 后面的这种双押做个铺垫
00:08:733 (8733|0,8940|0,9147|0) - 假设你这里抓的是乐器音,那根据这首歌的话 00:09:561 (9561|3) - 00:10:181 (10181|0) - 00:11:216 (11216|0) - 这三处也应该有LN做呼应 https://osu.ppy.sh/ss/18807781/d849
00:10:595 (10595|2,10802|2) - change this to 1/4 LN for consistency here 00:08:940 (8940|1,9147|1) -
00:11:113 (11113|2) - 00:10:906 (10906|0) - I don 't see the point in these notes ( since the sound is very quiet and you won 't hear it when playing )
but it's drum's sound, if you have a headset that can hear the bass, it should be easy to hear >w<
00:13:078 (13078|3,13078|2,13181|3,13181|2,13285|0,13285|1,13388|0,13388|1) - 这里subjective 虽然就是说kick音在这里渐强,你使用单押子弹到双押子弹可以表现kick,但是这四个音里面还有更明显的乐器音 the same with 00:12:250 (12250|0,12319|1,12388|2,12457|0,12457|3) - 因为你前面乐器都是用LN来突出出来,所以在这段歌曲中乐器同样很有分量去表现出来,考虑到这里的BPM是145左右可以尝试着用别的叠来表现一下 https://osu.ppy.sh/ss/18807783/67e4
00:20:733 (20733|0,20733|3,20733|1) - 是不是也该和前面00:19:802 (19802|3,19802|1,19802|2) - 这些类似,这里的音也有滑音
00:21:975 (21975|2,21975|3,21975|1) - do not forget that the beginning of the ln is considered as a note so it is not clear why there is a hand here either add hands to the same sound or turn it into a jump
00:22:181 (22181|1) - 这里如果为了谱面排列更为规律我会更加看重00:21:561 (21561|3,21768|2,21975|1) - 这三个note所形成的楼梯,所然后我推荐把 00:22:181 (22181|1) - 去挪到col1
00:23:423 (23423|3,23423|0,23630|1,23837|0,23837|3) - 这两个double假设听pitch那完全不应该在同轨上 00:23:837 (23837|3,23837|0) - 明显这里应该更低一些 https://osu.ppy.sh/ss/18807791/aabc
00:27:768 (27768|3,27768|2,27768|0,28078|1,28078|3,28181|0,28181|2,28388|3,28388|2,28595|2,28595|1,28595|0) - 这一段给我的感觉好奇怪啊,有点半吊子的味道。说你抓后面bass又好像没抓全,说你抓人声吧 00:28:181 - 这里的双押真的是奇怪的要死。我建议就分开手表现,把bass的权重降低,vocal的权重提高,这样的话表现出来就会更明显和更整洁一些 https://osu.ppy.sh/ss/18807800/a54c
00:28:181 (28181|0) - 主难度这里可以做一个双押,这一声更清脆声音更大,同时与00:27:768和00:28:595 能有米押数 1 → 2 → 3的变化,刚好对应背景歌词Are 1 You 2 Ready 3 声音/音阶逐渐增加和上升
00:31:388 (31388|1,31388|3,31388|2) - in order not to make jumps of complexity and clamping , replace this hand with a jump to get a trill
from now, notes are all drum beats, so no need to add this sound, and if added it will be harder to play
00:35:423 - 00:35:837 - 这里是kick with 人声切片并且kick强度和前面的一样并且背景音的趋势还是逐渐上升的,这里不光为了与00:33:561 (33561|0,33561|3,33561|2,33768|2,33768|0,33768|3,33975|3,33975|2,33975|0) - 这种地方的一致性做好,更需要照顾这一段歌曲的递进情绪。32323说实话对这一段来说不是很合适,更应该做的是33333 https://osu.ppy.sh/ss/18807804/4f5d
00:37:285 (37285|3,37285|2,37388|2,37492|3,37699|2,37699|3,37802|3,37906|2) - 虽然有种鸡蛋里挑骨头的感觉,但是这里有点略偏右手
00:37:492 (37492|3) - 这个感觉可以放到2轨
00:41:423 (41423|3,41423|0) - 就这里的3 2 1 Go 前面的3 2 1 我觉得都没啥问题。但这句话的表现力不应该是在Go上嘛和前面的countdown相比。并且就这一个地方我还能听到clap声音还有比前面强的白噪音,这里仅仅用单押我觉得表现力需要打一个很大的问号。这里可以大胆一点用四押LN去找这个Go的感觉表达情绪会更到位 https://osu.ppy.sh/ss/18807808/8222
00:41:837 (41837|0,42044|0,42250|0,42457|0,42664|0,42768|0) - 这一段对电子音处理的思路没有什么太大的问题,但是需要注意各轨的密度不要出现某一轨太过密集,在游玩的时候的hand balance就不是很好的感觉。把这里的pattern重新排列一下顺着flow就可以了 00:42:250 (42250|0,42354|1,42457|2,42561|3) - 这种地方做不到1234也没必要强求,这里手感更重要一些
https://osu.ppy.sh/ss/18807812/f911
后面的地方不能改,因为是故意写成这样的00:42:871 (42871|3,42975|2,43181|2,43285|1,43595|1,43699|0) -
00:42:250 (42250|0) - 所以把这个ln挪到四轨了
00:42:768 (42768|0) - 讲道理这里没有synth音,感觉这个LN用法比较奇怪,没有抓到什么特殊的音 https://osu.ppy.sh/ss/18628339/0caf
00:43:699 (43699|0,43699|3,43802|2) - 讲道理这里的wobble音是不是和 00:43:285 (43285|3,43285|1,43354|0,43423|2) - 这里的wobble一样的,我感觉这两个完全就可以做对称处理阿。你这样现在一致性也没遵守,表现力也破坏了。建议后面一段跟着前面一段做对称处理,这样出来谱面会更加的整洁,expression也可以更好的表现 https://osu.ppy.sh/ss/18807816/f7a0
可是旋律确实是这样的节奏啊,后面是1/6的
00:43:285 (43285|1,43354|0,43423|2,43492|3,43699|3,43802|2,44009|3,44113|0,44319|0,44526|1) -
旋律是这些音
00:44:216 - 不是很理解这里的3/16的用意,听synth sound这里改变不是很大,音调加强的也不明显。听wobble这里三个很明显也都是一样的音。我觉得简单的1/8 LN处理掉表现力就已经很充足了,没有必要搞这种花里胡哨的 https://osu.ppy.sh/ss/18807822/ca8d
00:47:733 - 00:48:147 - 感觉可以和 00:48:561 (48561|2,48613|1,48664|0,48716|2,48768|1) - 区分开来,现在打起来挺像
比如这样
00:52:388 (52388|0,52492|0) - 这两个写成note+LN就行了吧,类似00:52:078 (52078|0,52078|3,52181|0,52181|3) -
1/8LN和缝感觉没必要
01:22:699 (82699|1,82802|2) - 01:23:837 (83837|0) - 01:23:992 (83992|1,84044|2,84354|1,84664|1) - 这里的1/8盾最好都换成3/16吧,1/8比较丑 还难打
01:35:216 (95216|2,95216|0,95216|1,95216|3) - this kick doesn 't change ( so I don 't see the point in adding a quad instead of a hand ) I advise you to remove and note all such moments on the hand
03:00:044 (180044|1,180044|3) - too quiet to jump (one vocal is not enough to jump), so change to one ln