00:10:132 The spacing between the sliders and circle is way too big. Even all of the other circles on the same part or at the end are way closer and considering this is the first one a lot of people would not expect such a fast jump. Consider making the sliders closer to the circle.
02:40:775 Circle 3 and 4 are closer than circle 1.
03:16:347 Just an idea, but how about changing it so that instead of ←↑→↓ the sliders will go ↖↗↘↙. This way it will feel less copy pasted and more original.
03:42:918, 03:47:204...Another idea, you could use more wobble according to the song on sliders like these.
Otherwise i think the map is fine.
Thanks, all the changes were useful, except for the last one, I think the sliders do not need this
00:44:632 (1) - and 00:53:204 (2) - are virtually identical sounds, but their respective sliders are incredibly different. Sliders like these three 00:44:632 (1), 00:53:204 (2), 00:56:632 (1) - which have identical or similar sounds should reflect that, even if they're not all right after each other.
In the opening you choose to map these hardstyle/dubstep/whatever sounds 00:51:490 (1), 00:54:918 (1), 01:03:490 (1), 01:10:347 (1) - with those squiggly sliders, but in the kiai they become high SV sliders with regular slider bodies 01:25:775 (1). Here it kind of makes sense since the kiai is more intense, but I'd personally still suggest somehow linking them so the map shows the player "hey these sounds are the same so they play similarly". Like 01:10:347 (1) - and 01:25:775 (1) - sound pretty much the same if you listen to them alone, except that 01:25:775 (1) - has a vocal in the background.
00:53:204 (1) - 00:56:632 (1) - use different slider shapes because of the loud sound on these compared to before
00:58:347 - 01:24:061 for this entire section these sliders 00:58:347 (1,2,1,2) - could reflect the song better.
You've got that static hardstyle-ish sound here that doesn't stop at all, if you wanted to focus on mapping that it would be better to extend each of the sliders to the blue tick before the next slider to make them feel continuous.
Then you've got the alternating kick and snare drums on every second white tick which are a lot shorter than the current 1/1 sliders, so you could also choose to map those with kick sliders.
The way you have it now, where each 1/1 beat alternates between slider and no slider, makes it feel like a consistent on-off rhythm, which the song doesn't have. Hopefully this makes sense.
01:11:204 (2) - 01:12:918 (2) - 01:14:632 (2) - 01:16:347 (2) - 01:19:775 (5) - 01:21:490 (2) - 01:23:204 (2) - just nc all these strong sounds
01:12:918 (1,2,3), 01:14:632 (1,2,3), 01:16:347 (1,2,3,1,2,3) - All these places the 2/3 drums are mapped with circles, but then 01:19:775 (1,2,3) - from here on they're mapped in a triangle pattern with kicksliders. The drums don't change so changing the mapping solely for adding variation is not necessary. You do this in several places throughout the map, and although there's nothing unrankable about it, consistency when done right just makes a map much better.
01:25:775 (1,1,2) - This is completely linear flow, I don't think you were going for that so maybe move 01:26:775 (2) - downwards to be below 01:26:632 (1) - or something like that.
01:25:775 - 01:53:204 In the kiai some of the sliders are followed by a 2/3 gap (01:25:775 (1), 01:28:347 (1), 01:35:204 (4), etc.) and some by a 1/3 gap (01:36:490 (4), 01:37:347 (4), etc.) But the spacing of the circles afterwards doesn't reflect that difference at all. I'd honestly say just extend all sliders to end 1/3 beat before the next object, also makes more sense because the song is full of held notes.
01:31:775 (3,4,5) - this spacing is a bit too large for the soft piano sound dont you think
01:33:490 (1,2,3,1,2,3,1,2,3,1,2,3,4) - before this, all jumps were hexgrid mapped. in these, they feel very freeform compared to the clean symmetrical jumps before
Just my opinion, but making 01:39:061 (4) same as others 01:36:490 (4), 01:37:347 (4) doesn't represent a 'whoosh' sound special since sound at 01:52:918 is distinctly different from other same-shaped sliders have: 01:37:347, 01:36:490. I'd change the slider shape
I fixed this defect, only the only thing that on 2nd kiai I did not change the last slider, which ends with kiai
02:13:561 (2) - slightly stack it off the the left? by like a few pixels. kinda a visual thing imo
02:20:632 - 02:45:918 Two rhythm problems that repeat each measure in this section:
02:20:632 (1) - All these 1/4 reverse sliders (also 02:22:347 (1), 02:24:061 (1), 02:25:776 (1), etc.) Cover a red tick on which there is no sound 02:20:847, so you need to break them in two or map them with circles, for example like this: https://prnt.sc/1q3wpc0.
02:21:490 (2,3,4) - In every group of these triples you're missing a 1/8 sound on 02:21:650 that you could map with a 1/8 kick slider on 02:21:597 (3) or just the way you did it here 02:45:597 (3), that works well.
02:34:347 (1) - the spacing is the same the stream before it. whilst the same sound (02:27:490 (1) - ) is more spaced.
change it so its like 02:27:490 (1) -
02:37:348 (1,2,3,4,1) - any reason why these are stacked? its the same sound as the other streams. so it shouldnt be stacked
02:44:632 (1,2,3,4) - Try this to better emphasize the drum step https://osu.ppy.sh/ss/16924610/0767
02:45:490 (2,3,4) - this stack is kind of ugly, consider replacing 3 & 4 with a 1/8 reverse.
02:48:061 The way you map this entire section would work if the song was either consistent or changing in a stricly linear way, but it's not.
02:48:061 (1,2,1,2) - for 4 notes the music has one pitch 02:49:775 (1,2,1) - then for 3 notes it has a higher pitch and finally for 02:51:061 (2) - an even higher pitch. These perfectly overlapping and slowly curving sliders you have just completely miss that. The way to fix this is simply to set apart 02:49:775 (1,2,1) - from 02:48:061 (1,2,1,2) - by rotating them, or moving them, or anything really. Then keep doing that everytime the music changes.
Note that the pitch in the next measure progresses differently so it would make sense to implement my suggestion in a different way for that.
03:21:632 - Тут пропущен звук! Либо 03:21:490 (1) - сделай слайдером, либо поставь ноту (Слайдер лучше тут будет)
03:36:918 (1,2,3,1,2,3,4,1,2,3,4) - There's definitely a lot more you can do with this part, maybe add some more kicksliders in place of the circles? Feels kinda repetitive and boring as it is right now.
03:42:918 (1) - I believe it's much easier to get a circular slider shape using only grey anchors like you did with 03:45:490 (1). However you do it though, 03:42:918 (1), 03:56:632 (1), 03:59:204 (4) - need some adjustments to look properly circular
03:45:490 (1) - this obviously isnt perfect, you can make this a bit better and symmetrical
03:46:347 (2,3,4) - jumps and others like this which are further, maybe nc each one to show it being different and so it wont be misread as 1/3 jumps throughout the map?
03:52:347 (4) - NC this slider to stay consistent with previous patterns, example 03:45:061 (1,2,3,1)
04:04:347 (1,2,1,2,1,2,1,2,1,2,1,2) - why 1-2s? you were using 1-2-3s for the previous sections like 03:57:490 (1,2,3,1,2,3,1,2,3,1,2,3) -
Well, I thought that because of the appearance of such a pattern, it would be better to do 1-2NC than 1-2-3, but I'd rather change 1-2-3 for consistency.