I can't tell if you're serious or not but it's not like it has to have some super distinct core concept. It can just be neatly mapped, which it pretty much is. It has some stuff like the pentagonal bursts (introduced at the very beginning), some cool back and forth patterning like right after the kiai with the sliders and stuff.
IDK what to tell you it's just a really solid map that happens to be really hard as well. Spacing and rhythm density are used well to ensure there's good contrast between sections, and the overall intensity is scaled well to match the song. If you're looking for some centralizing gimmick you won't find one, but the concepts used here are perfectly fine even if they're relatively ordinary.
I do agree with that but if it has a concept, it should be more obvious. It can be an ordinary concept but gameplay wise, all you see is clean patterns. It's too hard for the majority if not all players to comprehend the concepts, I've never said that I wanted gimmicks, I just like to see more represented concepts. Although the contrast is good in this map, maybe I'm just bad at looking at maps this difficult but the concepts are hard to find at first. Sorry if the comment was interpreted as calling the map bad but I wasn't, I just thought it could be more clear on what's trying to do. Even if it is clear, I don't see it clearly represented. After looking at it for a bit, I can see how the map can be good. Overall, I would give the map 7/10 if I were to rate it. So good map overall tbh.
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