mapped by Saka
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This beatmap wasn't updated since 25 February 2023 so it was graveyarded...
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00:00:963 - make a spinner or some other playable object so the drain time doesnt force u to make a normal diff LOL

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ok

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Marked as resolved by Saka

00:05:384 (3) - i think it wld be awesome to make the spacing higher due to the event that there is a Man Screaming in the background

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i emphasise another way

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Marked as resolved by Saka

00:11:846 (2,1) - Would suggest doing something for the 1/4 in here since all the previous instances 00:02:767 (2,1) 00:05:372 (1,2,3) were included

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.

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Marked as resolved by Saka

00:12:332 (1,2,1,2,1,2,1,2) - these jumps should go from highest spacing to lowest [instead of lowest to highest] because of the sound pitch lowering

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cymbal

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Marked as resolved by Saka

00:18:174 (2) - nc so it's like 01:08:700 (1,2) -

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but these are grouped up 00:17:700 (1,2) -

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no need for 00:24:332 (1,2,1,2) - to be 1-2s

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vocals

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Marked as resolved by Saka

00:30:174 (1,2) - im p sure the point of this is to provide emphasis w the stop->start of the circle on the slider but imo would just work better with traditional spacing bc u have other weird aim speed patterns like 00:27:016 (4,5) & 00:29:227 (2,3,4) right near by

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i wanted to make that pattern cause it looks cool

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00:30:805 (1,2) - lower spacing

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no

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Marked as resolved by Saka

00:36:332 (1) - nitpick but imo this slider (https://i.imgur.com/o04iiZt.png) could work just a lil better as i feel it fits better with ur general visuals and also encourages the circular movement more than the current one which is a lil flat

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ok after learning collab parts ive realized this slider is within ur repository of usually used sliders although I still think the slider I suggested is better for the other reason stated above

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@rpoj

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That is actuallyt a good idea

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Marked as resolved by rpoj

00:48:648 (1,2,3,4,1) - this spacing feels rly low for snare spam, maybe increase to 0.75x distance snap?

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@rpoj

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ok

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Marked as resolved by rpoj

00:50:846 (1,2,1,2,1,2,1,2,1) - i feel like making these start lower and not end at cross screens would make them 1 less spiky and 2 feel more impactful as a build up

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i feel not

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Marked as resolved by Saka

00:55:121 (7,1) - this jump is a lil big imo, it's relatively the same as most of the kiai 1-2s Lol

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ctrl+j then moving to https://i.imgur.com/3pE5bdt.png should do the trick

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@rpoj

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ok

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Marked as resolved by rpoj

01:04:741 (1,2) - Probably should move these a tiny bit further away from one another so 01:05:056 (2) is clear that it's a slider and not a circle

Overlap + certain skins (mine) make this really ambiguous

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.

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Marked as resolved by Saka

01:26:542 (1) - why would u map a 1/1 reverse with a crash int he middle on a 6 star Whaaaaat (the crash should be clickable p much no matter what at this level)

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the pattern wouldnt fit :sob: also the vocal starts at 01:26:541 so i think its justifiable

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Marked as resolved by Saka

01:35:700 (1,2,3,4,5,6,7,8) - this pattern could take my entire family to the grave and I would still love it

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01:39:016 (4) - come onnnnnn this is a 6 star u wanna do active 1/4 right here sooooo bad

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i like the slider placement

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Marked as resolved by Saka

01:41:688 (1,2,1,2,1,2,1) - A little bit too ham on these jumps, this is pretty much cross-screen

Should be lowered more like 00:51:162 (1,2,1,2,1,2,1)

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i just ctrl g it, hope thats ok

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Marked as resolved by Saka

01:45:490 (1,2) - , 01:47:384 (1,2) - & 01:48:332 (1,2) - BRO what r you doing this is So overspaced compared to a lot of the kiai and stuff in this section like 01:46:437 (1,2) - & 01:49:595 (1,2,3,1,2) - -- made worse by the fact that ur doing this with 1/4 sliders which have a far stricter aim requirement

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aesthetics, it makes that section quite unique, also ive played it and it doesnt feel that bad

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Marked as resolved by Saka

Seems like this whole section revolves around the electric guitar so having such a strong guitar 02:00:004 on passive rhythm is kinda troll

01:59:530 (3,4,5) - This whole rhythm honestly feels really strange to me since the 1/4 in the middle seems really arbitrary compared to 01:58:109 (1,2,3) etc. which seem designated for the guitar trills

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ok ill fix it by putting a note here 02:00:083 (6) -

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Marked as resolved by Saka

02:02:858 (1,2) - 02:03:490 (1,2) - how about ctrl+g these so 1's are left right left, like this https://kanui.s-ul.eu/FtSeNukD

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yes

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02:04:121 (1,2,3,4) - make this 1/8 silenced end for cooler effects!!!!!!!!!!!!!!!

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nah

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02:09:162 (1) - Wouldn't something like https://i.imgur.com/QX325rs.png make more sense here

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no

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Marked as resolved by Saka

cause it looks ugly, and the eye looks better

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02:09:805 (1) - ik its supposed to be an eye but honestly doing a straight slider for the letter might be better here, the sliders are a cool concept but rly annoying to actually play so i think changing it to represent the letter might overall be better for playability without sacrificing the gimmick

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@rpoj

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i disagree bc its actually not annoying or hard to play whatsoever

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Marked as resolved by rpoj

02:16:753 (1) - i think it wld be better to move this under 02:15:490 (1) bc the spacing rn is ridiculous

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@rpoj

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to do that makes the pattern look ugly and it plays fine anyway so nty

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Marked as resolved by rpoj

02:21:490 (1) - move under 02:20:542 (5) because spacing high yayayayaya

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@rpoj

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k

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Marked as resolved by rpoj

02:44:542 (1) - I think you should replace this slider by a stream cause the sound of the piano is pretty intense but a simple slider make this part very empty

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No because the slider is very fast and mapping a stream wouldn't fit rhythmically

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Marked as resolved by rpoj

02:46:741 (2,3,4,5,6) - Any specific reason for the stream here as opposed to the reverse rhythm established at 00:35:372 (1) 01:25:898 (1)

Feels really random to introduce this so late into the diff when the music is the same as the others

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ok fair enough

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Marked as resolved by Saka

02:47:227 (1,2,3,4,5,6) - alr hear me out, having the burst go back on (1) like https://i.imgur.com/9UkKy4y.png cld be so cool compared to what u currently have, since i feel the current simple change in spacing just isnt enough tbh, having a change in spacing and direction tho should be better for helping these lil drums stand out

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na

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Marked as resolved by Saka

02:52:437 (3) - why is he so high spacing compared to 02:51:805 (4) - right before him

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ok ill move it

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Marked as resolved by Saka

02:56:227 (1,2) - ctrl + g so it flows better with the pattern

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applies to other kiai's ^

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contrast when the vocalist stop says 'pa pa pa'

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Marked as resolved by Saka

03:00:332 (3,4) - gap between these is a bit too low, you could ctrl + g and ctrl + h (4)?

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applies to other kiais

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intended because i feel like that movement is with the intensity of the vocals

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Marked as resolved by Saka

03:02:858 these feel almost randomly placed in comparison to ur other patterns like 01:36:963 (1,2,1,2,1,2) - & 01:42:016 (1,2,1,2,1,2,1,2,1) - where aesthetics take a larger prevalence, i think it might be good to change these to be a lil more similar

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ill change it but fix it up a bit
https://i.imgur.com/gr48YA9.jpeg

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Marked as resolved by Saka

03:04:425 (1) - Why ignore the vocal on 03:04:425 :((((((((

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ok i fixed it

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.

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Marked as resolved by Saka

03:06:648 (1,2,3) - is this meant to not be a perfect stack or am i Trippin

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oops

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Marked as resolved by Saka

03:07:109 (6,1,2,3) - the high sv mixed with low spacing plays really awkward and poorly here id suggest making it more natural can post sugg if needed

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.

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Marked as resolved by Saka

03:11:069 (3) - u wanna make the crash (and maybe the 2nd snare too) clickable Sooooo bad

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na

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Marked as resolved by Saka

03:30:332 (1) - mute sliderend

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oke

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Marked as resolved by Saka

03:30:332 (1) - ctrl+g this guy for epic movement emphasis

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too confusing for players

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Marked as resolved by Saka
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