hitsounds!
00:03:203 (4), 00:08:689 (5), 00:10:060 (4) - - whistle? (similar to 00:02:517 (3))
00:12:546 (3), 00:13:917 (3), 00:13:917 (3), 00:15:289 (3), 00:16:660 (3) - maybe drum-hitnormal for slightly more feedback on the double
00:22:575 (1), 01:50:346 (1) - normal-hitwhistle slider slide would be epic
00:38:946 - I'd add a clap here
01:29:089, 01:30:117, 01:30:460, 01:31:489, 01:31:832, 01:33:203, 01:34:575, 01:34:917, 01:35:603, 01:35:946, 01:36:289, 01:37:317, 01:38:517 (2,3,4,1,2,3,4) - soft-hitwhistle these because otherwise this section feels completely barren of samples
01:30:717, 01:33:032 - drum hitwhistle additions
04:38:860 (6) - make this a drum-hitnormal at least to account for the open-hihat, check for more random soft active hitnormals in this entire section and have them replaced with the same
04:55:575 (6) - sample like drum-hitwhistle
Unsnapped hit objects.
02:17:800 - Slider tail unsnapped by -2.857 ms.
Concurrent hit objects.
02:17:603 (2,3) - Concurrent Sliders.
02:17:603 - Slider head is snapped 1 ms before a line which would modify its slider velocity.
00:32:620 (1,4,5,6) - does'nt this triple look in the way with the note 1? maybe stacking them togheter - or maybe doing something like 00:30:392 (4,5,6,7,8,9) - that has already been done before?
https://osu.ppy.sh/ss/19280233/5fc8 this would add a little amout of spacing, but in my opinion the visual and playability becomes better