mapped by ScubDomino
submitted
ranked
This beatmap was ranked on 19 August 2020!
nominated by Agatsu and C00L
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00:10:764 break like you had the next 2 times?
seems a bit inconsistent

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osu likes to delet breaks

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Marked as resolved by Scub

00:29:133 (1) - could mute the slider ticks for this slider

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ok

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Marked as resolved by Scub

02:10:913 remember when we talked about this a while ago, it would be good to set each slider ending sample to a drum sampleset [drum,auto] seeing how the slider start differs from the current one and the feedback just feels odd

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ok

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Marked as resolved by Scub

02:31:489 (1,1) - there's no need to nc these, seeing how they follow similar intensity vocals

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@kalib

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oK i removed

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yap

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Marked as resolved by Scub

02:35:416 (1,2) - These 2 kicksliders don't really fit considering the melody is static here, recon youse could change it to circles to give it the same static feeling as you did in insane? Something like https://i.imgur.com/wa5Cc7x.jpg for example

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could also keep the NC count the same and not NC every 2nd note

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@kalib

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i feel like keeping those 1/4, it is also much easier to play 02:35:227 (1,1) - as a kick instead of 2 circles imo

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yap

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Marked as resolved by Scub

02:36:044 would be nice to represent the vocal/melody here by not NC'ing every 2nd circle, something like this would be great https://i.imgur.com/nzxqAP6.png

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@kalib

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yap

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Marked as resolved by Scub

02:39:185 (1) - could remove NC again for the same reasons as the other ones

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@kalib

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it'll destroy visuals i've wanted to get :C

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yap

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Marked as resolved by Scub

03:21:515 till 03:25:049
It's a pretty big shame you're completely missing the strong drum hits seeing how it was mapped in the insane & that the hitsound feedback seems cut-off as all the claps are missing from this section. Like, this just seems weird & unfitting, I get that you're focusing on vocals here but to sacrifice such strong melody for it?

It would be nice to make some of the longer sliders like 03:23:400 (2) - shorter by 1/4 of a beat and to start it on the strong beat whilst placing a circle on the previous beat to keep things dense, something like https://i.imgur.com/HmxnHYU.png

The vocals will still be underlined but without the sacrifice of the drums, I just don't think it's worth it considering your hitsound structure

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@kalib

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im actually focusing on melody here lol, first chorus is mapped for vocals while this one focus on melody , added few more drum whisles hope this helps

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yap

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Marked as resolved by Scub

03:47:667 (1,2,3,4) - You could have mapped these like you did in the other similar instances, it feels really out of place structurally, something like https://i.imgur.com/ugFWIzk.png would feel much more fitting imo

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@kalib

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did smth

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yap

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Marked as resolved by Scub

03:57:405 (1) - idk why you guys nc so much, it's the same melody here D:

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@kalib

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i do like cuz i like variations in mapping bro

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yap

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Marked as resolved by Scub

04:02:431 (1,2) - this being so highly spaced doesn't really fit with what the song has to offer, the sounds die out here, it would be much better to lower the spacing of this one, something like https://i.imgur.com/RVo1Ixs.png maybe?

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@kalib

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good point

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yap

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Marked as resolved by Scub

04:26:149 (1) - could remove the NC seeing how it's not that intense and it would underline 04:26:306 (1) - a bit more

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i think through stuff like colorhaxing it shows the increase in intensity a bit better

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Marked as resolved by Scub
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