please remap this with the correct timing:
open the .osu file and put this in the timing section
2555,333.518621456365,4,1,0,100,1,0
13561,333.518621456365,3,1,0,100,1,0
18563,333.518621456365,4,1,0,100,1,0
34572,333.518621456365,4,1,0,100,1,0
there are things that I want to point out. the spacing is really arbitrarily placed that it's incredibly hard to read. take 02:12:200 (6,7,1) - for example, the 1/4 spacing of 6 and 7 is fine, but you used the same spacing on 7 and 1 even though they are 1/2.
the 1/8 slider spam for the drops are not structured well. It doesn't represent a comprehensive structure, except the later parts like 04:28:407 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4). though it has a structure, it does not necessarily mean it's clean.
flow is also questionable. I recommend learning more about this flow by looking at some ranked maps and studying them. Meg's maps are good bases if you want to learn more about this.
and one of the things you want to should probably do is clean. clean all of the overlaps that are inconsistent with one another. Either you half-stack them, space, or stack them. because it's incredibly messy. 00:05:648 (2,3,4,5) - like this, you space them out evenly but keeping the pattern. Alternatively, you can just use a hexagrid form of mapping so it comes out clean. take https://osu.ppy.sh/beatmaps/741572 this map for example at marker 00:15:258 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - take a look at how spaced equally it is and it's more visually aesthetic and easier to play (considering the intro is pretty much a build-up.
learning more patterns will also help you map the drops even better than sticking to just 1/8 slider spam. - https://osu.ppy.sh/beatmaps/2097119
to add, tech is one hell of a genre to map so I don't recommend mastering it before mastering basic visual aesthetics and flows. try doing some DnB or a little bit of heavy metal and try practicing on that genre, it gives you pretty much a good understanding of aesthetics and flows (based on personal experience).
overall, concept is good, if you improve on those things that I pointed out, it would definitely give you a rougher idea on how spacing and "cleanliness" works. good luck dude!
overall, clean map. there's a good rhythm put into it. it's cohesive and structured very well. my only personal issue with it is that some of the parts lack emphasis. like 02:04:618 (1) - emphasizes mainly on vocals, leaving the lead behind even though it mashes quite well with the vocals. Emphasizing both of these will work as well. It's clear that they are both powerful in this section, the drums will just follow after.
I suggest decreasing the object density of 01:20:981 (1) - this section. It is a lot more tame compared to the next section. I suggest contrasting this section and the next section 01:29:709 (1) - with spacing.
01:40:891 (2,3) - this snap is inconsistent with 01:32:163 (2,3). also taking distance and flow into account, it's way too sharp.
The most glaring problem I immediately saw is the lack of cohesion of the map. Mapping for the sake of it being "difficult" is a no-go. The objects are placed without zero thought into it. I can't give you a timeline of mods since everything is not cohesive.
https://osu.ppy.sh/beatmaps/741572 take some inspiration here. It might work out good for you. In marker 00:15:258 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - evenly spaced out, and utilizes the playfield effectively. Try learning this type of mapping and see if it works out for you.
If you're aiming to go for ranked, I suggest cleaning out the inconsistent overlaps 00:10:395 (11,2) because it makes the map messier. You either stack them or not or in between, as long as they're consistent with the rest of the map.
Alternatively, you can have the liberty of doing things, but keep it clean and spaced out, than focusing on the center of the play field. Utilize the whole playfield so you can be presented with more patterns to make.
You can message me anytime when I'm online. I can give you some tips to learn about :>
So, to anyone still following this map. I am currently remapping the entirety of it. This time I buffed the streams with more buzzsliders and kicksliders.
I also wanted to fix the whole thing, so if you're reading this after I updated it, it means that nuked the previous diffs on this set. I will also segment some of this for some of you who practice this.
This is a good song and I don't wanna do it a disservice with something I came up overnight.
I am also planning to get this either ranked or loved (depending on whether it is suited for rank, because I might as well push it for loved). I will spend 2 months finishing the particular sections:
• 1st part (done)
• 2nd part (violin) (40% done)
• Bridge (done)
• Jumps (not done)
• Finale (not done)
I would also like to say that the Finale will take longer than that and will probably take too many revisions, depending on the mods and my own interpretation, and since I want it to end on a high note rather than making it easier (7* ending at best). Compared to my previous diff, the ending lacked something vital and that's difficulty.
Thank you everyone for playing this map! It's been a pleasure.
PS. uni is a pain in the ass so I have to manage doing some of the stuff. the "2 months" is probably cumulative time since I don't have the time in the world owo.
I see. I also thought the sliders were hard due to how sharp it is. I'm just changing its position, lemme know what you think,