mapped by iamVill
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This beatmap wasn't updated since 29 June 2023 so it was graveyarded...
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other instances of this pattern 00:08:978 (1) - have the first slider going back into the "sliderart" slider, while this instance has it continue the movement that the previous slider implies? There are no changes in the music that support this, you should keep it consistent

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Waefwerf idea btw - will look into it tho

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if you do change it, 03:06:982 (1) - keep in mind as well

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Fixed.

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Marked as resolved by iamVill

00:13:478 (1,2) - you are doing this "repeated shape" of a slider quite a few times. but it looks a little weird when the second one isnt quite the same shape. you could try for these patterns to have the second slider being the same shape and have it centered on the previous slider. eg. https://i.imgur.com/2j6JsQU.png , https://i.imgur.com/HhxThT9.png . it would help making this type of pattern feel more balanced.

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you kinda did this thing on 00:40:103 (1,1) -

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could do this thing for the section at 03:08:482 (1,2) - since its it same idea

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I think this works. I thought that the sliders should change velocity because of the changing pitches.

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Marked as resolved by iamVill

00:24:728 (1,2) - keep the same rhythm than 00:18:728 (1,2) - because they represent the same sounds. keep the circles for those sounds instead 00:25:103 (3,4) -

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Fixed

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Marked as resolved by iamVill

00:25:478 (1) - could use more spacing to emphasize this downbeat.

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Seems optional. I will keep it as is.

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Marked as resolved by iamVill

00:39:728 (1,2,3) - 1/8 "vocal" sound missed. you could hav these circles as 1/8 sliders

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fixed

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Marked as resolved by iamVill

00:44:978 (1,2,3,4,5,6,1,1,2,1,1,2,1,2,3,1,2,3,1,2,3,1,2,3) - You can probably use more spacing to make the buildyp more impactful. I suggest gradual spacing until 00:47:603 (1,2,3) -

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Morrighan basically suggested the same thing. I will not change spacing of 00:43:478 (1,2,3,4,5,6) - and 00:44:978 (1,2,3,4,5,6) - though.

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Marked as resolved by iamVill

00:46:478 (1,2,3) - considering how "techy" the song is, and that the song is getting more intense, you could do something like https://pasteboard.co/JtFLxab.png and https://pasteboard.co/JtFLJc1.png to follow the intensity change, rahter than have it all uniform

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same with 03:41:482 (1) - section here

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Fixed, added some curvature.

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Marked as resolved by iamVill

00:47:978 (1,2,3,4,5) - space this out a lot more since it gets pretty intense here

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I spaced it out. I also spaced 03:42:982 (1,2,3,4,5) - out because it's basically the same.

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Marked as resolved by iamVill

00:49:103 (3,1) - wouldnt these work better as sliders since there are beats on the blue ticks. seems to work pretty well for the vocals on 3 and 1

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Fixed

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Marked as resolved by iamVill

I'd rather make them straight/angular and a bit shorter

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Reopened by T0xiS_

I made them a bit shorter but I like the circular slider

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Marked as resolved by iamVill

00:49:290 (1) - move this more to the top right because the vocals are more higher pitched

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I believe this is actually placed in low pich, so it fits in the lower section fine. 00:49:478 (1) - This, on the other hand, is high pitch Imo.

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Marked as resolved by iamVill

00:56:482 (1) - There isn't a reason to nc spam here. Just make it groups of 4.

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01:56:857 (1) - this also applies. Just dont nc spam unless trying to signify sv change or tempo change. That's generally what people do is not nc spam unless to signify those things. So I'd just make it grouped.

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02:18:982 (1,2,3,4,5) - like this would be a good place to nc spam.

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02:31:732 (1,2,3,4,5,6,1) - especially here, I'll make a separate post about it.

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Fixed

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Marked as resolved by iamVill

00:59:482 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - pretty ridiculous cutstreams here, this is kinda sacrificing playability and proper emphasis for visuals, can you redo this somehow?

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Will think about it...

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I changed it a little (blaireaux9's reccomendation) - Will keep it for now.

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Marked as resolved by iamVill

00:59:482 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - the pitch is going up,not down. So lowering the spacing seems counterintuitive. Ctrl-G 00:59:575 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - to have a gradual spacing instead.

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I don't think that's necessary here. I would argue the high pitch sound becomes less noticeable, so the big -> small cut streams seems fair to me. I will think about changing it though, but for now it stays.

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Marked as resolved by iamVill

Actually, I decided to do what you recommended.

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00:59:482 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - NC looks cool but could look like four seperate 4-note bursts instead of cutstream. This is the first cutstream you're implementing so maybe undo NC on 00:59:857 (1) - and 01:00:607 (1) - . 04:09:483 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - and 04:39:191 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same

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I will keep the current.

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Marked as resolved by iamVill

01:00:513 (4,1) - Here I think you need to keep in mine that these are techinically 320bpm jumps. Also there is no significantly strong sound that would call for these to be mega cut streams, yes it 160bpm but it is still a mega diff spike. Just making this a slowly spacing increased stream would fit the song perfectly fine. But at the least reduce the cut spacing a lot for better playability for the context of the map. I know a guy already talked about this but I tried giving options and explain why you should change it.

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I would like to keep the same pattern, so I nerfed the spacing. If you have another idea of what I could do, please respond!

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Marked as resolved by iamVill

01:04:357 (1) - This noise actuall ends on the red tick and there is a signle beat on the blue tick. This applied for all of the similar sounding sections.

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This one is hard..

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The current rhythm works so well - would it not be rankable to keep?

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Chosen not to change

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Marked as resolved by iamVill

01:07:732 (1) - I think the rhythm could be followed better here. What I suggest yo do is make the highlighted slider cover 4 instead of 3 half beats and change 01:08:107 (1) - this slider into 4 circles that flow into 01:08:482 (1) - to keep your flow aim set up in the map. having these two repeat sliders that follow 3 half beats feels off and underwhelming.

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Fixed

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Marked as resolved by iamVill

01:21:607 (5) - This is way too highly spaced from the end of the stream, its a 320 bpm jump and literally the hardest part of this rising part in the song even though it isnt the end of the riser. 01:22:732 (1,2,3,4,5) - just make it this rhythm, also for consistency sake. 02:41:669 (2,3,4,5,6) - same here.

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01:27:607 (5) - here the large jump cut is understandable because the song is a super high intensity and its a new section of the song. I get maybe you were trying to introduce it in the riser but I dont think that aligns with how those two sections are not remotely similar.

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Got to disagree with you here. The reason I put the cut stream at 01:21:607 (5) - was to get the player ready for the next section where it appears often, and since the cut ends on a slider it isn't as hard to play as it looks. I also believe both rhythms (01:21:232 (1,2,3,4,5,6) - and 01:22:732 (1,2,3,4,5) - ) work fine as they give variety and, as I mentioned, expose a new pattern/rhythmic element for the upcoming section.

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Marked as resolved by iamVill

01:36:232 (1,2,3,4) - is more prominent than 01:30:232 (1,2,3,4) - but easier. You can use more spacing here.

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No change. 01:30:232 (1,2,3,4) - follows the continous pattern of that kiai section. 01:36:232 (1,2,3,4) - on the other hand does not, because of new musical elements that appear such as the voice in the background and a change in rhythm. So it is a 'different' section and a new pattern.

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Marked as resolved by iamVill

01:37:732 (2,1) - I think this should be two circles and then a buzz slider to follow the song more actively. so a circle to replace the slider head and then a buzz slider at the slider end.

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02:43:544 (1,2,3,1,1) - so here you have the rhythm made differently when its virtually the same. I'd suggest making both of these consistent.

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Fixed!

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Marked as resolved by iamVill

01:45:982 (1,2,3,4,1,2,1,2) - move this pattern to the bottom right to have similar spacing/emphasis than 01:45:044 (4,1,2,3,4) -

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Moved it closer to the bottom right corner and made another square out of it.

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Marked as resolved by iamVill

01:49:732 (5,6) - continuing repeat sliders here is kinds weird, could replace with pattern like 01:50:107 (1,2,3,4) - here. this way you have consistancy in rhythm / pattern organisation, just like how you put a jump at 01:48:232 (1) - you can change pattern after every 2 downbeat.

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I think adding a sliderstream here would be quite the spike in difficulty compared to the rest of the map. Kept the reverse-sliders but changed the small sliderstream a little.

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*I personally do not think the reverse-sliders look/play weird or makes the section less consistent but I am open for ideas or to debate 👍

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Marked as resolved by iamVill

02:00:607 - 02:00:700 - map those sounds because its the same layer than 02:00:794 (1) - at the same intensity. So skipping it until the next red tick isnt very logical.
You can use a 1/4 slider if you dont want to have more circles. Alternatively you can use a 1/4 reverse slider on 02:00:700 - .

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Thinking about this one... I do find it logical though, because of the incredibly clear sounds that (Imo) drown over the sounds you talk about.

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I will keep my current rhythm choice.

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Marked as resolved by iamVill

Agreeing here being very awkward to play. It's because you're not mapping the base layer on 02:00:607 - , could also just extend 02:00:419 (1) - or with a reverse to map it passively and add a single note on 02:00:700 - . Up to you.

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Reopened by Gravified

Added 02:00:325 (1,2) - and nerfed the speed of the slider. Also added 02:00:700 (1,2,3) - .

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Marked as resolved by iamVill

02:01:544 (1,2,3) - perhaps put more spacing, feels under represented for its sound imo

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Added some spacing.

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Marked as resolved by iamVill

02:05:857 (1,1,1,1,1,1,1,1,1) - you can increase SV for each of these sequentially as the background melody is getting louder

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Fixed, I'm not so good at slider shapes, so feel free to recommend any!

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Marked as resolved by iamVill

02:09:982 (1) - shouldnt this be ending on the bluetick since the kick last to the blue tick

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Fixed

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Marked as resolved by iamVill

02:17:482 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - 02:18:232 (1,2,3,4) - hardly stands out from 02:17:482 (1,2,3,4,5,6,7,8) - despite their noticeable difference in intensity. You can fix this by either buffing 02:18:232 (1,2,3,4,1,2,3,4,1) - or nerfing 02:17:482 (1,2,3,4,5,6,7,8) -

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Slightly buffed this 02:18:232 (1,2,3,4) -

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Marked as resolved by iamVill

02:19:825 - this sound is the same as 02:19:732 (2) - and it sounds very prominent, so you might want to change it to a 1/4 slider or put a note on 02:19:825 -.

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Created a slider 👍

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Marked as resolved by iamVill

02:24:044 (4) - uneven blanket with 02:23:763 (2) - , move a bit down for visuals?

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Fixed

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Marked as resolved by iamVill

02:30:232 (1,1) - theres 100% sounds on the blue ticks after these, even if they are weaker, could map em passively with kickslider

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Though you could argue that it has a clear (but weak) sound I believe the small 'break' between notes fits the rhythm the best.

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Marked as resolved by iamVill

02:31:732 (1,2,3,4,5,6,1) - Here I think you should nc spam to show the change from 1/4 to 1/3 in tempo. This is what a lot of people do to express sudden changes like that. I also think you should gradually increase the spacing of this pattern.

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While it would be a good idea, I believe it makes significantly harder to read the direction of the jumps. I will keep it as is.

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Marked as resolved by iamVill

02:37:732 (1) - think this would work better flow wise if the was place at the bottom following the direction of 02:36:982 (1,2,3) - something like https://i.imgur.com/MT9Kifn.png could work

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Fixed

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Marked as resolved by iamVill

02:41:482 (1,2,3,4,5,6,7,1) - this rhythm is very passive when we compare it to 02:17:482 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - . Use the same rhythm again instead as well as more spacing because right now it feels very weak.

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I put more spacing to emphasize the claps and a cut stream for difficulty. I believe a stream would feel very weak here.

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Marked as resolved by iamVill

02:54:982 (1) - end the spinner on the red tick to let the player have the time to recognize the next note.

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Fixed

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Marked as resolved by iamVill

03:08:482 (1) - This section seems underwhelming compared to the last sections spacing and sv. These two feel very similar. I suggest uping something be it the sv or spacing.

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I do not agree.

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Marked as resolved by iamVill

03:44:482 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4) - have movement gradually slow down until its stacked on the four last notes? just an idea

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also consider mapping the entire slowdown, feels kinda janky having it stop suddenly and use a spinner instead

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I have considered it, but from testplays I can see most people fail miserably or lose a lot of acc/combo on the slowdown. The map is made for an audience around 10k or better, so I believe it's fair to put a spinner. (Also intended to emphasize the man's voice turning into robit-ish/glitch sound etc.). Let me know if it is an actual problem. I will keep it in mind though.

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Marked as resolved by iamVill

its not an actual problem, but the cutoff point feels jank, up to you

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03:44:482 (1) - This is virtually impossible to acc, I think you should make it a spinner to match the difficulty of the map tbh. Or just make it how you had over here 00:49:478 (1) to keep it consistent. I think the latter is better and for the audience you're aiming for this is hard still.

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I made it worse to simulate the voice in the background glitching

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Marked as resolved by iamVill

04:07:608 (1) - slightly offscreen

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I think it should be good now!

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Marked as resolved by iamVill

04:09:483 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This should go up in spacing instead of down like you do previously with this pattern, the intensity is going up, my thought still applies that you should change this pattern to be one stream or much less cut.

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I do not agree - in fact, I believe that having the opposite increase in difficulty, or in this case decrease, compared to intensity creates an even more intense feeling pattern.

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Marked as resolved by iamVill

04:09:834 (4,1) - you have done quite a few of these type of jumpstreams, but for what i have seen when the spacing were this high its was into a slider which is slightly easier to manage to hit. would recommend reducing the spacing for the jumpstream for playability sake.

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same goes for 04:40:266 (4,1) -

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I will keep 04:09:834 (4,1) - because it's somewhat slow compared to the others.
04:40:266 (4,1) - has been reduced to the same as 00:59:482 -

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Marked as resolved by iamVill

for these "cheers" 04:13:233 (1) - i think you can up SV to 3x to make em stand out a bit more, shouldnt be a playability issue

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Fixed

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Marked as resolved by iamVill

04:13:233 (1) - This section is extremely underwhelming compared to the intensity of the rise, you need to make this more rhythm dense to fix this imo.

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Working on it...

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Marked as resolved by iamVill

04:14:522 (1,2) -covers the same sounds than 04:13:701 (1,2,3,4) - but is mapped with completely different rhythms,which isnt consistent. Would use the same rhythm twice instead
04:18:272 (1,2) - same
PS: if you wanted to add variation,you could've used a more active rhythm.Variation doesnt work when the rhythms/patterning are too different.

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I did want to add variation. I believe the rhythm choice here is acceptable though. Might chance the patterning of these 04:17:451 (1,2,3,4) - in this section. Maybe small back and forth jumps? Let me know if you got any ideas, but as of now, I am not going to change.

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Marked as resolved by iamVill

Some pattern variation suggestions: back and forth or this I guess http://prntscr.com/us5hag
stacks may work because they emphasize the red/white ticks ig
Rhythm variation suggestion: as long as it gives the sames vibes, aka covering the red/blue ticks and 1/4s
http://prntscr.com/us5fze
http://prntscr.com/us5jde
depending on what tick do you want to emphasize.

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fflksdjfls

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Reopened by jehukm

I prefer what I have now.

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Marked as resolved by iamVill

04:28:936 (1,2,1) - Why do you change the rhythm here when these sections sound super similar, just change the patterns used or overall "style" if you will if you want to signify a difference. Changing the rhythm like this is weird imo. By these sections I mean compared to the previous one here 04:17:920 (1) -

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Working on it...

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Marked as resolved by iamVill

when you're using cutstreams for practically everything, it feels really off to have 04:39:191 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , a very intense section, be mapped as a continuous stream (with spacing changes, yes, but still underwhelming). Consider idk, cutting it up a bit :-)

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I will consider, Idk, cutting it up a bit :-D

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Fixed

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Marked as resolved by iamVill

04:39:191 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - so with the other cut stream risers you have are much more difficult than this one. This cut stream riser feels more intense than those other cut stream risers too imo. So I think you need to make this more structurally sound in that you need to change the difficulty of all the cut stream risers. Do that in what way you will with all my previous mods about it.

This one needs to be more difficult than the other cut stream risers to make it simple.( I suggest you lower the difficulty of the previous two though)

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Fixed - I kept the circular style of the other cut streams.

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Marked as resolved by iamVill

04:42:237 (1) - why is kiai here not colourhaxxed to red and brown...

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also why is 04:34:795 (1) - this section pre kiai colourhaxxed instead??

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I must have made a mistake while editing at some point recently. It was fixed with 1 click.

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Marked as resolved by iamVill

04:50:112 (1,2,3,4,5) - 04:44:112 (1,2,3,4,1) - 04:56:112 (1,2,3,4,1) - spacing of the stream feels way to tame compared to those at 04:42:612 (1,2,3,4,5) - 04:45:612 (1,2,3,4,5) - you could increase the spacing for the lesser spaced streams or reduce the spacing for the higher spaced ones. both would work fine imo

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I increased the spacing as much as I could seem fit. Fixed(?)

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Marked as resolved by iamVill

05:02:487 (1,2,3,4) - suggest you to change pattern. Right of now it doesn't stand out enough eventho the music changes here. The pattern seems too much similar to 04:56:112 (1,2,3,4,5) - which would've been fine if the sound was still the same but it's kinda underrepresented now. Lowering DS in the burst and breaking flow does a lot already.

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I am open to ideas, but I personally do not agree to change it as of now. We can discuss the flow of 04:56:112 (1,2,3,4,5) - in DMs if you want to, but to me it does not break the flow. Furthermore, having 05:02:487 (1,2,3,4) - let players quickly recognise the pattern (compared to if it was changed to something new) because it has been reoccuring in the kiai section.

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Marked as resolved by iamVill

04:56:112 (1,2,3,4,5) - is fine, my explanation was a bit weird. Meant to be a comparison. 05:02:487 (1,2,3,4) - for me it felt a bit weird to have the same pattern at a less intense part, but it's not a big deal since spacing before stream is smaller compared to other parts.

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