other instances of this pattern 00:08:978 (1) - have the first slider going back into the "sliderart" slider, while this instance has it continue the movement that the previous slider implies? There are no changes in the music that support this, you should keep it consistent
00:13:478 (1,2) - you are doing this "repeated shape" of a slider quite a few times. but it looks a little weird when the second one isnt quite the same shape. you could try for these patterns to have the second slider being the same shape and have it centered on the previous slider. eg. https://i.imgur.com/2j6JsQU.png , https://i.imgur.com/HhxThT9.png . it would help making this type of pattern feel more balanced.
00:24:728 (1,2) - keep the same rhythm than 00:18:728 (1,2) - because they represent the same sounds. keep the circles for those sounds instead 00:25:103 (3,4) -
00:44:978 (1,2,3,4,5,6,1,1,2,1,1,2,1,2,3,1,2,3,1,2,3,1,2,3) - You can probably use more spacing to make the buildyp more impactful. I suggest gradual spacing until 00:47:603 (1,2,3) -
Morrighan basically suggested the same thing. I will not change spacing of 00:43:478 (1,2,3,4,5,6) - and 00:44:978 (1,2,3,4,5,6) - though.
00:46:478 (1,2,3) - considering how "techy" the song is, and that the song is getting more intense, you could do something like https://pasteboard.co/JtFLxab.png and https://pasteboard.co/JtFLJc1.png to follow the intensity change, rahter than have it all uniform
I spaced it out. I also spaced 03:42:982 (1,2,3,4,5) - out because it's basically the same.
00:49:103 (3,1) - wouldnt these work better as sliders since there are beats on the blue ticks. seems to work pretty well for the vocals on 3 and 1
I believe this is actually placed in low pich, so it fits in the lower section fine. 00:49:478 (1) - This, on the other hand, is high pitch Imo.
00:56:482 (1) - There isn't a reason to nc spam here. Just make it groups of 4.
01:56:857 (1) - this also applies. Just dont nc spam unless trying to signify sv change or tempo change. That's generally what people do is not nc spam unless to signify those things. So I'd just make it grouped.
00:59:482 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - pretty ridiculous cutstreams here, this is kinda sacrificing playability and proper emphasis for visuals, can you redo this somehow?
00:59:482 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - the pitch is going up,not down. So lowering the spacing seems counterintuitive. Ctrl-G 00:59:575 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - to have a gradual spacing instead.
00:59:482 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - NC looks cool but could look like four seperate 4-note bursts instead of cutstream. This is the first cutstream you're implementing so maybe undo NC on 00:59:857 (1) - and 01:00:607 (1) - . 04:09:483 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - and 04:39:191 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same
01:00:513 (4,1) - Here I think you need to keep in mine that these are techinically 320bpm jumps. Also there is no significantly strong sound that would call for these to be mega cut streams, yes it 160bpm but it is still a mega diff spike. Just making this a slowly spacing increased stream would fit the song perfectly fine. But at the least reduce the cut spacing a lot for better playability for the context of the map. I know a guy already talked about this but I tried giving options and explain why you should change it.
01:04:357 (1) - This noise actuall ends on the red tick and there is a signle beat on the blue tick. This applied for all of the similar sounding sections.
01:07:732 (1) - I think the rhythm could be followed better here. What I suggest yo do is make the highlighted slider cover 4 instead of 3 half beats and change 01:08:107 (1) - this slider into 4 circles that flow into 01:08:482 (1) - to keep your flow aim set up in the map. having these two repeat sliders that follow 3 half beats feels off and underwhelming.
01:21:607 (5) - This is way too highly spaced from the end of the stream, its a 320 bpm jump and literally the hardest part of this rising part in the song even though it isnt the end of the riser. 01:22:732 (1,2,3,4,5) - just make it this rhythm, also for consistency sake. 02:41:669 (2,3,4,5,6) - same here.
01:27:607 (5) - here the large jump cut is understandable because the song is a super high intensity and its a new section of the song. I get maybe you were trying to introduce it in the riser but I dont think that aligns with how those two sections are not remotely similar.
Got to disagree with you here. The reason I put the cut stream at 01:21:607 (5) - was to get the player ready for the next section where it appears often, and since the cut ends on a slider it isn't as hard to play as it looks. I also believe both rhythms (01:21:232 (1,2,3,4,5,6) - and 01:22:732 (1,2,3,4,5) - ) work fine as they give variety and, as I mentioned, expose a new pattern/rhythmic element for the upcoming section.
01:36:232 (1,2,3,4) - is more prominent than 01:30:232 (1,2,3,4) - but easier. You can use more spacing here.
No change. 01:30:232 (1,2,3,4) - follows the continous pattern of that kiai section. 01:36:232 (1,2,3,4) - on the other hand does not, because of new musical elements that appear such as the voice in the background and a change in rhythm. So it is a 'different' section and a new pattern.
01:37:732 (2,1) - I think this should be two circles and then a buzz slider to follow the song more actively. so a circle to replace the slider head and then a buzz slider at the slider end.
02:43:544 (1,2,3,1,1) - so here you have the rhythm made differently when its virtually the same. I'd suggest making both of these consistent.
01:45:982 (1,2,3,4,1,2,1,2) - move this pattern to the bottom right to have similar spacing/emphasis than 01:45:044 (4,1,2,3,4) -
01:49:732 (5,6) - continuing repeat sliders here is kinds weird, could replace with pattern like 01:50:107 (1,2,3,4) - here. this way you have consistancy in rhythm / pattern organisation, just like how you put a jump at 01:48:232 (1) - you can change pattern after every 2 downbeat.
02:00:607 - 02:00:700 - map those sounds because its the same layer than 02:00:794 (1) - at the same intensity. So skipping it until the next red tick isnt very logical.
You can use a 1/4 slider if you dont want to have more circles. Alternatively you can use a 1/4 reverse slider on 02:00:700 - .
Agreeing here being very awkward to play. It's because you're not mapping the base layer on 02:00:607 - , could also just extend 02:00:419 (1) - or with a reverse to map it passively and add a single note on 02:00:700 - . Up to you.
Added 02:00:325 (1,2) - and nerfed the speed of the slider. Also added 02:00:700 (1,2,3) - .
02:17:482 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - 02:18:232 (1,2,3,4) - hardly stands out from 02:17:482 (1,2,3,4,5,6,7,8) - despite their noticeable difference in intensity. You can fix this by either buffing 02:18:232 (1,2,3,4,1,2,3,4,1) - or nerfing 02:17:482 (1,2,3,4,5,6,7,8) -
02:30:232 (1,1) - theres 100% sounds on the blue ticks after these, even if they are weaker, could map em passively with kickslider
02:31:732 (1,2,3,4,5,6,1) - Here I think you should nc spam to show the change from 1/4 to 1/3 in tempo. This is what a lot of people do to express sudden changes like that. I also think you should gradually increase the spacing of this pattern.
02:37:732 (1) - think this would work better flow wise if the was place at the bottom following the direction of 02:36:982 (1,2,3) - something like https://i.imgur.com/MT9Kifn.png could work
02:41:482 (1,2,3,4,5,6,7,1) - this rhythm is very passive when we compare it to 02:17:482 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - . Use the same rhythm again instead as well as more spacing because right now it feels very weak.
03:08:482 (1) - This section seems underwhelming compared to the last sections spacing and sv. These two feel very similar. I suggest uping something be it the sv or spacing.
03:44:482 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4) - have movement gradually slow down until its stacked on the four last notes? just an idea
I have considered it, but from testplays I can see most people fail miserably or lose a lot of acc/combo on the slowdown. The map is made for an audience around 10k or better, so I believe it's fair to put a spinner. (Also intended to emphasize the man's voice turning into robit-ish/glitch sound etc.). Let me know if it is an actual problem. I will keep it in mind though.
03:44:482 (1) - This is virtually impossible to acc, I think you should make it a spinner to match the difficulty of the map tbh. Or just make it how you had over here 00:49:478 (1) to keep it consistent. I think the latter is better and for the audience you're aiming for this is hard still.
04:09:483 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This should go up in spacing instead of down like you do previously with this pattern, the intensity is going up, my thought still applies that you should change this pattern to be one stream or much less cut.
04:09:834 (4,1) - you have done quite a few of these type of jumpstreams, but for what i have seen when the spacing were this high its was into a slider which is slightly easier to manage to hit. would recommend reducing the spacing for the jumpstream for playability sake.
I will keep 04:09:834 (4,1) - because it's somewhat slow compared to the others.
04:40:266 (4,1) - has been reduced to the same as 00:59:482 -
04:13:233 (1) - This section is extremely underwhelming compared to the intensity of the rise, you need to make this more rhythm dense to fix this imo.
04:14:522 (1,2) -covers the same sounds than 04:13:701 (1,2,3,4) - but is mapped with completely different rhythms,which isnt consistent. Would use the same rhythm twice instead
04:18:272 (1,2) - same
PS: if you wanted to add variation,you could've used a more active rhythm.Variation doesnt work when the rhythms/patterning are too different.
I did want to add variation. I believe the rhythm choice here is acceptable though. Might chance the patterning of these 04:17:451 (1,2,3,4) - in this section. Maybe small back and forth jumps? Let me know if you got any ideas, but as of now, I am not going to change.
Some pattern variation suggestions: back and forth or this I guess http://prntscr.com/us5hag
stacks may work because they emphasize the red/white ticks ig
Rhythm variation suggestion: as long as it gives the sames vibes, aka covering the red/blue ticks and 1/4s
http://prntscr.com/us5fze
http://prntscr.com/us5jde
depending on what tick do you want to emphasize.
04:28:936 (1,2,1) - Why do you change the rhythm here when these sections sound super similar, just change the patterns used or overall "style" if you will if you want to signify a difference. Changing the rhythm like this is weird imo. By these sections I mean compared to the previous one here 04:17:920 (1) -
when you're using cutstreams for practically everything, it feels really off to have 04:39:191 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , a very intense section, be mapped as a continuous stream (with spacing changes, yes, but still underwhelming). Consider idk, cutting it up a bit :-)
04:39:191 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - so with the other cut stream risers you have are much more difficult than this one. This cut stream riser feels more intense than those other cut stream risers too imo. So I think you need to make this more structurally sound in that you need to change the difficulty of all the cut stream risers. Do that in what way you will with all my previous mods about it.
This one needs to be more difficult than the other cut stream risers to make it simple.( I suggest you lower the difficulty of the previous two though)
04:50:112 (1,2,3,4,5) - 04:44:112 (1,2,3,4,1) - 04:56:112 (1,2,3,4,1) - spacing of the stream feels way to tame compared to those at 04:42:612 (1,2,3,4,5) - 04:45:612 (1,2,3,4,5) - you could increase the spacing for the lesser spaced streams or reduce the spacing for the higher spaced ones. both would work fine imo
05:02:487 (1,2,3,4) - suggest you to change pattern. Right of now it doesn't stand out enough eventho the music changes here. The pattern seems too much similar to 04:56:112 (1,2,3,4,5) - which would've been fine if the sound was still the same but it's kinda underrepresented now. Lowering DS in the burst and breaking flow does a lot already.
I am open to ideas, but I personally do not agree to change it as of now. We can discuss the flow of 04:56:112 (1,2,3,4,5) - in DMs if you want to, but to me it does not break the flow. Furthermore, having 05:02:487 (1,2,3,4) - let players quickly recognise the pattern (compared to if it was changed to something new) because it has been reoccuring in the kiai section.
04:56:112 (1,2,3,4,5) - is fine, my explanation was a bit weird. Meant to be a comparison. 05:02:487 (1,2,3,4) - for me it felt a bit weird to have the same pattern at a less intense part, but it's not a big deal since spacing before stream is smaller compared to other parts.