mapped by Remapper
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This beatmap was ranked on 5 November 2020!
nominated by Garden and Astronic
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00:19:133 (4) - it likely ovelaps with hp bar and thus may be potentially harder to read, you can try moving the whole pattern down if possible

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Fixed.

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Marked as resolved by [Hatsune Miku]

00:34:633 (1,2,3,4,5,6) - 这遮挡太难了 建议换个排列

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Marked as resolved by iBell

手誤了

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Reopened by Noname Neko

換了...

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.

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Marked as resolved by [Hatsune Miku]

00:41:966 (3,4) - it's better to follow drums on 00:41:966 - 00:42:133 -.
the vocal is not very prominent in next section, cause the intensity of instrument has an apparent variation.
also, the vocal makes the 1/3 rhythm drums 00:42:633 (1,2) - less emphasis.
u can use http://osu.ppy.sh/ss/15457960/b124. it can show the drum variation well, and make more sense for the 1/3 rhythm drums.

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k.

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Marked as resolved by [Hatsune Miku]

00:47:966 (1,2,3,4,5,6,7,8,9) - it feels kinda underwhelming, cuz the instrument and vocal are both building up here.
u can try this rhythm http://osu.ppy.sh/ss/15457946/13d3

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k

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Marked as resolved by [Hatsune Miku]

00:51:633 (3,1) - the rhythm lacks contrast with 00:50:966 (1,2) -.
the drums here are much stronger, so it would be better to make difference from 00:50:966 (1,2) -.
http://osu.ppy.sh/ss/15457863/27d4

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k.

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Marked as resolved by [Hatsune Miku]

01:03:633 (4,5) - 要么跟后面一样改成五连? 不过我是觉得五连太难了

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都改成 5 連打了...

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.

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Marked as resolved by [Hatsune Miku]

01:13:466 (1) - It may cause misread... could Stack to 01:13:133 (9) - or move it away imo.

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I don't think so. I didn't misread it......

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Marked as resolved by [Hatsune Miku]

01:19:466 (4) - the movement is kinda sudden.
u can ctrl+g this to make the spacing variation more smooth.
http://osu.ppy.sh/ss/15457912/ff7e

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k

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Marked as resolved by [Hatsune Miku]

01:33:966 (3,4,5,6,7,8,9,1,2,3) - 这节奏不够直观 我觉得不太行 尝试跟一下人声 况且01:44:633 - 这之后是跟了人声的而且密度还比前面小

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確實
fixed.

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.

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Marked as resolved by [Hatsune Miku]

02:37:133 - could have some variation using fewer 1/2 reverse sliders (https://puu.sh/GyZDS/1dccb90522.png), in comparison with 01:14:466 - 02:31:800 - section.

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02:37:133 - Changed. (Use 4 circles.)

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Marked as resolved by [Hatsune Miku]

02:43:966 (4,5,6,7,1,2,3) - 很难 可以减少点遮挡

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確實
fixed.

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.

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Marked as resolved by [Hatsune Miku]

02:43:966 (4,5) - why not ctrl+g them?
the slider can't show the voice pitch variation well, since u use the 1/2 slider to cover the vocal with same pitch on 02:43:633 - 02:43:800 -.
also, the vocal on 02:44:133 - is stronger than 02:43:966 - , so making it passive feels a bit awkward.

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02:44:800 (7,1) - similar stuff.
u can just use a 1/1 slider instead on 02:45:133 -

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我還是想跟着ds放吧...

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Marked as resolved by [Hatsune Miku]

02:48:466 - 02:48:800 - 02:49:133 - the guitar is pretty notable, i'd show the distinct sound instead of vocal.
http://osu.ppy.sh/ss/15457987/85d2

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我還是選擇跟人聲走吧...

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Marked as resolved by [Hatsune Miku]

03:01:300 - switch off kiai?
music in this section has a lower intensity, it's better to make difference from the next section.

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k.

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Marked as resolved by [Hatsune Miku]

03:12:313 (2,3,4,5,1) - Would be nice if you increased the spacing to represent her increasing pitch when she sings. Right now it the spacing feels very low because 03:12:646 (4,5) - can use slider leniency so there's barely any movement there and 03:12:979 (5,1) - is just the normal spacing you use before. A buff maybe like this would work: https://i.imgur.com/L2QhSvN.png You would also have to move 03:13:813 (2) - to compensate for changing the pattern before this.

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k.

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1

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Marked as resolved by [Hatsune Miku]

03:19:300 (3,4) - i can see u follow the vocal, but the music is actually turning quiet.
u can use 1.0x sv multiplier here to show the music variation.

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then u can further decrease the velocity in the next section 03:19:966 -, cuz the music is so quiet.
0.7x/0.6x is better.
moreover, lower velocity can also improve the suddenly decreased velocity on 03:30:633 (1,2,1,2,1,2,1,1,2,1,2,1,2,1) -, cuz the ending is too slow to read them intuitively.

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k.

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Marked as resolved by [Hatsune Miku]

03:46:633 (1) - why not change the direction to keep consistency with other sliders in this section?
it's kinda illogical to keep the same direction with 03:45:966 (2) -.

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fixed.

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Marked as resolved by [Hatsune Miku]

03:48:633 (2,1) - u can try to use a 1/2 slider on 03:49:300 - to avoid the autostack, it breaks the pattern a lot.
maybe u can also make 0.5x overlap manually for other sliders in this part.

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錯開了一點

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Marked as resolved by [Hatsune Miku]
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