mapped by Hoto Cocoa
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This beatmap was ranked on 19 May 2021!
nominated by Sun and Murumoo
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00:01:161 (1161|1,1337|3,1337|1) - avoid jacking that high increase the difficulty are they non at higher difficulties. the jack has not used on the top diff. this applied to similar parts.

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gee that's the whole concept I had there for that part :blobsweat: remap time ig

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ping had asked for some other opinions so ima just give my take on some of these mods and how i'd personally respond to them:

for this mod in particular, I wouldn't say this is even a "jack" to begin with, I really don't think that it's that abnormal to have a pattern like this in a hard, nor does it require much coordination. even if the top diff doesn't exactly have it, doesn't mean necessarily that the lower diffs can't incorporate different ideas of their own. i would leave this as is, there's really nothing wrong with this.

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Thank you very much Steven!
My only concerns here was people mentioning that the part is relatively (even if only slightly) harder than the top diff, but your comment makes me realized that following how I play the stack here is not wrong because it does not caused more strain than the top diff.

I will leave as is

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low bpm, i'll have to agree

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Marked as resolved by Lude

00:01:337 (1337|1,2043|2) - the chord is a diff spike beside the top diff has no using any kind indicates chords, consider to remove to stability. this applied to similar parts.

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Not a proper response yet. Currently this is mapped using additive layering (chords not from kick or snare but from amount of instruments in that part). I knew this would cause spread problems ._.

I'll try to remap and make it the same somehow, but that might be difficult for me cuz I have to find a whole new layering concepts for the chart - that means a lot of changes.

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would not say this is a diff spike either, this is barely affecting any sort of playability.

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considering the discussion on #2256036

I would say I wanna keep the stack representation for the guitar the same here, and because I have additive layering in mind this being two notes (one for the long guitar and one for the guitar that sounds like a harpsichord) should be fine

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as stated above

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Marked as resolved by Lude

00:10:161 (10161|3) - Consistency issue

Seems this structure is similar or the same as 00:04:161 (4161|1,4337|3,4514|1,4690|2) - here. Therefore, this note needs to be at 3col to work better as you intended.

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nice catch

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resolved

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Marked as resolved by Lude

00:24:631 (24631|3,24631|2,24631|0) - the triple on calm parts is a big jump tbh. consider to adjust it.

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same response w #2256037 for now. I'll see if I can do smth.

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i somewhat agree with famoss, but this happens for like multiple instances so i would personally just remove 00:24:631 (24631|2) - this note and other notes similar to it since I don't think it's that impactful in terms of your layering.

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actually that makes a lot of sense. I will remove those stuffs in this part except 00:23:220 - , and 00:28:867 - because of the piano chord

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fixed

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Marked as resolved by Lude

00:54:984 - 00:55:337 - put a chord at least. it's a gap far.

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dunno how this will turn out later but yeah

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eh, optional. i would say mapper's preference here since i don't think the doubles are super impactful in hindsight but personally, i lean towards adding doubles because it indicates a different and heavier tone to the drumroll in comparison to the rest of the drumroll.

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I will probably let cocoa still open this. There should be a way to add the chords here without ruining 00:55:426 (55426|0,55514|1,55602|3) - these risers but I can't think of a good way right now. However, if you can come up with one.

"i don't think the doubles are super impactful in hindsight" totally agree with this because the sound is emphasize through hitsounding here and the C in the original isn't really impactful.

However I also have 00:48:631 - this part that might considered harder, but maybe not cuz of the break. But I digress.

TL;DR - If the change shows the intensity better without interfering with the end bit riser LNs, I probably would consider but for now this seems fine in my eyes.

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hitsound confusion perhaps, in fact they are pretty much similar in sound density, just hitsound effect added. the layering itself should be good to go

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Marked as resolved by Lude

01:11:396 (71396|2,71573|3,71573|1,71749|2)- Using vocal as jack pattern 01:09:455 (69455|1,69631|1)-01:10:337 (70337|2,70514|2)-01:12:102 (72102|2,72279|2)-It is recommended to rearrange this part a little to achieve consistency with. suggest: https://osu.ppy.sh/ss/16518031/2344

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no change. Although making it stack would be the most consistent here. I want to show the pitch change as to distinguish it from 01:05:926 - which is more static in pitch

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Resolved

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Marked as resolved by Lude

01:15:102 (75102|0)-In the same vocal jack pattern below, the same note was not expressed in LN, but expressing only this part in LN is not suitable in terms of consistency. 01:15:631 (75631|1)-As there is no differentiated sound that can be used as an LN, like the melody of, I think it is appropriate to use it as a normal note.

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agree. I will change this

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Resolved

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Marked as resolved by Lude
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