mapped by Slick6969
submitted
ranked
This beatmap was ranked on 13 June 2023!
nominated by gzdongsheng and AWMRone
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matadata link:
#3214155
https://remywiki.com/HAVOX

To begin with, source field should be "SOUND VOLTEX III GRAVITY WARS" due to RC "For remixes, arrangements, or covers based upon the original song, the source of the original song should be used."

[Tag]

Addtional:
"かめりあ Oya Masaya" - some camellia stuff
"BEATFLOOR Yoohsic Roomz" - more artist information, their circle name
"bemani konami video game" - because of sdvx source mentioned above
"C96" - simplified ver. of comiket 96
"Steel Chronicle VICTROOPERS" - mainly related with original song
"technical marathon" - some map type since you already hvae 'sv' there

For copy-paste:
かめりあ BEATFLOOR Yoohsic Roomz electronic dance music edm instrumental cametek sv technical marathon dragon xalamitous breakcore 大箭将也 Oya Masaya kamelcamellia かめるかめりあ cataclysm sdvx bemani konami video game comiket 96 C96 Steel Chronicle VICTROOPERS

[Audio]

192k mp3, good https://sm.ms/image/q6OnyJl7Yxh3CEX

[Hitsound file]

good, but you might turn up volume by a bit in kiai part because the song is going pretty loud there

[BG]

good

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all tags and source looks good, kiai's go to 75% volume to further show intensity, shouldnt be overpowering, and volumes transition slowly

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Marked as resolved by Slick6969

just curious, since blacky, yooh, and camellia are all featured artists in osu, should i put ‘fa’ and ‘featured artist’ in the tags as well?

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this song is not in the list of FA library so it's not mandatory

also, since original version is SDVX featured song i personally won't recommend to add that

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i see, alright

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[ Offset ]

i think u should delay all offsets from now to +20ms cuz i heard the first synth on 00:00:750. if u allow this, it'll be also able to resolve the discussion about snap that gzdongsheng mentiond like #3496845 so all offsets should be 20ms higher than now imo.

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Reopened by -Ming-
  • all SV stuffs
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hmm, 20ms is quite a bit, the start has instruments with pretty imprecise timing to begin with anyways cuz of the soft attack of the violins, i use the piano section at 00:09:872 to get the timing for the 210bpm section and then the hard attack percussion at 00:59:021 for the rest of the map, id say its probably more around 3-5 ms later, what do you think?

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don't feel it's that off based on piano and percussion

error should be within 5ms from my listeing

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i think its fine to resolve, the first chord is timed to the piano chord so theres a reference to time it to with the sv, and everything after the piano section is more accurate, while there could be another bpm point reset, a uniform timing would be better when the intro is slowjam

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Marked as resolved by Slick6969

not sure about the part before 00:59:036 - but after that it's very noticeable to be too early

like at least 15ms early, a +15ms could be sufficient

i think the solution adding +15ms for the whole map does more good than harm though, can double check on the part before 00:59:036 - but it's pretty early from what I see

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Reopened by Akasha-

ill shift everything after 00:59:036 +14ms, the part before after a few listens does sound ever so slightly early, but its probably less, maybe around 5-7ms, see what you hear on your end before i apply that

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added +4 to the offset in the beginning, seems like on average throughout the first minute, notes land within 5ms of perceived impact of the sounds now

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Marked as resolved by Slick6969

This beatmap set was updated by the mapper after a nomination. Please ensure to re-check the beatmaps for new issues. If you are the mapper, please comment in this thread on what you changed.

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applied ming's mods (so far) and a few self-changes

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Marked as resolved by Slick6969

The 7/4 reset timing should be earlier at 04:04:559 -

And the reset at 00:51:641 - 00:52:564 - don't really need because it can already work well with the beat at 00:58:102 - even without them

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oh damn you're right with the 7/4 timing lol, changed

im gonna remove 00:51:641 since it was actually just unnecessary, im keeping the one at 00:52:564 to manipulate the barlines to appear at the right spots (to make one appear at 00:58:102 so the timing is made easier and lets the player know that you let go on a strong 1/1 beat)

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Marked as resolved by Slick6969

ok actually nvm i quickly checked before updating and 00:52:564 is also unnecessary lmao, barlines line up where i want it to even without, removing that as well

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METADATA
https://www.discogs.com/release/14271532-BlackY-11-Vs-Yooh-Dragon
I can't find primary source so this one is the best I can get, if someone provide better source, use that instead

TAGS Sugesstion
Add "comiket 96 happy hardcore trance drum n bas dnb hands up house dubstep hard techno"

FILES
bg fine
hitsound fine
audio mp3 file looks a bit bloated because current kHz is arround 16 which more likely fit to 128 kbps audio. Therefore you need to export the file to 128 kbps instead, here the link https://file.io/BR7NAy2ZPjv5 . But if someone else could provide better audio, then use the higher quality instead.

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tags: adding comiket 96, im unsure of the other ones as they seem like they could be genres related to the other songs in the album, so ill check over them

files: i guess ill replace the audio for now and save the old one just in case as the audio and tags are directly taken from the loved catch version

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Marked as resolved by Slick6969
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