mapped by Remapper
submitted
ranked
This beatmap was ranked on 5 November 2020!
nominated by Garden and Astronic
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00:04:133 (1,2,3,4,5,6,7) - 因为自动堆叠的视觉效果,你挑现在这个方向摆就不太好看,建议往堆叠方向的另一侧摆 https://puu.sh/GyYrd/c6bfb548c2.png

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Marked as resolved by [Hatsune Miku]

00:26:300 (3,4) - should probably have larger spacing than 00:25:966 (1,2) - for the rising pitch and the crash on 00:26:300 -

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changed

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Marked as resolved by [Hatsune Miku]

00:39:300 (1,1) - two green nc's ...?

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? changed

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Marked as resolved by [Hatsune Miku]

00:39:966 (1) - There is no big rhythm change here so I suggest to reduce the sv.

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but i think it is fine in gameplay, and importantly i wanna keep that shape lol

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Marked as resolved by [Hatsune Miku]

00:51:633 (1) - I would suggest stacking the head w/ 00:51:133 (2) - slidertail instead to represent the progression

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? they already stacked on head

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Marked as resolved by [Hatsune Miku]
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Reopened by Garden

ok

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Marked as resolved by [Hatsune Miku]

01:03:979 - resnap kiai end

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fixed

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Marked as resolved by [Hatsune Miku]

01:08:633 (4) - 感觉这里摆开点比较好

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或者ctrlg也还行

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我觉得还可以,不过实际上我ctrl+j了,flow反了

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Marked as resolved by [Hatsune Miku]

01:09:966 (3,4,5,6,1) - and maybe etc.
not saying that jumps should strictly follow the song intensity but this could definitely use some more work in terms of spacing arrangement, in this case 01:10:133 (4,6) - are merely filler rhythm circles while percussion and vocal emphasis are laid on 01:09:966 (3,5,1) - in the song, but current pattern somehow failed to convey what the song offers imo

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tried to make some changes to the jump

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Marked as resolved by [Hatsune Miku]

01:13:966 (5,6,7,1) - slider head of 1 could be in a visual flow lining up with 567 https://puu.sh/GyYSG/6120119bdd.png would help improve 01:14:133 (6,7,1) - flow as well imo

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sure

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Marked as resolved by [Hatsune Miku]

01:32:966 (4) - could be personal preference but kinda expecting some sv/slider shape changes as a more notable transition pattern

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ok

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Marked as resolved by [Hatsune Miku]

01:56:633 (1,1) - 我开头也有点想说... 你这慢段1/2也丢得太远了 ;w;

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开头的偷偷nerf了点,不过这里的和00:39:313 (1) - 我觉得挺劲的

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Marked as resolved by [Hatsune Miku]

01:57:313 (1) - I'm not actually sure what this is supposed to be LOL. Is it supposed to represent like an orbit around her head? Or is it just a slider? You can try to make it clearer or explain what this is meant to be... it just doesn't look that good right now.

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YES IT IS AN ORBIT, im so happy someone realize that LOL. Reference →https://puu.sh/GGGER/f8d67c342b.png

well it's kinda of ugly imo too, tried to make it looks more smooth.

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1

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Marked as resolved by [Hatsune Miku]

I see, but most people will not see that because people don't play with background on. Instead, you can move the slider at 01:54:646 (1) to the middle of it to act as heer head and it'd be easier to understand

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^

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Reopened by Astronic

ok

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1

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Marked as resolved by [Hatsune Miku]

01:59:300 (2) - it feels kinda weird to use a reverse slider.
the reverse arrow covers nothing, and it's pretty off when u ignore both 01:59:466 - drum and 01:59:633 - vocal.
u can try to use http://osu.ppy.sh/ss/15462683/1389 .
it would cover the instrument well, and could be a nice bridge to the next section where u follow the drums well.

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changed

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Marked as resolved by [Hatsune Miku]

02:03:466 - it's better to follow the drum imo.
the instrument has a distinct variation here, especially compared with 02:00:800 -. so it feels kinda out of place to keep consistent rhythm.
also, the drum is a bridge to the next section where u follow the drums well.
u can try http://osu.ppy.sh/ss/15462695/0095.

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changed, 00:45:966 - as well

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Marked as resolved by [Hatsune Miku]

02:19:646 (5,6) - Would nerf the distance from 5-6. 6 is just a kick and compared with the sound at 5 (snare), it should be weaker than it, but it currently isn't. So changing it maybe something like this: https://i.imgur.com/7NM6JwB.png

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applied, nice suggestion!

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1

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Marked as resolved by [Hatsune Miku]

02:31:133 (4) - 这里不整个锐角跳吗 比如https://xlt.s-ul.eu/SMQOnfEU

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可以

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Marked as resolved by [Hatsune Miku]

02:36:633 (4,5,6,7,8) - 我比较想把这个弧度反过来

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?我觉得挺好的

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Marked as resolved by [Hatsune Miku]

02:51:966 (2) - It could move a little far from 02:50:466 (1) - or ctrl j to blanket to look better imo

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i dont think it's necessary to blanket them

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Marked as resolved by [Hatsune Miku]

02:55:646 - need to fix break time

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fixed

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Marked as resolved by [Hatsune Miku]

03:09:313 (3,1) - Would be better if you didn't have this be a perfect stack. The other times this rhythm came, like 01:03:979 (3,1) and 02:21:313 (3,1) you didn't do a perfect stack here. Not using a perfect stack would be better for consistency.

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changed

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1

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Marked as resolved by [Hatsune Miku]

03:09:633 - Greenline unsnapped (-1ms)

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fixed

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Marked as resolved by [Hatsune Miku]

03:12:966 (3,4) - 感觉这里摆开点比折返更好

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改成了别的样子,更大了

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Marked as resolved by [Hatsune Miku]

fixed

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Marked as resolved by [Hatsune Miku]

03:30:646 (1) - should shorten by one tick? since rest are all 1/2 gaps

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fixed

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Marked as resolved by [Hatsune Miku]
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