mapped by Zuga
submitted
ranked
This beatmap was ranked on 8 September 2024!
nominated by Ascended and Heroine
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hitsounds!

00:03:203 (4), 00:08:689 (5), 00:10:060 (4) - - whistle? (similar to 00:02:517 (3))

00:12:546 (3), 00:13:917 (3), 00:13:917 (3), 00:15:289 (3), 00:16:660 (3) - maybe drum-hitnormal for slightly more feedback on the double

00:22:575 (1), 01:50:346 (1) - normal-hitwhistle slider slide would be epic

00:38:946 - I'd add a clap here

01:29:089, 01:30:117, 01:30:460, 01:31:489, 01:31:832, 01:33:203, 01:34:575, 01:34:917, 01:35:603, 01:35:946, 01:36:289, 01:37:317, 01:38:517 (2,3,4,1,2,3,4) - soft-hitwhistle these because otherwise this section feels completely barren of samples

01:30:717, 01:33:032 - drum hitwhistle additions

04:38:860 (6) - make this a drum-hitnormal at least to account for the open-hihat, check for more random soft active hitnormals in this entire section and have them replaced with the same

04:55:575 (6) - sample like drum-hitwhistle

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done

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Marked as resolved by Zuga

Unsnapped hit objects.
02:17:800 - Slider tail unsnapped by -2.857 ms.
Concurrent hit objects.
02:17:603 (2,3) - Concurrent Sliders.
02:17:603 - Slider head is snapped 1 ms before a line which would modify its slider velocity.

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fixed and cleaned up

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Marked as resolved by Zuga

00:32:620 (1,4,5,6) - does'nt this triple look in the way with the note 1? maybe stacking them togheter - or maybe doing something like 00:30:392 (4,5,6,7,8,9) - that has already been done before?

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It's hard to replicate that pattern considering where it's at in the playfield. Not to mention it transitions into the sliders. It's fine for now, but if you have an image I'll see if I like it.

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Marked as resolved by Zuga

https://osu.ppy.sh/ss/19280233/5fc8 this would add a little amout of spacing, but in my opinion the visual and playability becomes better

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Done

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