mapped by Seroshii
submitted
last updated
This beatmap wasn't updated since 3 August 2022 so it was graveyarded...
New Discussion
Please sign in to post or reply
Discussions
Sort by

The reason your hitsound layer gets this messy is most likely because you're trying to use several different hitclaps at the same time (and osu! doesn't allow it so hitsound studio ends up mixing 8 different variants and spams greenlines). Try moving kickdrum layer from normal-hitclap to drum-hitnormal and it should get cleaner.

permalink

it worked thank you! i'll keep that tip in mind

permalink
Marked as resolved by Seroshii
/