mapped by CursorDance
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This beatmap wasn't updated since 12 July 2021 so it was graveyarded...
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00:01:120 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7) - 00:05:483 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - music is the same yet different rhythm and spacing, should be way more similar considering music is p much the same

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fixed

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Marked as resolved by CursorDance

can you buff first half of 1/3 section (02:45:847 - ), like its very underwhelming how much of if you map with 1/3 sliders considering this is 8* map, like at least make spacing bigger or smth cuz its small as well comparing to previous sections

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applies to the 2nd 1/3 section as well

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buffed everything by 1.142* seems a good spacing

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Marked as resolved by CursorDance

06:55:664 - the 1/3 jumps between each grouping of 6 is way too big to be playable (and fun), even small jumps are cancerous as fuck if they're happening that often so you definitely should tone this down

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remapped it fully and make it way less "hardcore"

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Marked as resolved by CursorDance

02:45:847 - i have no idea why you have made this as not as the 1/3s cause they are definitely being 1/3s, no need to make it that complex, its actually easily sbable. For the later part as well

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i mean all of the other yomi yoris does that I'm not sure how I can fix this

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Marked as resolved by CursorDance

alright I was dumb it is fixed now

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Hitsounds seem like missing cymbals sometimes (for example 00:09:847 -00:17:483). I'm pretty sure this was intentional, but man.. why?

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not sure if i understand what u mean here there is cymbals for those sounds

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Marked as resolved by CursorDance

Here are some tips for your map:

  1. 00:10:051 Try to begin the stream as close as possible to that slider end.
  2. Stream combos at 00:11:960 and parts like that should contain at most 16 objects and not more than that.
  3. 00:40:938 I think this circle here is useless. No significant sound in that precise point can be represented, so I suggest you ereasing it.
  4. 00:51:165 Start a new combo here.
  5. 01:51:165 Bring it closer to the slider. I think it's too far.
  6. 03:12:028 Bring the spinner end here.
  7. From 03:35:210 to 03:35:892 I think this part should be smoother to follow to flow of the section.
  8. 03:51:027 What was the point of using this slider?
  9. From 04:13:118 to 04:17:346 I see you like jumps xD. No ok let's be serious, You should ease it a little bit. I personally believe it would be too tiring keeping it like that.
  10. 05:14:209 Ok, I know it's a 8-9* 220 BPM map, but I suggest you easing this part a bit (not too much though).

Keep in count that these are minor tips given only to improve the quality of it. No major changes are required.

Good luck for ranking ;).

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Thanks.

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Marked as resolved by CursorDance

03:09:846 for the break here, you should make it so the break starts here: 03:12:028. you can do that by dragging the "break time" like a slider: https://prnt.sc/10ce2fk

this isnt needed, but it would make it look a lot better.

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donezo

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Marked as resolved by CursorDance

Remember to mute sliderends where needed

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will do

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Marked as resolved by CursorDance

done

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Reopened by CursorDance

.

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Marked as resolved by CursorDance
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