mapped by Wanpachi
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This beatmap was ranked on 12 June 2021!
nominated by AirinCat and Smoke
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Remove the last reverse on 00:05:049 - and map it actively as a circle or 3/4 slider to give better emphasis to the start of this new intense section of the song.

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I'm going to keep it as it is, I used an idea to start some of the strongest sections on a slider end for a few reasons, the song does mostly prolonged sounds at the start of kiai so theres not many other options but to use 3/4 or 1/1 and this makes it more interesting, second is that the long slider going into a snare feels really fun and rewarding in the end, it's different and hits well

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BUT, i changed it to a circle into a 1/4 slider to make it stronger on the 1/4 triple

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y

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Marked as resolved by Gorou

00:13:149 (3) - prefer making 00:13:299 a 1/4 slider (so the rhythm looks like https://osu.ppy.sh/ss/16481477/dda4 ) to stress the same instrument consistently with 00:10:899, 00:14:499 (1,5), etc.

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would do that if the vocals were different at that point but since these are my main focus and the drums are 2ndary ill keep as it is

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n

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Marked as resolved by Gorou

00:28:449 (1,2,3,4) - I think here it would match the song really well if you slowly lowering spacing throughout these four notes like you did here 00:09:249 (1,2,3,4). I don't mean the same way, just slowly lowering the spacing might be a cool transition into the next section here imo.

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sure thing, I like the idea

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y

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Marked as resolved by Gorou

00:37:374 (1,2,3,4) - would be cool to have these gradually increas in spacing rather than decrease because of increasing intensity of t he song bc rn theyre decreasing slightly in spacing

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sure thing

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yy

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Marked as resolved by Gorou

Here 00:38:349 (1) - you could turn this 1/1 slider into a 3/4 and map the first note of the kiai actively as a circle stacked on 00:38:949 (1) - because mapping it passively gives almost no feedback to the players and feels better for song representation.

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Same here 01:14:349 (5) - to emphasise the finish sound.

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same reasoning as for the mod before

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n

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Marked as resolved by Gorou

00:50:349 (1) - this is soooooo bad for the buildup, I think you should do something that shows the buildup of the vocals better b/c this is more like something you do when the pitch decreases
song representation and some other smart words etc. get hurt here

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another way of looking at it is that this slider gives unnecessary focus to the downbeat

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Suggest a solution or no change

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Leaving 00:50:649 passive doesn't quite fit progression of vocal cuz there's nothing very special here that deserves to be emphasized by leaving a sudden blank. I'd suggest rhythm like this https://osu.ppy.sh/ss/16481442/e402

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pw384's rhythm is good. sorry, my modding sucks

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ok

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y

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Marked as resolved by Gorou

00:52:974 (1) - try manual stack https://osu.ppy.sh/ss/16481453/f6fa to avoid the triplet's spacing being cluttered
also 01:19:149 (6,1,2) -

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it's not cluttered, i spaced out the 1/4 because its consistent with how i placed objects after 3/4 sliders before and head is stacked beneath the circle because it's a 1/4 pattern, no change

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n

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Marked as resolved by Gorou

00:56:874 (3) - Because of the prominent (imo) rhythm that has a triplet here, I think it could be well incorporated here, as it would add on a rhythm intensity loss alongside a spacing change loss.

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can't hear any drum 1/4 there, there's guitar but i wasn't following it here

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n

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Marked as resolved by Gorou

01:07:224 (3) - normal sampleset sounds better here imo

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01:13:299 (5) - drum sample

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i feel like most of the standalone triples sound better at least in this diff with the first note of them being drum sample like those + 00:42:699 (3,4,5) - 00:58:899 (1,2,3) - etc

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up to wanpachi

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ya did all

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Marked as resolved by Gorou

01:13:224 (4,5) - sounds much better to me to make rhythm this: https://osu.ppy.sh/ss/16481462/087f cuz vocal is on 01:13:299, and it would be better to starting clickable objects there rather than a blue tick

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completely disagree, that just mixed up two vocals into one triple which in the end helps none of them feel more active that what's there right now

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n

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Marked as resolved by Gorou
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