mapped by Sayuka
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This beatmap wasn't updated since 20 October 2024 so it was graveyarded...
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00:00:409 (1) - i'd rather end it on the white tick

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done

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Marked as resolved by Sayuka

00:04:609 (3,4) - this is a little cluttered, as well as the spacing is quite odd for the rhythm

maybe make it smth like this? https://i.imgur.com/ExD8Akz.png

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yea didn't noticed that.. was still from the old version. Done.

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Marked as resolved by Sayuka

00:09:409 (3,4) - make these sliders to match 00:04:609 (3,4) - ?

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done. flows way better than before ty<3

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Marked as resolved by Sayuka

00:09:409 (4) - could have this as a 3/4 slider with 00:09:709 (5) - so theres some variety between this and 00:04:609 (4,5) - . could also raise the sv for these 2 as well for more emphasis

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yes

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Marked as resolved by Sayuka

00:10:309 (2) - i think you can move this circle to be a part of the stack at 00:10:909 (1,2,3,4,5) - since theyre all the same sound and having the one tom be stacked under the kick is a little confusing.

you can remove the nc at 00:10:909 (1) - if you do this as well

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yes

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Marked as resolved by Sayuka

00:14:209 (5) - can nc for emphasis here

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yep

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Marked as resolved by Sayuka

00:14:809 (1,1,1,1,1,1,1,1) - is the ncs really necessary? I mean, it follows the same sv.

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done

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Marked as resolved by Sayuka

00:14:809 (1,1,1,1,1,1,1,1) - maybe instead of full nc spam have it be 2 groups of 4?

also, you could rotate the 2nd group of 4 by 15 degrees by the selection centre (https://i.imgur.com/Rv19Y89.png) just to add some variety

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done

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Marked as resolved by Sayuka

00:19:609 (1) - even the tails of this squid so it looks a little better

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.

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Marked as resolved by Sayuka

00:19:609 (1) - 1/6 slider to follow the flam?

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done.

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Marked as resolved by Sayuka

lost in remap do it again

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Reopened by Ghouru

rigouhtsnp

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Marked as resolved by Sayuka

00:27:709 (1,2,3) - you should make this a triple so that the downbeat isn't landing on a kickslider and so it's consistent with 00:24:109 (4,5,6,1) - . https://i.imgur.com/UZupC4M.png

right now instead of moving to hit the important sound you're basically moving after that sound has already happened

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yes

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Marked as resolved by Sayuka

00:31:909 (10) - could split this repeat into 2 kicksliders for the guitar

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w done

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Marked as resolved by Sayuka

00:32:509 (1,2,3,4,5,6,7,8,9) - what you could do here if you want the 5 note burst before the downbeat is make 00:32:809 (5,6,7,8) - a repeat and then turn 00:33:109 (9) - into kicksliders for the guitar. downbeats getting ignored being in the middle of a stream

could increase the spacing of 00:32:509 (1,2,3,4,5) - by quite a bit as well i think

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Done. (giving all the kudosu's after i updated the map and finished the mods)

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Marked as resolved by Sayuka

00:39:409 (1,2,3,4,5,6,7,8) - You could make this stream slightly more spaced due to drum intensity

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i think it's fine otherwise i would need to change this also 00:38:209 (1,2,3,4,5,6,7,8) - since it's the same sound.. but it should be fine.

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Drum stays the same for all of these 00:37:609 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - if i'm not wrong its just 00:39:409 (1,2,3,4,5,6,7,8) - which gets a little more intense. The Drums are just a little bit higher pitched and a little bit louder for the last one.

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.

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Marked as resolved by Sayuka

00:40:009 (1,1) - nces like this make the jumps hard to read cuz players sometimes think the gaps are bigger than they actually are due to this! maybe remove nc on either object.

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should be better now

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Marked as resolved by Sayuka

00:41:059 - add a circle here for the kick and consistency with 00:50:059 (1,2,3,4) -

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Done

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Marked as resolved by Sayuka

00:49:309 (1,2) - this angle is a bit weird! i would move 00:49:309 (1) - a little to the left to make it more comfortable to hit.

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00:49:309 (1,2) The first note a little bit more to the right ?

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didn't read the second message, my bad. Fixed now

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Marked as resolved by Sayuka

00:51:259 (6) - could remove the repeat here and add a circle at 00:51:409 - to follow the guitar a little better

maybe a slider and just have the double at the end

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00:56:059 (6) - same here but for the strings in the background

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w

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Marked as resolved by Sayuka

00:54:859 (3) - dont really see a need for this triple to be here, maybe just a normal 1/2 slider instead?

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i did that for that little whistle or whatever its called in the background but looking at it again it seems like on 1/6 lol yea changing it

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Marked as resolved by Sayuka

00:55:534 (5) - there's no sound on this note, possibly make a new pattern with a 1/2 gap here.

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fixed

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Marked as resolved by Sayuka

00:59:209 (1) - slider is barely offscreen in 4:3 aspect ratio so move it to the right a little

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should be fine since it was only like 3 pixels but double check to make sure

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.

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Marked as resolved by Sayuka

01:01:609 (1) - this section could do a little more work. I personally find it kind of weak even though the music is loud. it's fine to go ham on this section :^)

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I'll keep that in mind and try it out a bit

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should be better now

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Marked as resolved by Sayuka

01:10:009 (1,2) - maybe have this be a slider instead for vocal emphasis

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Amats Part but got the permission to do so yes changed

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Marked as resolved by Sayuka

01:14:509 (3) - think you could reduce the spacing here since as it stands this note for the vocal is spaced larger than the crash at 01:14:209 (1) - . should represent the vocals a little better with smaller spacing too

also swap nc's at 01:14:659 (1,2) -

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Done.

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Marked as resolved by Sayuka

01:15:409 (1) - would highly suggest turning this into circles to map the snares, you even have the perfect spacing decrease at 01:15:709 (1,2,3,4) - so having something like https://i.imgur.com/cG7gWEy.png can make this stream a lot more interesting

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yea its better now sank u

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Marked as resolved by Sayuka

01:17:059 (6,7,1) - not too sure about these triples before the start of a stream, generally i would advise staying away from these as much as possible since it just kills momentum from the previous stream and are uncomfortable to play all around.

turning it into a kickslider would maintain your momentum and follow the vocals better

same thing applies for 01:20:659 (2,3) -

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i changed them a bit but havent updated it https://i.imgur.com/SxdBfUX.jpeg Val told me about it when he played it

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Marked as resolved by Sayuka

thats prob even worse tbh so i highly suggest just using a kickslider lol

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aight

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thanks

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01:25:609 - 01:34:909 im very happy this got mapped as a full deathstream

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01:33:409 (1,2,3,4,5,6,7,8) - You could increase Spacing from this and 01:34:009 (1,2,3,4,5,6,7,8,9,10,11,12) - this stream aswell due to drum intensity, would kinda fit to the low spaced downbeats imo ( 01:32:509 (1,2,3,4) - )

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.

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Marked as resolved by Sayuka

01:34:909 (13,14,15,16) - could have these as 2 kick sliders since the transition coming out of this deathstream is very awkward

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yea also done, i thought at first it looked nice but kickslider seems more comfortable

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Marked as resolved by Sayuka

01:35:509 (1,2,3,4) - make this one burst instead since you're missing a kick on the blue tick rn

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ya done

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Marked as resolved by Sayuka

01:36:859 (5) - missing a kick on the blue tick here so either make this a kick slider or just one burst

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done

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Marked as resolved by Sayuka

01:38:209 (5,10) - consider turning these circles into 3/4 sliders to just fill in the gaps cus it kinda just halts all movement completely

something like this https://i.imgur.com/hcaEnCu.jpeg could be pretty cool

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aight

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Marked as resolved by Sayuka

01:44:209 (1,2,3,4,5,6,7,8,1) - this could probably be different from 01:43:609 (1,2,3,4,5,6,7,8) - since it's a drum fill, i would change either of them just to show its different

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with like changing the spacing or like changing them in general? (curved streams instead of straight)

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.

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Marked as resolved by Sayuka

01:44:209 (1,2,3,4,5,6,7,8,1) - could have some sort of flow change with some spacing increase for the first 4 notes of this stream since the snares are pretty much getting ignored. something like this https://i.imgur.com/J28MkeL.png

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ya

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Marked as resolved by Sayuka

01:44:809 (1) - could change this into a 3/4 slider to emphasize the vocal and guitar more

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ya

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Marked as resolved by Sayuka

01:45:859 - add a circle for kick here?

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y

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Marked as resolved by Sayuka

01:46:009 (1) - could turn this into 3/4 instead feel like it would fit the guitar and vocals better since you did it with 01:47:209 (3) -

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ya

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Marked as resolved by Sayuka

01:49:309 (1) - should turn this into 1/2 slider since you're missing the kick and having a hold here doesn't really follow anything

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yes

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Marked as resolved by Sayuka

01:51:109 (4,5,6) - could turn this into 2 kicksliders for the vocals and you'll follow the kicks at the same time. currently ignoring one on the blue tick

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yes

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Marked as resolved by Sayuka

01:52:309 (1,2,3,4,1) - this burst should be much larger spacing than any of the other ones previously since they're all snares and it's the end of the section

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okay

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Marked as resolved by Sayuka

01:52:609 (1,1,1) - feel like these circles are way too close together considering theres a 1/1 gap between all of them, if you take into account my previous suggestion of the burst being increased spacing you could make these circles pretty much cross screen like this https://i.imgur.com/rYMJCWT.jpeg

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ok

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Marked as resolved by Sayuka

01:54:109 (4) - could make this a 3/4 slider for the vocal as well as giving some variety between the snare and the kicks

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done

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Marked as resolved by Sayuka

01:54:709 (2) - turn these into circles for the vocal?

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ya

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Marked as resolved by Sayuka

01:56:809 (1,2,3,4,5,6,7,8,9) - this whole jump section doesn't really fit and could definitely use some sliders here and there for the vocals so it isn't that monotonous. also the triple shouldn't exist there is literally nothing on 01:57:634 (7) -

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aight done

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Marked as resolved by Sayuka

01:59:059 (8,1) - angle is a little too tight here since the slider counter-flows

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fixed

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.

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Marked as resolved by Sayuka

02:03:409 (6) - think you should put circles here for the snares, similar situation to 01:15:409 (1) -

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ya

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Marked as resolved by Sayuka

02:12:409 (1,2,3,4,5,6,7,8,1) - kinda confused as to why this stream is decelerating when the drum rhythm doesn't change and the vocal remains at the same intensity. there's also a revers crash at 02:12:709 (5) - that would justify accelerating the stream instead

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done.

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Marked as resolved by Sayuka

02:13:609 (1,2,3,4,5) - the triples here arent really following anything and it kills momentum like i said before, idk if you changed this but havent uploaded but just do a 5-note burst so that theres a kickslider on the white tick and its just a smooth transition into the next stream

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Marked as resolved by Sayuka

02:14:809 (1,2,3,4,5,6,7,8) - i think pull up a little, for a beautiful look

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can you give me a screenshot or something or coords without remapping the complete part? (dont get this wrong)

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https://prnt.sc/taepcm - I wanted you to push it up like this.
it's your idea but i think it looks better :)

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hm.. im not a big fan of it but i will try something different there. But Thanks for your contribution

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Marked as resolved by Sayuka

sure. Good luck

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02:18:709 (1,2,3) - the angle of 02:18:859 (2) - here makes it really awkward going into the stream imo, mayb try sth like this https://osu.ppy.sh/ss/14899841/328c

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done

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Marked as resolved by Sayuka

02:24:259 (3,1) - oof, a little lower spacing please

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should be better now

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fixed

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.

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Marked as resolved by Sayuka

02:45:409 (1) - missed triple here so make this circles or just a repeat like you did before

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fixed.

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Marked as resolved by Sayuka

02:46:159 (1,2,3) - you could increase the spacing of this triple so that visually its different from 02:46:609 (1,2,3) - because the toms are different in pitch here.

maybe something like this https://i.imgur.com/N5mjZjN.png instead?

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done

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Marked as resolved by Sayuka

02:49:009 (1) - missed a triple here and this 1/2 slider also causes the guitar on the red tick to be inactive. you can also increase the spacing of 02:49:309 (1,2,3) - a bit to represent the rising guitar a little better like this https://i.imgur.com/GH4GfQV.png

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done

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Marked as resolved by Sayuka

I'd increase the length of this slider 02:49:609 (1) - to 02:51:109 the break between 02:49:609 (1) - and 02:51:259 (1) - feels kinda weird even tho theres the guitar sound

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i think it is fine as it is. I mean, i could do it but since on 02:49:609 (1) - is a sound (i think it's fine to stop there. i could be wrong tho)

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or i just put another short slider there. That could also fix it (on that sound)

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done. (put another slider on that guitar sound)

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Marked as resolved by Sayuka

02:56:359 (2) - nice :3

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ty

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Marked as resolved by Sayuka

03:02:059 (2) - you could probably extend this slider to 03:02:309 - to give that long note a little more emphasis.

then have a 1/3 kickslider at 03:02:509 (4) - because this whole chain feels pretty uncomfortable and the spacing is a little unwarranted as well when you look at 03:01:309 (4,5,6) - in comparison.

something like https://i.imgur.com/6FEuLFT.png could work since it's comfortable to play and gives a little more attention to the drums

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03:07:909 (4) - should be 1/2 rhythm here, same as 03:10:009 (1,2,3,1,2) -

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This might be wrong but I don't hear any sound for 03:08:009 (5,6) - just on 03:08:059

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oh shi- you're right. i will fix that!

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Marked as resolved by Sayuka

Wait actually this is kinda hard to tell but i think 03:07:909 (4,5,6) - those are all wrong placed and there are sounds on 03:07:959 and 03:08:109 (6) - (Reopening this you should have a look at it on your own)

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Reopened by ntrprs

You're right. I looked it up by my own and it's indeed not correct. I will look what i can do about it!

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fixed.

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Marked as resolved by Sayuka

03:08:209 (1,2,3,4,1) - Neither do i hear sound on all of these the only sounds i can hear are on 03:08:259, 03:08:409, 03:08:559 and 03:08:709 (as before I could be wrong, just mentioning it)

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fixed.

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Marked as resolved by Sayuka

03:14:909 - add a note here for guitar maybe

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03:17:209 (1) - should continue following the guitar here and if you want a point of rest just have 1/3 repeat sliders. i think having them be lower spacing for the guitar going lower in pitch would be cool

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03:18:109 (1,2,1,2) - these should all be 1/3 and then switching to 1/4 at 03:18:709 - . kinda overdone currently and doesn't follow the guitar too well

a rhythm like this is probably the best way to map it accurately while being a little more comfortable to play https://i.imgur.com/JpHB2qm.png

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idk personally i think how it is right now are maybe overdone but for playability etc. fine i do smth about the first few ones but yea i think i will stick with the rest (nvm i change everything lol

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03:20:209 (1) - offscreen

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ibungsfdr

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Marked as resolved by Sayuka

03:23:209 (1,1,2) - the whole section is following the guitar but this one part switches entirely to just the drums.

this rhythm works semi-well at 03:26:059 (1,2,3) - but only because the guitar is on a long note that doesn't change. i'd recommend adding some sliders here anyway to follow it a little better

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03:31:609 (1,2,1,2,1,2,1,2) - spacing here is definitely too much, along with the sv but i already mentioned that in the general post. compare this spacing with the ones at 03:30:709 (3,1,3,1) - where you have the loud drums coming in, yet this part is spaced significantly larger when it's only guitar. really needs a nerf

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03:35:209 - i love this part

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03:37:309 (1) - i really like the slow 3/4 sliders in this part, why not use it for all the other ones? it helps emphasize the next slider really well so the times where you have just a 1/2 slider at a faster sv kinda just takes away some of that "oomph"

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03:42:409 (3) - you can hs the ticks on this section since there's a sound on the tick after the reverse arrow

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fixed

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Marked as resolved by Sayuka

03:44:809 (1) - should probably decrease the sv on this slider to be more in line with the others, it's essentially the same intensity as 03:46:009 (1) - but with 0.40x higher sv for some reason

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04:11:209 (3) - 1/6 slider here for flam

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MAN

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Marked as resolved by Sayuka

04:13:309 - feel like you could add a very slow 3/4 here for the vocal and it'll emphasize 04:13:609 (1) - a lot more instead of just having a 1/1 gap

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yea sure

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Marked as resolved by Sayuka

04:13:609 - this section seems quite underwhelming, slow sliders, so raise the sv a decent amount and also the guitar is being ignored in some areas.

04:13:609 (1) - 04:14:809 (1) - 04:17:509 (1) - 04:19:609 (1) - should have a triple for the guitar. i think it would also benefit from less sliders in general and really follow that guitar the best you can.

looks like just the beginning of this part is a little off because once you get to the 1/3 section the rest is done pretty well

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04:13:609 (1) - tbh idk why this should be a tripple there is like no real sound for it even the guitar doesnt change for the rest i will change it

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Marked as resolved by Sayuka

04:18:259 - maybe a 1/1 reverse slider startin here?

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fixed

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Marked as resolved by Sayuka

04:35:209 (1) - slider offscreen

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fixed

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Marked as resolved by Sayuka

04:36:409 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - end of this stream is pretty wonky, the decel lasts too long and the last 4 notes are also at a bad angle. since you have the reversing crash here similar to 02:12:709 (5) - you could have it accel like this https://i.imgur.com/cWVV4Wa.png . i just added the kickslider there for the vocal but do whatever you want

the start of the stream could also be buffed a bit

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ya

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Marked as resolved by Sayuka

04:49:909 (2) - ctrl-g this for epic shenanigans

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done

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Marked as resolved by Sayuka

04:55:009 (6) - could nc this and turn it into circles for the high pitched guitar here

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yes

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Marked as resolved by Sayuka

05:00:259 (5) - think this should be spaced out too, with only 671 stacked, i can hear a guitar sound on this one as well

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fixed

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Marked as resolved by Sayuka

05:02:809 - i feel like more of the kicks in this section should be active, a circle-slider-circle rhythm could work for a lot of instances in this part. just small stuff like you did with 05:04:609 (4,5) - and 05:10:009 (1,2,1) - , cus i think all the sliders following the vocals make it uninteresting

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i kinda want to keep this part so prob wont change much

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Marked as resolved by Sayuka

05:13:909 (2,3) - switch these two :^)

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done

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Marked as resolved by Sayuka

05:14:209 (3,4) - there's a triple in between these btw

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done

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Marked as resolved by Sayuka

05:21:109 (1,2) - maybe move this to not overlap and increase the spacing since the guitar is going up in pitch so some differentiation would be nice

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even bigger? lol

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yea bigger spacing is fine as long as they arent cross screen like the ones later

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but idk i'd personally prefer to keep the overlap jumps but yea i guess i try to figure smth out

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https://i.imgur.com/v9tM1tu.png something like this it flows into the stream good too

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yea i had smth like this in old ver and some complained about this but yea sure

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Marked as resolved by Sayuka

05:21:409 (1,2,3,4,5,6,7,8) - you can get away with spacing this out way more, keep the decel and all that for the drums but just make it bigger. the guitar goes crazy here

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ok

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Marked as resolved by Sayuka

05:24:559 (2,1) - space is too high compared to the ones before it, also the angle is too sharp due to the slider counter-flowing.

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should be better now

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fixed

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Marked as resolved by Sayuka

05:25:909 (2) - could have circles here instead for kicks and rhythm variety

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yea

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Marked as resolved by Sayuka

05:37:609 (1,2,3,4,5,6,7,8,1) - I'd use decreasing spacing for all of the stream notes since the drum is going "downbeat" ig, also would change 05:38:209 (1) - to a kick slider since a sound which is not mapped is missing (05:38:259) (gonna flag this as a Suggestion even tho the first part is only a suggestion and the missing sound is more or less a problem)

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i'll keep the spacing (for now) and the kickslider has been added.

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if this get again suggested i will change it but for now i leave it as it is (kickslider has been added.)

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Marked as resolved by Sayuka

05:38:209 (1) - needs flam representation 👿

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fucking hell LMFAO okay XDDD

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Marked as resolved by Sayuka
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Reopened by Ghouru

p[omsrg pimnhdrfdhfnoidnohifgpnodiphgfdfnogihnopifgdniop yes besides 05:47:584 (4,5) - i wont map these lol

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Marked as resolved by Sayuka

or whatever u marked idk maybe editor dumb

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05:54:517 (5) - if u didnt do it for this then i suggest you do cus the bpm is already low enough that having a slider here doesnt contribute anything

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ye changed it

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05:40:609 (1,1) - could make these 2 sliders slower sv to since you have the guitar thats going down in pitch as well as the female vocal doing the same.

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ya

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Marked as resolved by Sayuka

05:41:209 (1,2,3) - ohhh this stack is scuffed, prolly manually stack all 3 notes (dont just stack the 3rd manually, it'll fuck the map up on HR)

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05:43:609 (1,2,3,4) - oh dear this one too

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fixed

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Marked as resolved by Sayuka

05:41:209 (1) - i honestly think you can extend this slider to the open hihat at 05:41:809 - , and have it be a noticeably slower sv than the ones before it. following the vocals makes rhythm pretty dense

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alright

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Marked as resolved by Sayuka

06:01:049 - spinner could just end here. it's also where the vocals end too.

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done

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Marked as resolved by Sayuka
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