mapped by Dayno
submitted
ranked
This beatmap was ranked on 29 August 2021!
nominated by Zer0- and Dignan
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00:18:190 (1,2,3) - thanks to (1) and (2) being so close they stack. So why not move (3) to be in line with that stack -> http://puu.sh/HL6Io/64fabfba15.jpg

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they r all stacked already fam

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.

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Marked as resolved by Dayno

Yeah, but i'm not telling you to stack them, but to make them form a line.

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oh sry i misunderstood
uhh still id actually rather keep it as is tho

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00:24:199 (2,3,4,5,6,7,8,9) - this feels too hard for the calm intro when playing. I like the spacing increase idea, but you should probably start smaller (like at 02:17:302 (2,3,4,5,6,7,8,9) - spacing) and maybe stop at like 2.0x DS

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it feels waaay different to me at least, and making them similar would feel hella wrong, i think the first one deserves being as it is right now. i can change to regular spacing similar to like 02:39:544 (10,11,12,13,14,15) - idk but i honestly i feel like it's good and making it less spaced wont fit as much

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Marked as resolved by Dayno

You can keep it like it is rn but consider nerfing it a bit because it's a pretty big aim spike + tapping

I agree that it feels different in the song, keep the accelerating stream thing for sure it's just a bit much for the intro in my opinion

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Reopened by Dignan

alright then, changed it

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Marked as resolved by Dayno

00:24:888 (1,2) - i think removing the circle and having it as a 1/1 slider fits better for the low intensity of the section here

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i want the sound on 00:25:233 (2) - to b clickable tho just like the rest

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Marked as resolved by Dayno

then make the slider 1/2, the 1/4 gap feels super weird to me here

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Reopened by Zer0-

well that woul b even weirder to me so ill just do 1/1 slider ig

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Marked as resolved by Dayno

00:34:569 (3) - if you adjust the angle of this one you can place it right on the track (4) and get a better inflow from (2) -> http://puu.sh/HL6KF/e417356f0f.jpg

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it was meant to be structured like this

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Marked as resolved by Dayno

00:39:397 Here you have a really strong piano sound, you could do something here something like this https://prnt.sc/13itilq , since you've been using similar rhythms it should be better

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get wat u mean but current pattern rhythm feels better to me

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Marked as resolved by Dayno

I also think you shouldn't ommit that sound, tho i would end the slider on it probably

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Reopened by AnimeStyle

that would just feel empty to me, id rather keep

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Marked as resolved by Dayno

00:46:462 - to 00:49:910 - could add a break here, go somewhere in the gaps and just click insert break time

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i was thinknin bout this but idk i thought it would b cooler without

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Marked as resolved by Dayno

00:50:259 (2,4) - stack them properly

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bro the r stacked wym

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Marked as resolved by Dayno

Yeah but they are not properly stacked. Same goes for hard.

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Reopened by AnimeStyle

no chill

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Marked as resolved by Dayno

00:50:945 (4,1) - I think this should be a 1/2 gap OR placement should be changed to make it more clear that it's a 1/4 gap, kinda like you did at 01:03:358 (5,1) - . rn it comes out of nowhere and doesn't feel great to play because these two objects look very disconnected from each other (distance, curvature).

(I posted this on hard by accident)

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hmm, ended up making a gap there, should b ok now

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Marked as resolved by Dayno

00:52:673 - you have wrong sampleset/additions on the slider as a whole (loud sliderslide go brrrrrr)

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whops

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Marked as resolved by Dayno

01:00:431 (7) - You could increase the spacing here since it has a strong kick sound

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i changed da position of 01:00:259 (6) -

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Marked as resolved by Dayno

01:18:535 (5,2) - rotate (5) to blanket properly

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01:21:638 (1,2) - ^ but (2) in this case

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ok ig this wasnt noticeable at all tho

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Marked as resolved by Dayno

01:22:669 (5,6,7,8) - adding some hitsounds to the stream would make the additive rhythm feel more in place with the song/map imo, so I would suggest doing so. Maybe drum-hitnormal?

same for: 01:28:186 (3,4,5,6) -

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imo it doesnt sound too good, there was actually a missing drum hitnormal on the second one u sent:(((

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Marked as resolved by Dayno

01:41:983 (7) - this one should prob be stacked like the rest of the circles belonging to this pattern

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thx

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Marked as resolved by Dayno

02:00:604 (2) - move this one a bit to the left to properly mirror (1)

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bro

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Marked as resolved by Dayno

02:17:496 (2,3,4,5,6,7,8,9,1) - while I like this, it feels weird to have this stream with such low spacing considering the 'equivalent' streams have spacings like this 01:11:462 (5,6,7,8,9,10,1) - 02:39:738 (10,11,12,13,14,15,1) - etc

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i actually think this specific one deserved being spaced like this, don't think its fair compare the 2 u sent to this one because to me they r actually different

plus i also like the impact it gives to the start of kiai

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Marked as resolved by Dayno

02:39:397 (8) - this one is too far away from (5) when compared to it's bretheren circles during that pattern

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opss

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Marked as resolved by Dayno

03:23:707 (4,5,6,7,8,9,10,11) - this could be NCed to prepare the player for the SV change

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woudl ratther not bc its ugly

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Marked as resolved by Dayno
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