All those 00:21:271 (1,2,1,2) - similar sound jumps could be slightly changed imo. going back n forth on those is perfect but having the 2nd jump slightly bigger/smaller would really boost those playwise ~ 02:58:666 (1,2,1,2) - esp. those are pretty clear that the 2nd jump should be bigger here since it's pretty louder :v
Oops didn't mean to leave this resolved for so long, yeah I'd like to keep it and the movement direction change being representative enough bolsters that
I feel like section from 01:56:154 to break is too dense in contrast to kiai's. and esp since you already use relatively low spacing throug the kiai's. the section seems to be as difficult as kiai even though there's a big difference in musical intesity. i.e. stuff like 01:59:643 (1,2,3,4) - look exactly the same as 01:18:759 (1,2,3,1) - and overall similar usage of concepts kinda reduces the musical representation of the choruses.
I'll nerf some of the really intense patterns like 01:59:643 (1,2,3,4,1) and 02:07:875 (1,2,3,4) (just ones I've noticed that are particularly difficult) but I think the note density is fair, just needs tweaking on spacing
leaving open while I do this
02:07:875 (1,2,3,4) - nerfed, reorganized this pattern so it's more in line with the pitch of the melody
The remaining patterns I feel like are more in line with this section's difficulty and the note density is consistent with earlier sections
not much to mod here, all my suggestions were kinda nitpicky lmao. this diff is very solid, i think you can get the map ranked