mapped by KaedeharaKazuha
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ranked
This beatmap was ranked on 6 January 2022!
nominated by wafer and riffy
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00:03:055 (3,1,2) - this grouping is backwards because the strong guitar is on the downbeat, not the note before it

i recommend you switch the nc's and pattern this closer to 00:03:566 - 00:03:055 (3) - to help solve this

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sure

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Marked as resolved by Kyouren

00:05:612 (2,3,4) - lets add some jumps the same way you've done it for the guitar earlier?
https://osu.ppy.sh/ss/17322808/3a36 poorly made example

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sure

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Marked as resolved by Kyouren

00:08:850 - same idea here as suggested on top
#2788687

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sure why not?

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Marked as resolved by Kyouren

00:11:578 (4) - shld make this into circle then as well :3c

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Reopened by wafer

fixed for him (told me how he wanted it to be fixed in pms)

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Marked as resolved by KaedeharaKazuha

00:10:385 (5) - would be an epic gamer moment if you stacked it with 00:09:703 (2) - i really feel like you could do something so that 00:10:385 (5,1) - is a bigger jump

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01:39:021 (2,1) - i won't be highlighting anymore of these. if there's a reason for them - please let me know, if there's no reason just look for similar patterns across the map

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i kinda want to make it anti-jump but fix everything except on this one 02:09:532 (1,2,1,2,1,2,1) - cause it's cute pattern and i love it

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Marked as resolved by Kyouren

00:13:453 (2,3) - spacing seems oddly large compared to other jumps within this part, i'd suggest nerfing a bit :3

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01:13:282 (1,1) - same thing here, this feels oddly large in this calm part

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fix everything except 01:13:282 (1,1) - kinda take some reference from Frey's mapset when he using a big jump to emphasis

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Marked as resolved by Kyouren

00:29:646 (1) - would you ctrl+g this slider? seems like the guitar+vocals are strong enough to justify a bit of a jump.

it also feels super compressed atm because it's slider to slider movement mapped in distance snap

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sure

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Marked as resolved by Kyouren

00:29:646 (1,1,1) - usually nc spam is used to indicate drastic changes in snapping/slider velocity so this can be misinterpreted. would probably just remove excess ncs

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sure

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Marked as resolved by Kyouren

#2755530

00:37:828 (1,1,1,1) - same here, we can try something like suggested by me under that post, where you do a comboing like this https://wafer.s-ul.eu/5fWmU8ji

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Reopened by wafer
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tbh, i dont really like using 1-2 combo for the sound like that. since he start using high note on the part where he sing "BUT I WANT", i remove every nc on 00:37:828 - and 01:35:100 (7) - here.

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Marked as resolved by Kyouren

00:31:010 - not mapping this downbeat feels odd as its super strong + you map it actively later, 00:33:737 -, make it active?

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01:06:123 (6) - same thing here

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alright idk how to explain it in my language mind but i hope can understand.

for part where he is like rap(?), example 00:06:464 (1) - 01:03:737 (1) - smth similiar like that, should be active
for part where he is really singing with long hold melody(?), example 00:30:328 (7) - 01:27:941 (8) - smth similiar like that, should be passive

also, i already fix some unconsistent rhythm, should be fine right now

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Marked as resolved by Kyouren

01:00:328 (3,4,5) - shouldn't the spacing be more even across this pattern? https://riffy.s-ul.eu/Tgs63Of2.png

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sorry if this is a bit hurt but i don't like that :c

also, giving a bit jump since the song (both instrumental and vocal support it)

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Marked as resolved by Kyouren

01:03:225 (1,2,3) - what exactly is the reason to move (3) so far away. it doesn't seem to stand out in any way?

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i see a couple more instances of the jumps I don't really get across the diff.

please respond to this so I can have a better understanding of what you follow/how you do it and proceed accordingly

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tbh, it's like irohas mapping style, and i think i kinda want to mix them with some my old mapping style. but yeah, some jump kinda weird. so yeah, fixed it. (also let me know if i forget to change on other part)

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Marked as resolved by Kyouren

01:14:561 - silence end?

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i pretty sure i already silence it, fixed

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Marked as resolved by Kyouren

01:21:635 (2,3,4) - is the spacing change here intentional? looks like a triplet gone wrong because of how everything else is relatively linear in your patterns

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yep, it's intentional and also my diff didn't use any triplet so should be fine. (or maybe should I NC it?)

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alright, i dont see any reason why i keep it so sure

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Marked as resolved by Kyouren

01:34:078 (2,3) - that is way overspaced for the quiet part it follows

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fixed

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Marked as resolved by Kyouren

01:46:862 (2,1,2) - Feels really weird as its your first time using this + I don't think it provides as much emphasis as you think due to the cursor not moving at all

00:49:419 (1,2,1,2) - Something like this would be cool

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idk lol, kinda really like to using smth like that, for me its look satisfied (both on gameplay and editor) but i mean yeah sure

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Marked as resolved by Kyouren

01:47:203 (2) - sdkjhfldsjfksdjkn change to other flow cause i hate seeing unperfect overlap ever its on editor bruh

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Reopened by Kyouren

should be fixed

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Marked as resolved by Kyouren

01:56:919 (1) - why not space this more :(

Feels a lot weaker than it shld cus low spacing

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02:20:100 (1) - same thing here :3c

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yes king

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Marked as resolved by Kyouren

nevermind, i remap this since it's unconsistent with 00:59:646 (1,2) - here

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Reopened by Kyouren

yep

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Marked as resolved by Kyouren

02:21:464 - was this meant to be muted?

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Addy dsjfhksdhjfhsdjkfhdsjfhjsdkfhsdjkf

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Marked as resolved by Kyouren
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