mapped by Shunao
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Hype Train6 / 5
Nomination Status0 / 2
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overall map seems to lack contrast as all parts/sections feel similar without real variations in patterns or rhythm

00:05:94500:16:437 and 00:37:42100:53:159 parts are way too active because you're trying to cover all sounds and vocals while you could reduce density by leaving some breaks (2/1) to add a bit of contrast with the kiai.

-> you could remove circles like 00:38:404 (2) and 00:41:027 (2) to introduce a break in rhythm and make things feel less overwhelming. conversely, keeping them in the next part 00:48:896 (2) - 00:50:208 (4) is a good idea to emphasize the increase in intensity from the previous section.

the kiai also feels less dense than other parts of the map because you're using sliders way too often.

gere are a few suggestions you could use to make your kiai stand out a bit more compared to other parts :

  • 00:58:404 (1) - 01:08:896 (1) - → could be turned into a 1/1 slider + circle
  • 01:04:306 (2) - → two circles to better highlight the strong vocals
  • 01:04:962 (3) - → use a 3/2 reverse slider instead to keep the gameplay active and avoid the awkward 01:05:781 (4,1) - 3/2 gap
  • 01:06:273 (1,2) - → if you're feeling crazy, place 4 circles to create a jump section otherwise, just add two on the last one for emphasis xD

many things can be done to contrast your parts better in this difficulty, i just gave a few suggestions but i'll let you take a look at the rest of the map !

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Agree, will remap some parts for sure!

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