mapped by luxmiyu
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This beatmap wasn't updated since 17 April 2021 so it was graveyarded...
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We only have 1 blue zenith beatmap, and it is a bit old. This is a newer, shorter, and refreshed version that I think is good.

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727 wysi

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I SEE IT NO WAY Pogepga

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Great Map!

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pog

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a

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lego

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this map is so good

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e

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WYSI

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E

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Amazing map

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Your drum-hitclap has a slight popping noise at the end, this is extremely noticeable with effect sounds high and I suggest you crop the hitsound to remove this

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weird, i took this sample directly from asphyxia's mapset so i thought it was fine, but i just checked in audition and you're right

Asphyxia's normal-hitnormal: https://i.imgur.com/TgsZu6D.png

fixed, cropped the end off

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Marked as resolved by luxmiyu

Add "short" to tags, as "version" is already present. Short Ver. and Cut Ver. can be interpreted as the same.

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fixed

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Marked as resolved by luxmiyu

Your Expert seems to be fluctuating in difficulty. Although this is not against the RC, this is a very strange thing to do - I'll provide an example below.

TWO DIMENSIONS: 00:13:062 (1,2,3,1,2,3,4,5,6) - This section in the top diff uses reverse sliders to represent the song. This is perfectly fine and is acceptable for a top difficulty.
Expert: 00:13:062 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - This section in the Expert uses triples, and jumps to represent the song. Also perfectly fine, but is used in the Expert instead of the top difficulty. Of course, there's no problem with this, but is strange, like I mentioned earlier.

This seems to be between the Expert and TWO DIMENSIONS difficulties only, but it seems that you've made the Expert harder at the start, just to buff Star Rating. I recommend buffing the start of the TWO DIMENSIONS difficulty, or nerf the start of the Expert difficulty.

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this is definitely not unique to Expert, since i do the same for Insane and Extreme, the one that's different is TWO DIMENSIONS

while every diff except the last is consistent between each other, TWO DIMENSIONS was mapped very differently, so i will keep these different rhythm choices as is

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Marked as resolved by luxmiyu

#ZENITHAIM

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i saw it

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same!!!!!!!!

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#ZENITHAIM

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#ZENITHAIM

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#ZENITHAIM

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#ZENITHAIM

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#ZENITHAIM

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An incredible well-made map mate :D! Needs to be ranked <3 <3

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good luck :)

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Considering how nice and clean the stream patterns look visually, I think some visual spacing between non stream objects could be better arranged, specially when those are really close together. As example, look at top diff and see 00:29:862 (1,2,3,4,5) - . You can see a nice and consistent visual spacing for the first four objects 00:29:862 (1,2,3,4) - , but then the gap between 00:30:762 (4,5) - is really small compared to the other ones, which does not look really good. (i would recommend something like https://prnt.sc/11aufu1).

This is a thing that happens mostly in the diffs from insane to top diff, (this isnt really an issue for the lowest diffs because of the constant use of Distance Snap which forces a constant spacing and with that a constant visual spacing) and I think you should check visual spacing between objects that are too close to keep a nice and consistent visual spacing. Having sometimes too close objects is kinda meh visually.

Other examples from
Extreme diff:

Expert diff:

So yeah check visual spacing between objects that may be too close (overlaps are ok I'm just talking about the spaced ones), and sorry if my english isn't really good as it is not my first language. If there's something you did not understand please ask me. Good luck with this set!

All the examples are just examples and just for visual help for what I am explaining, you do not have to copy what i am saying but just to understand what i mean so you can fix the problem and also maybe apply this to future maps.

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a lot of the spacing issues you've mentioned are when after a slider, two jumps are placed one note far from the slider and the next really close to the slider tail, this is intentional since i want that "back and forth" flow feeling from these jumps after a slider, cuz it feels good imo, but i agree in a lot of the points you've mentioned so i've adjusted some of the spacing for visual consistency, fixed

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Marked as resolved by luxmiyu

at the same time i believe there is a lot of expression opportunities when you aren't following such strict "needs exact visual spacing everywhere" rules, so i'll take this advice accordingly, ty for modding, really helpful <3

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I don't think the top difficulty name is usable as it do not indicate anything but just pure meme from osu. Consider to change it to somethink relatable to the map .

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just a small suggestion, you could put ' TWO DIMENSIONS ' as a diff name because technically the song is been cut by half or more.

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no meme, no fun :c

from the Ranking Criteria
"Difficulty names in a beatmapset must be clearly progressive and accurately indicating of their respective difficulties, excluding:

  • The highest difficulty of each game mode."

so you're wrong, but i changed it anyway to be more descriptive, i'll miss "when you stream it" as a diff name tho :c

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Marked as resolved by luxmiyu

no meme ;-;

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remove tv size from the tag because the cut is not official. Also I don't think putting the memes tag 'wysi' , 'wyfsi' and 'when you fxxxing see it' is a good idea since they both do not represent anything in the song nor map. Also may I ask what is 'zenithaim' lmao

Add parousia and jazz into the tag for album

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no meme, no fun :c

also thanks i completely forgot about the album in tags, fixed

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Marked as resolved by luxmiyu

rest looks fine, good map, cool song

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#ZENITHAIM

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this is the best possible thing we could have gotten in osu

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!!

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: D

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I see it

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